package me.totalfreedom.totalfreedommod.command; import me.totalfreedom.totalfreedommod.rank.Rank; import me.totalfreedom.totalfreedommod.util.FUtil; import org.bukkit.GameMode; import org.bukkit.command.Command; import org.bukkit.command.CommandSender; import org.bukkit.entity.Player; @CommandPermissions(level = Rank.OP, source = SourceType.BOTH) @CommandParameters(description = "Quickly change your own gamemode to survival, or define someone's username to change theirs.", usage = "/ <[partialname] | -a>", aliases = "gms") public class Command_survival extends FreedomCommand { @Override public boolean run(CommandSender sender, Player playerSender, Command cmd, String commandLabel, String[] args, boolean senderIsConsole) { if (args.length == 0) { if (isConsole()) { sender.sendMessage("When used from the console, you must define a target player."); return true; } playerSender.setGameMode(GameMode.SURVIVAL); msg("Your gamemode has been set to survival."); return true; } checkRank(Rank.SUPER_ADMIN); if (args[0].equals("-a")) { for (Player targetPlayer : server.getOnlinePlayers()) { targetPlayer.setGameMode(GameMode.SURVIVAL); } FUtil.adminAction(sender.getName(), "Changing everyone's gamemode to survival", false); msg("Your gamemode has been set to survival."); return true; } Player player = getPlayer(args[0]); if (player == null) { sender.sendMessage(FreedomCommand.PLAYER_NOT_FOUND); return true; } msg("Setting " + player.getName() + " to game mode survival."); msg(player, sender.getName() + " set your game mode to survival."); player.setGameMode(GameMode.SURVIVAL); return true; } }