package me.totalfreedom.totalfreedommod; import java.util.EnumMap; import java.util.Iterator; import java.util.List; import java.util.Map; import me.totalfreedom.totalfreedommod.config.ConfigEntry; import org.bukkit.Bukkit; import org.bukkit.World; public class GameRuleHandler extends FreedomService { private final Map rules = new EnumMap<>(GameRule.class); public GameRuleHandler(TotalFreedomMod plugin) { super(plugin); for (GameRule gameRule : GameRule.values()) { rules.put(gameRule, gameRule.getDefaultValue()); } } @Override protected void onStart() { setGameRule(GameRule.DO_DAYLIGHT_CYCLE, !ConfigEntry.DISABLE_NIGHT.getBoolean(), false); setGameRule(GameRule.DO_FIRE_TICK, ConfigEntry.ALLOW_FIRE_SPREAD.getBoolean(), false); setGameRule(GameRule.DO_MOB_LOOT, false, false); setGameRule(GameRule.DO_MOB_SPAWNING, !ConfigEntry.MOB_LIMITER_ENABLED.getBoolean(), false); setGameRule(GameRule.DO_TILE_DROPS, false, false); setGameRule(GameRule.MOB_GRIEFING, false, false); setGameRule(GameRule.COMMAND_BLOCK_OUTPUT, false); setGameRule(GameRule.NATURAL_REGENERATION, true, false); setGameRule(GameRule.KEEP_INVENTORY, true, false); setGameRule(GameRule.ANNOUNCE_ADVANCEMENTS, false, false); commitGameRules(); } @Override protected void onStop() { } public void setGameRule(GameRule gameRule, boolean value) { setGameRule(gameRule, value, true); } public void setGameRule(GameRule gameRule, boolean value, boolean doCommit) { rules.put(gameRule, value); if (doCommit) { commitGameRules(); } } public void commitGameRules() { List worlds = Bukkit.getWorlds(); Iterator> it = rules.entrySet().iterator(); while (it.hasNext()) { Map.Entry gameRuleEntry = it.next(); String gameRuleName = gameRuleEntry.getKey().getGameRuleName(); String gameRuleValue = gameRuleEntry.getValue().toString(); for (World world : worlds) { world.setGameRuleValue(gameRuleName, gameRuleValue); if (gameRuleEntry.getKey() == GameRule.DO_DAYLIGHT_CYCLE && !gameRuleEntry.getValue()) { long time = world.getTime(); time -= time % 24000; world.setTime(time + 24000 + 6000); } } } } public static enum GameRule { DO_FIRE_TICK("doFireTick", true), MOB_GRIEFING("mobGriefing", true), KEEP_INVENTORY("keepInventory", false), DO_MOB_SPAWNING("doMobSpawning", true), DO_MOB_LOOT("doMobLoot", true), DO_TILE_DROPS("doTileDrops", true), COMMAND_BLOCK_OUTPUT("commandBlockOutput", true), NATURAL_REGENERATION("naturalRegeneration", true), DO_DAYLIGHT_CYCLE("doDaylightCycle", true), ANNOUNCE_ADVANCEMENTS("announceAdvancements", false); // private final String gameRuleName; private final boolean defaultValue; private GameRule(String gameRuleName, boolean defaultValue) { this.gameRuleName = gameRuleName; this.defaultValue = defaultValue; } public String getGameRuleName() { return gameRuleName; } public boolean getDefaultValue() { return defaultValue; } } }