mirror of
https://github.com/TotalFreedomMC/TF-WorldGuardExtraFlagsPlugin.git
synced 2024-05-18 10:31:21 +00:00
97 lines
2.4 KiB
Java
97 lines
2.4 KiB
Java
package net.goldtreeservers.worldguardextraflags.wg.handlers;
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import java.util.Set;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.plugin.Plugin;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.regions.ProtectedRegion;
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import com.sk89q.worldguard.session.MoveType;
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import com.sk89q.worldguard.session.Session;
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import net.goldtreeservers.worldguardextraflags.flags.Flags;
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import net.goldtreeservers.worldguardextraflags.flags.helpers.ForcedStateFlag.ForcedState;
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import net.goldtreeservers.worldguardextraflags.wg.WorldGuardUtils;
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import net.goldtreeservers.worldguardextraflags.wg.wrappers.HandlerWrapper;
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public class GlideFlagHandler extends HandlerWrapper
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{
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public static final Factory FACTORY(Plugin plugin)
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{
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return new Factory(plugin);
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}
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public static class Factory extends HandlerWrapper.Factory<GlideFlagHandler>
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{
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public Factory(Plugin plugin)
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{
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super(plugin);
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}
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@Override
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public GlideFlagHandler create(Session session)
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{
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return new GlideFlagHandler(this.getPlugin(), session);
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}
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}
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private Boolean originalGlide;
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protected GlideFlagHandler(Plugin plugin, Session session)
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{
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super(plugin, session);
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}
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@Override
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public void initialize(Player player, Location current, ApplicableRegionSet set)
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{
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ForcedState state = WorldGuardUtils.queryValue(player, current.getWorld(), set.getRegions(), Flags.GLIDE);
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this.handleValue(player, state);
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}
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@Override
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public boolean onCrossBoundary(Player player, Location from, Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType)
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{
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ForcedState state = WorldGuardUtils.queryValue(player, to.getWorld(), toSet.getRegions(), Flags.GLIDE);
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this.handleValue(player, state);
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return true;
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}
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private void handleValue(Player player, ForcedState state)
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{
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if (state != null)
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{
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if (state == ForcedState.ALLOW)
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{
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return;
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}
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boolean value = (state == ForcedState.FORCE ? true : false);
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if (player.isGliding() != value)
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{
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if (this.originalGlide == null)
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{
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this.originalGlide = player.isGliding();
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}
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player.setGliding(value);
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}
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}
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else
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{
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if (this.originalGlide != null)
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{
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player.setGliding(this.originalGlide);
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this.originalGlide = null;
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}
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}
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}
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}
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