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https://github.com/TotalFreedomMC/TF-WorldGuardExtraFlagsPlugin.git
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Performance tweaks
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1 changed files with 8 additions and 0 deletions
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@ -56,6 +56,14 @@ public abstract class HandlerWrapper extends Handler
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@Override
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@Override
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public boolean onCrossBoundary(LocalPlayer localPlayer, com.sk89q.worldedit.util.Location from, com.sk89q.worldedit.util.Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType)
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public boolean onCrossBoundary(LocalPlayer localPlayer, com.sk89q.worldedit.util.Location from, com.sk89q.worldedit.util.Location to, ApplicableRegionSet toSet, Set<ProtectedRegion> entered, Set<ProtectedRegion> exited, MoveType moveType)
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{
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{
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//It turns out that this is fired every time player moves
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//The plugin flags assume already that nothing changes unless region is crossed, so ignore when there isn't a region change
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//This optimization is already in place in the FVCH
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if (entered.isEmpty() && exited.isEmpty() && from.getExtent().equals(to.getExtent()))
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{
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return true;
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}
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return this.onCrossBoundary(((BukkitPlayer)localPlayer).getPlayer(), BukkitAdapter.adapt(from), BukkitAdapter.adapt(to), toSet, entered, exited, moveType);
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return this.onCrossBoundary(((BukkitPlayer)localPlayer).getPlayer(), BukkitAdapter.adapt(from), BukkitAdapter.adapt(to), toSet, entered, exited, moveType);
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}
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}
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