TF-ProjectKorra/src/com/projectkorra/projectkorra/ability/FireAbility.java
Christopher Martin 787b303c9f
1.9.1 (#1145)
## Additions
* Adds a built-in bending board sidebar to visualize bound abilities and cooldowns.
  * The board respects worlds where bending is disabled.
  * Players can use the command `/pk board` to toggle the visibility of their board.
  * Includes an API that community developers can use in BendingBoardManager.
  * Adds the `"Properties.BendingBoard"` config option to enable or disable the board server.
  * Adds language file configuration options to control BendingBoard visuals.
    * `"Board.Title"`
      * Controls the title at the top of the board.
      * Supports the standard Minecraft color codes.
    * `"Board.SelectionPrefix"`
      * Controls the prefix shown corresponding to your current hot bar slot.
      * Supports the standard Minecraft color codes.
    * `"Board.EmptySlot"`
      * Controls what is shown for empty slots.
      * Supports the standard Minecraft color codes.
      * `{slot_number}` can be used as a placeholder for the slot number.
    * `"Board.MiscSeparator"`
      * Controls the separation between hot bar binds and temporary cooldowns such as Combos.
      * Supports the standard Minecraft color codes.
* Adds support for KingdomsX version 1.10.19.1
* Adds ability permission check to passive abilities. They should now respect their `bending.ability.<ability name>` permissions.
* Adds `AbilityVelocityAffectEntityEvent`
  * A cancellable event that will fire whenever an ability would alter the velocity of an entity.
* Adds the `Abilities.Earth.EarthSmash.Shoot.CollisionRadius` configuration option
  * Sets the collision radius of shot EarthSmash.

## Fixes
* Fixes FireBlast going through liquids.
* Fixes duplication involving waterlogged containers.
* Fixes being able to not enter the name of a Preset when using the `/pk preset create <name>` command.
* Fixes getDayFactor() not being applied correctly and occasionally producing the wrong value.
* Fixes a rounding issue with some Fire ability damage configuration options.
* Fixes an error when attempting to start EarthGrab.
* Fixes PhaseChange error when melting snow.
* Fixes a memory/process leak in how cooldowns were removed.
  * A player's cooldowns could only be removed when they were online. If a player's cooldown expired while they weren't online, their cooldown would attempt to revert every tick until the player rejoined. This has been resolved so cooldowns can revert while a player is offline.
  * A side effect of this fix is that it is now possible for `PlayerCooldownChangeEvents` to fire while their corresponding Player is offline.
* Fixes an issue with `MultiAbilityManager#hasMultiAbilityBound` where it would return true if any MultiAbility is bound, not if the specified MultiAbility was bound.

## Misc Changes
* Updates Towny version to 0.96.2.0
* DensityShift sand blocks can now be used as a bendable source.
* Changes AvatarState so that its cooldown is applied when the ability ends instead of when it starts.
* Changes togglable abilities such as AvatarState, Illumination, and TremorSense to visually show when they are enabled in the BendingBoard and on BendingPreview in the same way as the ChiBlocking Stances.
* Updated the text of some ability descriptions and instructions.
* Adds new cache to PhaseChange to greatly improve the performance of water/ice updates.
2021-06-07 16:58:29 -07:00

216 lines
7.4 KiB
Java

package com.projectkorra.projectkorra.ability;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import com.projectkorra.projectkorra.Element;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ProjectKorra;
import com.projectkorra.projectkorra.Element.SubElement;
import com.projectkorra.projectkorra.ability.util.Collision;
import com.projectkorra.projectkorra.configuration.ConfigManager;
import com.projectkorra.projectkorra.util.ParticleEffect;
import com.projectkorra.projectkorra.util.TempBlock;
public abstract class FireAbility extends ElementalAbility {
private static final Map<Block, Player> SOURCE_PLAYERS = new ConcurrentHashMap<>();
public FireAbility(final Player player) {
super(player);
}
@Override
public boolean isIgniteAbility() {
return true;
}
@Override
public boolean isExplosiveAbility() {
return true;
}
@Override
public Element getElement() {
return Element.FIRE;
}
@Override
public void handleCollision(final Collision collision) {
super.handleCollision(collision);
if (collision.isRemovingFirst()) {
ParticleEffect.BLOCK_CRACK.display(collision.getLocationFirst(), 10, 1, 1, 1, 0.1, getFireType().createBlockData());
}
}
/**
*
* @return Material based on whether the player is a Blue Firebender, SOUL_FIRE if true, FIRE if false.
*/
public Material getFireType() {
return getBendingPlayer().canUseSubElement(SubElement.BLUE_FIRE) ? Material.SOUL_FIRE : Material.FIRE;
}
/**
* Returns if fire is allowed to completely replace blocks or if it should
* place a temp fire block.
*/
public static boolean canFireGrief() {
return getConfig().getBoolean("Properties.Fire.FireGriefing");
}
/**
* Creates a fire block meant to replace other blocks but reverts when the
* fire dissipates or is destroyed.
*/
public void createTempFire(final Location loc) {
createTempFire(loc, getConfig().getLong("Properties.Fire.RevertTicks") + (long) ((new Random()).nextDouble() * getConfig().getLong("Properties.Fire.RevertTicks")));
}
public void createTempFire(final Location loc, final long time) {
if(isIgnitable(loc.getBlock())) {
new TempBlock(loc.getBlock(), getFireType().createBlockData(), time);
SOURCE_PLAYERS.put(loc.getBlock(), this.getPlayer());
}
}
public double getDayFactor(final double value) {
return (this.player != null && isDay(player.getWorld())) ? value * getDayFactor() : value;
}
public static double getDayFactor() {
return getConfig().getDouble("Properties.Fire.DayFactor");
}
/**
* Gets the firebending dayfactor from the config multiplied by a specific
* value if it is day.
*
* @param value The value
* @param world The world to pass into {@link #isDay(World)}
* @return value DayFactor multiplied by specified value when
* {@link #isDay(World)} is true <br />
* else <br />
* value The specified value in the parameters
*/
public static double getDayFactor(final double value, final World world) {
if (isDay(world)) {
return value * getDayFactor();
}
return value;
}
public static ChatColor getSubChatColor() {
return ChatColor.valueOf(ConfigManager.getConfig().getString("Properties.Chat.Colors.FireSub"));
}
public static boolean isIgnitable(final Block block) {
return (isIgnitable(block.getType()) && Arrays.asList(getTransparentMaterials()).contains(block.getType())) || (GeneralMethods.isSolid(block.getRelative(BlockFace.DOWN)) && isAir(block.getType()));
}
public static boolean isIgnitable(final Material material) {
return material.isFlammable() || material.isBurnable();
}
/**
* This method was used for the old collision detection system. Please see
* {@link Collision} for the new system.
* <p>
* Checks whether a location is within a FireShield.
*
* @param loc The location to check
* @return true If the location is inside a FireShield.
*/
@Deprecated
public static boolean isWithinFireShield(final Location loc) {
final List<String> list = new ArrayList<String>();
list.add("FireShield");
return GeneralMethods.blockAbilities(null, list, loc, 0);
}
public static void playCombustionSound(final Location loc) {
if (getConfig().getBoolean("Properties.Fire.PlaySound")) {
final float volume = (float) getConfig().getDouble("Properties.Fire.CombustionSound.Volume");
final float pitch = (float) getConfig().getDouble("Properties.Fire.CombustionSound.Pitch");
Sound sound = Sound.ENTITY_FIREWORK_ROCKET_BLAST;
try {
sound = Sound.valueOf(getConfig().getString("Properties.Fire.CombustionSound.Sound"));
} catch (final IllegalArgumentException exception) {
ProjectKorra.log.warning("Your current value for 'Properties.Fire.CombustionSound.Sound' is not valid.");
} finally {
loc.getWorld().playSound(loc, sound, volume, pitch);
}
}
}
public void playFirebendingParticles(final Location loc, final int amount, final double xOffset, final double yOffset, final double zOffset) {
if (this.getBendingPlayer().canUseSubElement(SubElement.BLUE_FIRE)) {
ParticleEffect.SOUL_FIRE_FLAME.display(loc, amount, xOffset, yOffset, zOffset);
} else {
ParticleEffect.FLAME.display(loc, amount, xOffset, yOffset, zOffset);
}
}
public static void playFirebendingSound(final Location loc) {
if (getConfig().getBoolean("Properties.Fire.PlaySound")) {
final float volume = (float) getConfig().getDouble("Properties.Fire.FireSound.Volume");
final float pitch = (float) getConfig().getDouble("Properties.Fire.FireSound.Pitch");
Sound sound = Sound.BLOCK_FIRE_AMBIENT;
try {
sound = Sound.valueOf(getConfig().getString("Properties.Fire.FireSound.Sound"));
} catch (final IllegalArgumentException exception) {
ProjectKorra.log.warning("Your current value for 'Properties.Fire.FireSound.Sound' is not valid.");
} finally {
loc.getWorld().playSound(loc, sound, volume, pitch);
}
}
}
public static void playLightningbendingParticle(final Location loc) {
playLightningbendingParticle(loc, Math.random(), Math.random(), Math.random());
}
public static void playLightningbendingParticle(final Location loc, final double xOffset, final double yOffset, final double zOffset) {
GeneralMethods.displayColoredParticle("#01E1FF", loc, 1, xOffset, yOffset, zOffset);
}
public static void playLightningbendingSound(final Location loc) {
if (getConfig().getBoolean("Properties.Fire.PlaySound")) {
final float volume = (float) getConfig().getDouble("Properties.Fire.LightningSound.Volume");
final float pitch = (float) getConfig().getDouble("Properties.Fire.LightningSound.Pitch");
Sound sound = Sound.ENTITY_CREEPER_HURT;
try {
sound = Sound.valueOf(getConfig().getString("Properties.Fire.LightningSound.Sound"));
} catch (final IllegalArgumentException exception) {
ProjectKorra.log.warning("Your current value for 'Properties.Fire.LightningSound.Sound' is not valid.");
} finally {
loc.getWorld().playSound(loc, sound, volume, pitch);
}
}
}
public static void stopBending() {
SOURCE_PLAYERS.clear();
}
public static Map<Block, Player> getSourcePlayers() {
return SOURCE_PLAYERS;
}
}