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![Benford](/assets/img/avatar_default.png)
- Changed BindChangeEvent call spot - Changed subelements to be stored in database - Changed choose command to accept subelements as an argument - Changed add command to accept subelements as an argument - Changed all canBend<SubElement> methods - Added PlayerChangeSubElementEvent - Added saveSubElements() method to GeneralMethods - Cleaned up imports in various classes - Removed print out in damagehandler
596 KiB
596 KiB