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https://github.com/TotalFreedomMC/TF-ProjectKorra.git
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c12e0daebb
For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
91 lines
2.5 KiB
Java
91 lines
2.5 KiB
Java
package com.projectkorra.projectkorra.chiblocking.passive;
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import org.bukkit.Location;
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import org.bukkit.entity.Player;
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import org.bukkit.potion.PotionEffect;
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import org.bukkit.potion.PotionEffectType;
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import com.projectkorra.projectkorra.ability.ChiAbility;
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import com.projectkorra.projectkorra.ability.PassiveAbility;
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import com.projectkorra.projectkorra.attribute.Attribute;
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import com.projectkorra.projectkorra.configuration.ConfigManager;
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public class ChiAgility extends ChiAbility implements PassiveAbility {
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// Configurable variables.
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@Attribute("Jump")
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private int jumpPower;
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@Attribute(Attribute.SPEED)
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private int speedPower;
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public ChiAgility(final Player player) {
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super(player);
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this.setFields();
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}
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public void setFields() {
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this.jumpPower = ConfigManager.getConfig().getInt("Abilities.Chi.Passive.ChiAgility.JumpPower") - 1;
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this.speedPower = ConfigManager.getConfig().getInt("Abilities.Chi.Passive.ChiAgility.SpeedPower") - 1;
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}
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@Override
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public void progress() {
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if (!this.player.isSprinting() || !this.bPlayer.canUsePassive(this) || !this.bPlayer.canBendPassive(this)) {
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return;
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}
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// Jump Buff.
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if (!this.player.hasPotionEffect(PotionEffectType.JUMP) || this.player.getPotionEffect(PotionEffectType.JUMP).getAmplifier() < this.jumpPower || (this.player.getPotionEffect(PotionEffectType.JUMP).getAmplifier() == this.jumpPower && this.player.getPotionEffect(PotionEffectType.JUMP).getDuration() == 1)) {
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this.player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 10, this.jumpPower, true, false), true);
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}
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// Speed Buff.
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if (!this.player.hasPotionEffect(PotionEffectType.SPEED) || this.player.getPotionEffect(PotionEffectType.SPEED).getAmplifier() < this.speedPower || (this.player.getPotionEffect(PotionEffectType.SPEED).getAmplifier() == this.speedPower && this.player.getPotionEffect(PotionEffectType.SPEED).getDuration() == 1)) {
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this.player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 10, this.speedPower, true, false), true);
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}
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}
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@Override
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public boolean isSneakAbility() {
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return false;
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}
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@Override
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public boolean isHarmlessAbility() {
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return true;
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}
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@Override
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public long getCooldown() {
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return 0;
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}
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@Override
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public String getName() {
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return "ChiAgility";
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}
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@Override
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public Location getLocation() {
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return null;
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}
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@Override
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public boolean isInstantiable() {
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return true;
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}
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@Override
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public boolean isProgressable() {
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return true;
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}
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public int getJumpPower() {
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return this.jumpPower;
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}
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public int getSpeedPower() {
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return this.speedPower;
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}
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}
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