TF-ProjectKorra/src/com/projectkorra/projectkorra/chiblocking/passive/ChiAgility.java
Christopher Martin c12e0daebb
1.8.9 (#1038)
For Spigot 1.14.4+

## General Gameplay
### Additions
- Added default Suffocate cooldown: 6.5 seconds
- Added kinetic damage tracker to AirSweep
- Added self and others push strength options for AirSuction
- Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels
- Added config to ignore ores completely for EarthTunnel (good for mining)
- Added AllowSnow config option for IceBlast
- Added AvatarStateCooldown config options for IceBlast and IceBullet
- Added config option for ice trapping abilities to not place blocks in players head or feet
### Fixes
- Fixed preset command not allowing page numbers higher than 1
- Fixed Catapult and MetalClips not respecting /b invincible
- Fixed Charged FireBlast radius and cooldown
- Fixed Suffocate being usable through walls
- Fixed FireBlast ignoring particle radius options
- Fixed FireBurst fragmenting (not looking like a single burst)
- Fixed AirSweep knockback to be more consistent (lessened friction)
- Fixed AirBlast knockback using wrong push options
- Fixed EarthSmash using nonexistent AvatarState options
- Fixed error when switching worlds with PhaseChange active
- Fixed server crash when hitting falling blocks with high-velocity abilities
- Fixed server crash when using EarthGrab over the void
- Fixed EarthTunnel not using configurable revert time
- Fixed EarthPillars persisting when no entities were around
### Changes
- Improved pathing for EarthBlast; works more consistently and can be used from ceilings
- Improved aiming for EarthBlast and IceBlast
- Changed AirSwipe and AirSweep to originate from the player’s main hand
- Changed AirBlast knockback calculations; made the push options affect knockback more directly
- Changed EarthTunnel to use tempblocks properly
- Moved core combo instructions to config
### Removals
- Removed being able to use Lightning while using FireJet
- Removed jukeboxes being tempblocks
- Removed bending.command.import permission from plugin.yml

## API
### Additions
- Added GeneralMethods#getMainHandLocation(Player)
- Added GeneralMethods#getClosestEntity(Location, double)
- Added GeneralMethods#getClosestLivingEntity(Location, double)
- Added "large" abilities collision with each other
- Added specific timings for hot spots in the code that should help server owners diagnose lag from PK
  + player move event
  + physics event
  + bending manager
- Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin.
- Added check for concrete powder in move earth
- Added PlaceholderAPI support (hopefully more to come)
  + %projectkorra_slot<1-9>% ability on slot <1-9>
  + %projectkorra_element% element of the player
  + %projectkorra_elementcolor% color of the player’s element
  + %projectkorra_elements% elements the player has
- Added "bending" WorldGuard flag. 
  + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set
### Fixes
- Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled
### Changes
- Changed CoreAbility#getAbility(..) Javadocs to state when it returns null
- Formatted codebase
- Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized
- Optimizations to water and air spout to not continually set flying
- Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords
- Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async
- Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement
- Optimized physics event to check for air prior to checking for tempblocks
- Optimized tempblock set/revert to not apply physics for blocks that don't emit light
- Optimize isWater to check for actual water blocks first
- Optimize PhaseChange list check, hot spot due to being called in physics event
### Removals
- Removed BindChangeEvent; never called or used
- Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-09 23:03:28 -08:00

91 lines
2.5 KiB
Java

package com.projectkorra.projectkorra.chiblocking.passive;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import com.projectkorra.projectkorra.ability.ChiAbility;
import com.projectkorra.projectkorra.ability.PassiveAbility;
import com.projectkorra.projectkorra.attribute.Attribute;
import com.projectkorra.projectkorra.configuration.ConfigManager;
public class ChiAgility extends ChiAbility implements PassiveAbility {
// Configurable variables.
@Attribute("Jump")
private int jumpPower;
@Attribute(Attribute.SPEED)
private int speedPower;
public ChiAgility(final Player player) {
super(player);
this.setFields();
}
public void setFields() {
this.jumpPower = ConfigManager.getConfig().getInt("Abilities.Chi.Passive.ChiAgility.JumpPower") - 1;
this.speedPower = ConfigManager.getConfig().getInt("Abilities.Chi.Passive.ChiAgility.SpeedPower") - 1;
}
@Override
public void progress() {
if (!this.player.isSprinting() || !this.bPlayer.canUsePassive(this) || !this.bPlayer.canBendPassive(this)) {
return;
}
// Jump Buff.
if (!this.player.hasPotionEffect(PotionEffectType.JUMP) || this.player.getPotionEffect(PotionEffectType.JUMP).getAmplifier() < this.jumpPower || (this.player.getPotionEffect(PotionEffectType.JUMP).getAmplifier() == this.jumpPower && this.player.getPotionEffect(PotionEffectType.JUMP).getDuration() == 1)) {
this.player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 10, this.jumpPower, true, false), true);
}
// Speed Buff.
if (!this.player.hasPotionEffect(PotionEffectType.SPEED) || this.player.getPotionEffect(PotionEffectType.SPEED).getAmplifier() < this.speedPower || (this.player.getPotionEffect(PotionEffectType.SPEED).getAmplifier() == this.speedPower && this.player.getPotionEffect(PotionEffectType.SPEED).getDuration() == 1)) {
this.player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 10, this.speedPower, true, false), true);
}
}
@Override
public boolean isSneakAbility() {
return false;
}
@Override
public boolean isHarmlessAbility() {
return true;
}
@Override
public long getCooldown() {
return 0;
}
@Override
public String getName() {
return "ChiAgility";
}
@Override
public Location getLocation() {
return null;
}
@Override
public boolean isInstantiable() {
return true;
}
@Override
public boolean isProgressable() {
return true;
}
public int getJumpPower() {
return this.jumpPower;
}
public int getSpeedPower() {
return this.speedPower;
}
}