TF-ProjectKorra/src/com/projectkorra/projectkorra/chiblocking/QuickStrike.java
Christopher Martin c12e0daebb
1.8.9 (#1038)
For Spigot 1.14.4+

## General Gameplay
### Additions
- Added default Suffocate cooldown: 6.5 seconds
- Added kinetic damage tracker to AirSweep
- Added self and others push strength options for AirSuction
- Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels
- Added config to ignore ores completely for EarthTunnel (good for mining)
- Added AllowSnow config option for IceBlast
- Added AvatarStateCooldown config options for IceBlast and IceBullet
- Added config option for ice trapping abilities to not place blocks in players head or feet
### Fixes
- Fixed preset command not allowing page numbers higher than 1
- Fixed Catapult and MetalClips not respecting /b invincible
- Fixed Charged FireBlast radius and cooldown
- Fixed Suffocate being usable through walls
- Fixed FireBlast ignoring particle radius options
- Fixed FireBurst fragmenting (not looking like a single burst)
- Fixed AirSweep knockback to be more consistent (lessened friction)
- Fixed AirBlast knockback using wrong push options
- Fixed EarthSmash using nonexistent AvatarState options
- Fixed error when switching worlds with PhaseChange active
- Fixed server crash when hitting falling blocks with high-velocity abilities
- Fixed server crash when using EarthGrab over the void
- Fixed EarthTunnel not using configurable revert time
- Fixed EarthPillars persisting when no entities were around
### Changes
- Improved pathing for EarthBlast; works more consistently and can be used from ceilings
- Improved aiming for EarthBlast and IceBlast
- Changed AirSwipe and AirSweep to originate from the player’s main hand
- Changed AirBlast knockback calculations; made the push options affect knockback more directly
- Changed EarthTunnel to use tempblocks properly
- Moved core combo instructions to config
### Removals
- Removed being able to use Lightning while using FireJet
- Removed jukeboxes being tempblocks
- Removed bending.command.import permission from plugin.yml

## API
### Additions
- Added GeneralMethods#getMainHandLocation(Player)
- Added GeneralMethods#getClosestEntity(Location, double)
- Added GeneralMethods#getClosestLivingEntity(Location, double)
- Added "large" abilities collision with each other
- Added specific timings for hot spots in the code that should help server owners diagnose lag from PK
  + player move event
  + physics event
  + bending manager
- Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin.
- Added check for concrete powder in move earth
- Added PlaceholderAPI support (hopefully more to come)
  + %projectkorra_slot<1-9>% ability on slot <1-9>
  + %projectkorra_element% element of the player
  + %projectkorra_elementcolor% color of the player’s element
  + %projectkorra_elements% elements the player has
- Added "bending" WorldGuard flag. 
  + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set
### Fixes
- Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled
### Changes
- Changed CoreAbility#getAbility(..) Javadocs to state when it returns null
- Formatted codebase
- Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized
- Optimizations to water and air spout to not continually set flying
- Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords
- Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async
- Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement
- Optimized physics event to check for air prior to checking for tempblocks
- Optimized tempblock set/revert to not apply physics for blocks that don't emit light
- Optimize isWater to check for actual water blocks first
- Optimize PhaseChange list check, hot spot due to being called in physics event
### Removals
- Removed BindChangeEvent; never called or used
- Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-09 23:03:28 -08:00

108 lines
2.4 KiB
Java

package com.projectkorra.projectkorra.chiblocking;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import com.projectkorra.projectkorra.ability.ChiAbility;
import com.projectkorra.projectkorra.attribute.Attribute;
import com.projectkorra.projectkorra.chiblocking.passive.ChiPassive;
import com.projectkorra.projectkorra.util.DamageHandler;
public class QuickStrike extends ChiAbility {
@Attribute(Attribute.DAMAGE)
private double damage;
@Attribute("ChiBlockChance")
private int blockChance;
private Entity target;
@Attribute(Attribute.COOLDOWN)
private long cooldown;
public QuickStrike(final Player sourceplayer, final Entity targetentity) {
super(sourceplayer);
if (!this.bPlayer.canBend(this)) {
return;
}
this.damage = getConfig().getDouble("Abilities.Chi.QuickStrike.Damage");
this.cooldown = getConfig().getLong("Abilities.Chi.QuickStrike.Cooldown");
this.blockChance = getConfig().getInt("Abilities.Chi.QuickStrike.ChiBlockChance");
this.target = targetentity;
if (this.target == null) {
return;
}
this.start();
}
@Override
public void progress() {
if (this.bPlayer.isOnCooldown(this)) {
this.remove();
return;
}
if (this.target == null) {
this.remove();
return;
}
this.bPlayer.addCooldown(this);
DamageHandler.damageEntity(this.target, this.damage, this);
if (this.target instanceof Player && ChiPassive.willChiBlock(this.player, (Player) this.target)) {
ChiPassive.blockChi((Player) this.target);
}
this.remove();
}
@Override
public String getName() {
return "QuickStrike";
}
@Override
public Location getLocation() {
return this.player != null ? this.player.getLocation() : null;
}
@Override
public long getCooldown() {
return this.cooldown;
}
@Override
public boolean isSneakAbility() {
return false;
}
@Override
public boolean isHarmlessAbility() {
return false;
}
public double getDamage() {
return this.damage;
}
public void setDamage(final double damage) {
this.damage = damage;
}
public int getBlockChance() {
return this.blockChance;
}
public void setBlockChance(final int blockChance) {
this.blockChance = blockChance;
}
public Entity getTarget() {
return this.target;
}
public void setTarget(final Entity target) {
this.target = target;
}
}