mirror of
https://github.com/TotalFreedomMC/TF-ProjectKorra.git
synced 2024-05-16 01:41:22 +00:00
c12e0daebb
For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
417 lines
12 KiB
Java
417 lines
12 KiB
Java
package com.projectkorra.projectkorra.airbending;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.List;
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import java.util.Random;
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import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.data.type.Door;
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import org.bukkit.block.data.type.TrapDoor;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Player;
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import org.bukkit.util.Vector;
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import com.projectkorra.projectkorra.GeneralMethods;
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import com.projectkorra.projectkorra.ProjectKorra;
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import com.projectkorra.projectkorra.ability.AirAbility;
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import com.projectkorra.projectkorra.ability.CoreAbility;
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import com.projectkorra.projectkorra.ability.util.Collision;
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import com.projectkorra.projectkorra.attribute.Attribute;
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import com.projectkorra.projectkorra.command.Commands;
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import com.projectkorra.projectkorra.object.HorizontalVelocityTracker;
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import com.projectkorra.projectkorra.waterbending.WaterSpout;
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public class AirSuction extends AirAbility {
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private final List<Block> affectedDoors = new ArrayList<>();
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private boolean progressing;
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private int particleCount;
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@Attribute(Attribute.COOLDOWN)
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private long cooldown;
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@Attribute(Attribute.SPEED)
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private double speed;
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@Attribute(Attribute.RANGE)
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private double range;
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@Attribute(Attribute.RADIUS)
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private double radius;
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@Attribute(Attribute.KNOCKBACK)
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private double pushFactor;
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@Attribute(Attribute.KNOCKBACK + "Others")
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private double pushFactorForOthers;
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private Random random;
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private Location location;
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private Location origin;
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private Vector direction;
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private boolean canAffectSelf;
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public AirSuction(final Player player) {
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super(player);
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if (this.bPlayer.isOnCooldown(this)) {
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return;
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} else if (player.getEyeLocation().getBlock().isLiquid()) {
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return;
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} else if (hasAbility(player, AirSpout.class) || hasAbility(player, WaterSpout.class)) {
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return;
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}
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if (hasAbility(player, AirSuction.class)) {
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final AirSuction suc = getAbility(player, AirSuction.class);
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if (!suc.isProgressing()) {
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final Location loc = this.getTargetLocation();
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if (!GeneralMethods.isRegionProtectedFromBuild(player, this.getName(), loc)) {
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suc.setOrigin(loc);
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}
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}
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return;
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}
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this.progressing = false;
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this.particleCount = getConfig().getInt("Abilities.Air.AirSuction.Particles");
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this.speed = getConfig().getDouble("Abilities.Air.AirSuction.Speed");
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this.range = getConfig().getDouble("Abilities.Air.AirSuction.Range");
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this.radius = getConfig().getDouble("Abilities.Air.AirSuction.Radius");
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this.pushFactor = getConfig().getDouble("Abilities.Air.AirSuction.Push.Self");
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this.pushFactorForOthers = getConfig().getDouble("Abilities.Air.AirSuction.Push.Others");
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this.cooldown = getConfig().getLong("Abilities.Air.AirSuction.Cooldown");
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this.random = new Random();
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this.origin = this.getTargetLocation();
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this.canAffectSelf = true;
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if (GeneralMethods.isRegionProtectedFromBuild(player, this.getName(), this.origin)) {
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return;
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}
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this.location = null;
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if (this.bPlayer.isAvatarState()) {
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this.pushFactor = getConfig().getDouble("Abilities.Avatar.AvatarState.Air.AirSuction.Push");
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}
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this.start();
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}
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private void advanceLocation() {
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playAirbendingParticles(this.location, this.particleCount, 0.275F, 0.275F, 0.275F);
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if (this.random.nextInt(4) == 0) {
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playAirbendingSound(this.location);
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}
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final double speedFactor = this.speed * (ProjectKorra.time_step / 1000.);
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this.location = this.location.add(this.direction.clone().multiply(speedFactor));
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if ((Arrays.asList(AirBlast.DOORS).contains(this.location.getBlock().getType()) || Arrays.asList(AirBlast.TDOORS).contains(this.location.getBlock().getType())) && !this.affectedDoors.contains(this.location.getBlock())) {
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this.handleDoorMechanics(this.location.getBlock());
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}
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}
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private void handleDoorMechanics(final Block block) {
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boolean tDoor = false;
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boolean open = false;
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if (Arrays.asList(AirBlast.DOORS).contains(block.getType())) {
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final Door door = (Door) block.getBlockData();
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final BlockFace face = door.getFacing();
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final Vector toPlayer = GeneralMethods.getDirection(block.getLocation(), this.player.getLocation().getBlock().getLocation());
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final double[] dims = { toPlayer.getX(), toPlayer.getY(), toPlayer.getZ() };
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for (int i = 0; i < 3; i++) {
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if (i == 1) {
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continue;
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}
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final BlockFace bf = GeneralMethods.getBlockFaceFromValue(i, dims[i]);
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if (bf == face) {
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if (!door.isOpen()) {
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return;
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}
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} else if (bf.getOppositeFace() == face) {
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if (door.isOpen()) {
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return;
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}
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}
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}
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door.setOpen(!door.isOpen());
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block.setBlockData(door);
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open = door.isOpen();
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} else {
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tDoor = true;
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final TrapDoor trap = (TrapDoor) block.getBlockData();
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if (this.origin.getY() < block.getY()) {
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if (trap.isOpen()) {
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return;
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}
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} else {
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if (!trap.isOpen()) {
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return;
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}
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}
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trap.setOpen(!trap.isOpen());
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block.setBlockData(trap);
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open = trap.isOpen();
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}
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final String sound = "block_wooden_" + (tDoor ? "trap" : "") + "door_" + (!open ? "open" : "close");
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block.getWorld().playSound(block.getLocation(), sound, 0.5f, 0);
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this.affectedDoors.add(block);
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}
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private Location getTargetLocation() {
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final Material[] ignore = new Material[getTransparentMaterials().length + AirBlast.DOORS.length + AirBlast.TDOORS.length];
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for (int i = 0; i < ignore.length; i++) {
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if (i < getTransparentMaterials().length) {
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ignore[i] = getTransparentMaterials()[i];
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} else if (i < getTransparentMaterials().length + AirBlast.DOORS.length) {
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ignore[i] = AirBlast.DOORS[i - getTransparentMaterials().length];
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} else {
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ignore[i] = AirBlast.TDOORS[i - getTransparentMaterials().length - AirBlast.DOORS.length];
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}
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}
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return GeneralMethods.getTargetedLocation(this.player, getSelectRange(), ignore);
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}
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@Override
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public void progress() {
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if (this.player.isDead() || !this.player.isOnline()) {
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this.remove();
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return;
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}
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if (this.progressing) {
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if (GeneralMethods.isRegionProtectedFromBuild(this.player, "AirSuction", this.location)) {
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this.remove();
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return;
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} else if (!this.location.getWorld().equals(this.origin.getWorld()) || this.location.distanceSquared(this.origin) > this.range * this.range || this.location.distanceSquared(this.origin) <= 1) {
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this.remove();
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return;
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}
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for (final Entity entity : GeneralMethods.getEntitiesAroundPoint(this.location, this.radius)) {
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if (GeneralMethods.isRegionProtectedFromBuild(this, entity.getLocation()) || ((entity instanceof Player) && Commands.invincible.contains(((Player) entity).getName()))) {
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continue;
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}
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if ((entity.getEntityId() == this.player.getEntityId()) && !this.canAffectSelf) {
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continue;
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}
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double knockback = this.pushFactor;
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if (entity.getEntityId() != player.getEntityId()) {
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knockback = this.pushFactorForOthers;
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}
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final double max = this.speed;
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final Vector push = this.direction.clone();
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if (Math.abs(push.getY()) > max) {
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if (push.getY() < 0) {
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push.setY(-max);
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} else {
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push.setY(max);
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}
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}
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if (this.location.getWorld().equals(this.origin.getWorld())) {
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knockback *= 1 - this.location.distance(this.origin) / (2 * this.range);
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}
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push.normalize().multiply(knockback);
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if (Math.abs(entity.getVelocity().dot(push)) > knockback) {
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push.normalize().add(entity.getVelocity()).multiply(knockback);
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}
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GeneralMethods.setVelocity(entity, push.normalize().multiply(knockback));
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new HorizontalVelocityTracker(entity, this.player, 200l, this);
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entity.setFallDistance(0);
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if (entity.getFireTicks() > 0) {
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entity.getWorld().playEffect(entity.getLocation(), Effect.EXTINGUISH, 0);
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}
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entity.setFireTicks(0);
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breakBreathbendingHold(entity);
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}
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this.advanceLocation();
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} else {
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playAirbendingParticles(this.origin, 5, 0.5, 0.5, 0.5);
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}
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}
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public void shoot() {
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Location target;
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final Entity entity = GeneralMethods.getTargetedEntity(this.player, this.range);
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if (entity != null) {
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target = entity.getLocation();
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} else {
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target = this.getTargetLocation();
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}
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this.location = target.clone();
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this.direction = GeneralMethods.getDirection(this.location, this.origin).normalize();
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this.progressing = true;
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this.bPlayer.addCooldown(this);
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}
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public static void shoot(final Player player) {
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AirSuction suc = null;
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if (CoreAbility.hasAbility(player, AirSuction.class)) {
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suc = CoreAbility.getAbility(player, AirSuction.class);
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if (suc.isProgressing()) {
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return;
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}
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} else {
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suc = new AirSuction(player);
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suc.setOrigin(player.getEyeLocation().clone());
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suc.setCanEffectSelf(false);
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}
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if (suc.getOrigin() != null) {
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suc.shoot();
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}
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}
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/**
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* This method was used for the old collision detection system. Please see
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* {@link Collision} for the new system.
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*/
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@Deprecated
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public static boolean removeAirSuctionsAroundPoint(final Location location, final double radius) {
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boolean removed = false;
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for (final AirSuction airSuction : getAbilities(AirSuction.class)) {
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final Location airSuctionlocation = airSuction.location;
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if (location.getWorld() == airSuctionlocation.getWorld()) {
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if (location.distanceSquared(airSuctionlocation) <= radius * radius) {
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airSuction.remove();
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}
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removed = true;
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}
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}
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return removed;
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}
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@Override
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public String getName() {
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return "AirSuction";
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}
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@Override
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public Location getLocation() {
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return this.location;
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}
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@Override
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public long getCooldown() {
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return this.cooldown;
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}
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@Override
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public boolean isSneakAbility() {
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return true;
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}
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@Override
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public boolean isHarmlessAbility() {
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return false;
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}
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@Override
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public double getCollisionRadius() {
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return this.getRadius();
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}
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public boolean isProgressing() {
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return this.progressing;
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}
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public Location getOrigin() {
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return this.origin;
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}
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public void setOrigin(final Location origin) {
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this.origin = origin;
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}
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public Vector getDirection() {
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return this.direction;
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}
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public void setDirection(final Vector direction) {
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this.direction = direction;
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}
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public int getParticleCount() {
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return this.particleCount;
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}
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public void setParticleCount(final int particleCount) {
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this.particleCount = particleCount;
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}
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public double getSpeed() {
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return this.speed;
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}
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public void setSpeed(final double speed) {
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this.speed = speed;
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}
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public double getRange() {
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return this.range;
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}
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public void setRange(final double range) {
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this.range = range;
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}
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public double getRadius() {
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return this.radius;
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}
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public void setRadius(final double radius) {
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this.radius = radius;
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}
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public double getPushFactor() {
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return this.pushFactor;
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}
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public void setPushFactor(final double pushFactor) {
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this.pushFactor = pushFactor;
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}
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public void setLocation(final Location location) {
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this.location = location;
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}
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public void setCooldown(final long cooldown) {
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this.cooldown = cooldown;
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}
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public void setCanEffectSelf(final boolean affect) {
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this.canAffectSelf = affect;
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}
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public static int getSelectParticles() {
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return getConfig().getInt("Abilities.Air.AirSuction.SelectParticles");
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}
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public static double getSelectRange() {
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return getConfig().getDouble("Abilities.Air.AirSuction.SelectRange");
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}
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}
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