TF-ProjectKorra/src/com/projectkorra/projectkorra/ability/AirAbility.java
Christopher Martin c12e0daebb
1.8.9 (#1038)
For Spigot 1.14.4+

## General Gameplay
### Additions
- Added default Suffocate cooldown: 6.5 seconds
- Added kinetic damage tracker to AirSweep
- Added self and others push strength options for AirSuction
- Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels
- Added config to ignore ores completely for EarthTunnel (good for mining)
- Added AllowSnow config option for IceBlast
- Added AvatarStateCooldown config options for IceBlast and IceBullet
- Added config option for ice trapping abilities to not place blocks in players head or feet
### Fixes
- Fixed preset command not allowing page numbers higher than 1
- Fixed Catapult and MetalClips not respecting /b invincible
- Fixed Charged FireBlast radius and cooldown
- Fixed Suffocate being usable through walls
- Fixed FireBlast ignoring particle radius options
- Fixed FireBurst fragmenting (not looking like a single burst)
- Fixed AirSweep knockback to be more consistent (lessened friction)
- Fixed AirBlast knockback using wrong push options
- Fixed EarthSmash using nonexistent AvatarState options
- Fixed error when switching worlds with PhaseChange active
- Fixed server crash when hitting falling blocks with high-velocity abilities
- Fixed server crash when using EarthGrab over the void
- Fixed EarthTunnel not using configurable revert time
- Fixed EarthPillars persisting when no entities were around
### Changes
- Improved pathing for EarthBlast; works more consistently and can be used from ceilings
- Improved aiming for EarthBlast and IceBlast
- Changed AirSwipe and AirSweep to originate from the player’s main hand
- Changed AirBlast knockback calculations; made the push options affect knockback more directly
- Changed EarthTunnel to use tempblocks properly
- Moved core combo instructions to config
### Removals
- Removed being able to use Lightning while using FireJet
- Removed jukeboxes being tempblocks
- Removed bending.command.import permission from plugin.yml

## API
### Additions
- Added GeneralMethods#getMainHandLocation(Player)
- Added GeneralMethods#getClosestEntity(Location, double)
- Added GeneralMethods#getClosestLivingEntity(Location, double)
- Added "large" abilities collision with each other
- Added specific timings for hot spots in the code that should help server owners diagnose lag from PK
  + player move event
  + physics event
  + bending manager
- Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin.
- Added check for concrete powder in move earth
- Added PlaceholderAPI support (hopefully more to come)
  + %projectkorra_slot<1-9>% ability on slot <1-9>
  + %projectkorra_element% element of the player
  + %projectkorra_elementcolor% color of the player’s element
  + %projectkorra_elements% elements the player has
- Added "bending" WorldGuard flag. 
  + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set
### Fixes
- Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled
### Changes
- Changed CoreAbility#getAbility(..) Javadocs to state when it returns null
- Formatted codebase
- Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized
- Optimizations to water and air spout to not continually set flying
- Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords
- Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async
- Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement
- Optimized physics event to check for air prior to checking for tempblocks
- Optimized tempblock set/revert to not apply physics for blocks that don't emit light
- Optimize isWater to check for actual water blocks first
- Optimize PhaseChange list check, hot spot due to being called in physics event
### Removals
- Removed BindChangeEvent; never called or used
- Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-09 23:03:28 -08:00

183 lines
5.4 KiB
Java

package com.projectkorra.projectkorra.ability;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import com.projectkorra.projectkorra.Element;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ProjectKorra;
import com.projectkorra.projectkorra.ability.util.Collision;
import com.projectkorra.projectkorra.airbending.AirSpout;
import com.projectkorra.projectkorra.airbending.Suffocate;
import com.projectkorra.projectkorra.util.ParticleEffect;
public abstract class AirAbility extends ElementalAbility {
public AirAbility(final Player player) {
super(player);
}
@Override
public boolean isIgniteAbility() {
return false;
}
@Override
public boolean isExplosiveAbility() {
return false;
}
@Override
public Element getElement() {
return Element.AIR;
}
@Override
public void handleCollision(final Collision collision) {
super.handleCollision(collision);
if (collision.isRemovingFirst()) {
ParticleEffect.BLOCK_CRACK.display(collision.getLocationFirst(), 10, 1, 1, 1, 0.1, Material.WHITE_WOOL.createBlockData());
}
}
/**
* Breaks a breathbendng hold on an entity or one a player is inflicting on
* an entity.
*
* @param entity The entity to be acted upon
*/
public static void breakBreathbendingHold(final Entity entity) {
if (Suffocate.isBreathbent(entity)) {
Suffocate.breakSuffocate(entity);
return;
}
if (entity instanceof Player) {
final Player player = (Player) entity;
if (Suffocate.isChannelingSphere(player)) {
Suffocate.remove(player);
}
}
}
/**
* Gets the Air Particles from the config.
*
* @return Config specified ParticleEffect
*/
public static ParticleEffect getAirbendingParticles() {
final String particle = getConfig().getString("Properties.Air.Particles");
if (particle == null) {
return ParticleEffect.CLOUD;
} else if (particle.equalsIgnoreCase("spell")) {
return ParticleEffect.SPELL;
} else if (particle.equalsIgnoreCase("blacksmoke")) {
return ParticleEffect.SMOKE_NORMAL;
} else if (particle.equalsIgnoreCase("smoke")) {
return ParticleEffect.CLOUD;
} else if (particle.equalsIgnoreCase("smallsmoke")) {
return ParticleEffect.SNOW_SHOVEL;
} else {
return ParticleEffect.CLOUD;
}
}
/**
* This method was used for the old collision detection system. Please see
* {@link Collision} for the new system.
* <p>
* Checks whether a location is within an AirShield.
*
* @param loc The location to check
* @return true If the location is inside an AirShield.
*/
@Deprecated
public static boolean isWithinAirShield(final Location loc) {
final List<String> list = new ArrayList<String>();
list.add("AirShield");
return GeneralMethods.blockAbilities(null, list, loc, 0);
}
/**
* Plays an integer amount of air particles in a location.
*
* @param loc The location to use
* @param amount The amount of particles
*/
public static void playAirbendingParticles(final Location loc, final int amount) {
playAirbendingParticles(loc, amount, Math.random(), Math.random(), Math.random());
}
/**
* Plays an integer amount of air particles in a location with a given
* xOffset, yOffset, and zOffset.
*
* @param loc The location to use
* @param amount The amount of particles
* @param xOffset The xOffset to use
* @param yOffset The yOffset to use
* @param zOffset The zOffset to use
*/
public static void playAirbendingParticles(final Location loc, final int amount, final double xOffset, final double yOffset, final double zOffset) {
getAirbendingParticles().display(loc, amount, xOffset, yOffset, zOffset);
}
/**
* Plays the Airbending Sound at a location if enabled in the config.
*
* @param loc The location to play the sound at
*/
public static void playAirbendingSound(final Location loc) {
if (getConfig().getBoolean("Properties.Air.PlaySound")) {
final float volume = (float) getConfig().getDouble("Properties.Air.Sound.Volume");
final float pitch = (float) getConfig().getDouble("Properties.Air.Sound.Pitch");
Sound sound = Sound.ENTITY_CREEPER_HURT;
try {
sound = Sound.valueOf(getConfig().getString("Properties.Air.Sound.Sound"));
} catch (final IllegalArgumentException exception) {
ProjectKorra.log.warning("Your current value for 'Properties.Air.Sound.Sound' is not valid.");
} finally {
loc.getWorld().playSound(loc, sound, volume, pitch);
}
}
}
/**
* This method was used for the old collision detection system. Please see
* {@link Collision} for the new system.
* <p>
* Removes all air spouts in a location within a certain radius.
*
* @param loc The location to use
* @param radius The radius around the location to remove spouts in
* @param source The player causing the removal
*/
@Deprecated
public static void removeAirSpouts(final Location loc, final double radius, final Player source) {
AirSpout.removeSpouts(loc, radius, source);
}
/**
* This method was used for the old collision detection system. Please see
* {@link Collision} for the new system.
* <p>
* Removes all air spouts in a location with a radius of 1.5.
*
* @param loc The location to use
* @param source The player causing the removal
*/
@Deprecated
public static void removeAirSpouts(final Location loc, final Player source) {
removeAirSpouts(loc, 1.5, source);
}
}