TF-ProjectKorra/src/com/projectkorra/projectkorra/BendingManager.java
Christopher Martin c12e0daebb
1.8.9 (#1038)
For Spigot 1.14.4+

## General Gameplay
### Additions
- Added default Suffocate cooldown: 6.5 seconds
- Added kinetic damage tracker to AirSweep
- Added self and others push strength options for AirSuction
- Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels
- Added config to ignore ores completely for EarthTunnel (good for mining)
- Added AllowSnow config option for IceBlast
- Added AvatarStateCooldown config options for IceBlast and IceBullet
- Added config option for ice trapping abilities to not place blocks in players head or feet
### Fixes
- Fixed preset command not allowing page numbers higher than 1
- Fixed Catapult and MetalClips not respecting /b invincible
- Fixed Charged FireBlast radius and cooldown
- Fixed Suffocate being usable through walls
- Fixed FireBlast ignoring particle radius options
- Fixed FireBurst fragmenting (not looking like a single burst)
- Fixed AirSweep knockback to be more consistent (lessened friction)
- Fixed AirBlast knockback using wrong push options
- Fixed EarthSmash using nonexistent AvatarState options
- Fixed error when switching worlds with PhaseChange active
- Fixed server crash when hitting falling blocks with high-velocity abilities
- Fixed server crash when using EarthGrab over the void
- Fixed EarthTunnel not using configurable revert time
- Fixed EarthPillars persisting when no entities were around
### Changes
- Improved pathing for EarthBlast; works more consistently and can be used from ceilings
- Improved aiming for EarthBlast and IceBlast
- Changed AirSwipe and AirSweep to originate from the player’s main hand
- Changed AirBlast knockback calculations; made the push options affect knockback more directly
- Changed EarthTunnel to use tempblocks properly
- Moved core combo instructions to config
### Removals
- Removed being able to use Lightning while using FireJet
- Removed jukeboxes being tempblocks
- Removed bending.command.import permission from plugin.yml

## API
### Additions
- Added GeneralMethods#getMainHandLocation(Player)
- Added GeneralMethods#getClosestEntity(Location, double)
- Added GeneralMethods#getClosestLivingEntity(Location, double)
- Added "large" abilities collision with each other
- Added specific timings for hot spots in the code that should help server owners diagnose lag from PK
  + player move event
  + physics event
  + bending manager
- Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin.
- Added check for concrete powder in move earth
- Added PlaceholderAPI support (hopefully more to come)
  + %projectkorra_slot<1-9>% ability on slot <1-9>
  + %projectkorra_element% element of the player
  + %projectkorra_elementcolor% color of the player’s element
  + %projectkorra_elements% elements the player has
- Added "bending" WorldGuard flag. 
  + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set
### Fixes
- Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled
### Changes
- Changed CoreAbility#getAbility(..) Javadocs to state when it returns null
- Formatted codebase
- Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized
- Optimizations to water and air spout to not continually set flying
- Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords
- Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async
- Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement
- Optimized physics event to check for air prior to checking for tempblocks
- Optimized tempblock set/revert to not apply physics for blocks that don't emit light
- Optimize isWater to check for actual water blocks first
- Optimize PhaseChange list check, hot spot due to being called in physics event
### Removals
- Removed BindChangeEvent; never called or used
- Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-09 23:03:28 -08:00

170 lines
6.1 KiB
Java

package com.projectkorra.projectkorra;
import java.util.HashMap;
import java.util.UUID;
import co.aikar.timings.lib.MCTiming;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.World;
import org.bukkit.entity.Player;
import com.projectkorra.projectkorra.ability.CoreAbility;
import com.projectkorra.projectkorra.ability.ElementalAbility;
import com.projectkorra.projectkorra.configuration.ConfigManager;
import com.projectkorra.projectkorra.earthbending.metal.MetalClips;
import com.projectkorra.projectkorra.object.HorizontalVelocityTracker;
import com.projectkorra.projectkorra.util.ActionBar;
import com.projectkorra.projectkorra.util.RevertChecker;
import com.projectkorra.projectkorra.util.TempArmor;
import com.projectkorra.projectkorra.util.TempPotionEffect;
import com.projectkorra.projectkorra.waterbending.blood.Bloodbending;
public class BendingManager implements Runnable {
private static BendingManager instance;
public static HashMap<World, String> events = new HashMap<World, String>(); // holds any current event.
long time;
long interval;
private final HashMap<World, Boolean> times = new HashMap<World, Boolean>(); // true if day time
private final MCTiming CORE_ABILITY_TIMING, TEMP_POTION_TIMING, DAY_NIGHT_TIMING, HORIZONTAL_VELOCITY_TRACKER_TIMING, COOLDOWN_TIMING, TEMP_ARMOR_TIMING, ACTIONBAR_STATUS_TIMING;
public BendingManager() {
instance = this;
this.time = System.currentTimeMillis();
this.CORE_ABILITY_TIMING = ProjectKorra.timing("CoreAbility#ProgressAll");
this.TEMP_POTION_TIMING = ProjectKorra.timing("TempPotion#ProgressAll");
this.DAY_NIGHT_TIMING = ProjectKorra.timing("HandleDayNight");
this.HORIZONTAL_VELOCITY_TRACKER_TIMING = ProjectKorra.timing("HorizontalVelocityTracker#UpdateAll");
this.COOLDOWN_TIMING = ProjectKorra.timing("HandleCooldowns");
this.TEMP_ARMOR_TIMING = ProjectKorra.timing("TempArmor#Cleanup");
this.ACTIONBAR_STATUS_TIMING = ProjectKorra.timing("ActionBarCheck");
}
public static BendingManager getInstance() {
return instance;
}
public void handleCooldowns() {
for (final UUID uuid : BendingPlayer.getPlayers().keySet()) {
final BendingPlayer bPlayer = BendingPlayer.getPlayers().get(uuid);
for (final String abil : bPlayer.getCooldowns().keySet()) {
if (System.currentTimeMillis() >= bPlayer.getCooldown(abil)) {
bPlayer.removeCooldown(abil);
}
}
}
}
public void handleDayNight() {
for (final World world : Bukkit.getServer().getWorlds()) {
if (!this.times.containsKey(world)) {
if (ElementalAbility.isDay(world)) {
this.times.put(world, true);
} else {
this.times.put(world, false);
}
} else {
if (this.times.get(world) && !ElementalAbility.isDay(world)) {
// The hashmap says it is day, but it is not.
this.times.put(world, false); // Sets time to night.
for (final Player player : world.getPlayers()) {
final BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
if (bPlayer == null) {
continue;
}
if (bPlayer.hasElement(Element.WATER) && player.hasPermission("bending.message.daymessage")) {
player.sendMessage(Element.WATER.getColor() + getMoonriseMessage());
}
if (bPlayer.hasElement(Element.FIRE) && player.hasPermission("bending.message.nightmessage")) {
player.sendMessage(Element.FIRE.getColor() + getSunsetMessage());
}
}
}
if (!this.times.get(world) && ElementalAbility.isDay(world)) {
// The hashmap says it is night, but it is day.
this.times.put(world, true);
for (final Player player : world.getPlayers()) {
final BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
if (bPlayer == null) {
continue;
}
if (bPlayer.hasElement(Element.WATER) && player.hasPermission("bending.message.nightmessage")) {
player.sendMessage(Element.WATER.getColor() + getMoonsetMessage());
}
if (bPlayer.hasElement(Element.FIRE) && player.hasPermission("bending.message.daymessage")) {
player.sendMessage(Element.FIRE.getColor() + getSunriseMessage());
}
}
}
}
}
}
@Override
public void run() {
this.interval = System.currentTimeMillis() - this.time;
this.time = System.currentTimeMillis();
ProjectKorra.time_step = this.interval;
try (MCTiming timing = this.CORE_ABILITY_TIMING.startTiming()) {
CoreAbility.progressAll();
}
try (MCTiming timing = this.TEMP_POTION_TIMING.startTiming()) {
TempPotionEffect.progressAll();
}
try (MCTiming timing = this.DAY_NIGHT_TIMING.startTiming()) {
this.handleDayNight();
}
RevertChecker.revertAirBlocks();
try (MCTiming timing = this.HORIZONTAL_VELOCITY_TRACKER_TIMING.startTiming()) {
HorizontalVelocityTracker.updateAll();
}
try (MCTiming timing = this.COOLDOWN_TIMING.startTiming()) {
this.handleCooldowns();
}
try (MCTiming timing = this.TEMP_ARMOR_TIMING.startTiming()) {
TempArmor.cleanup();
}
try (MCTiming timing = this.ACTIONBAR_STATUS_TIMING.startTiming()) {
for (final Player player : Bukkit.getOnlinePlayers()) {
if (Bloodbending.isBloodbent(player)) {
ActionBar.sendActionBar(Element.BLOOD.getColor() + "* Bloodbent *", player);
} else if (MetalClips.isControlled(player)) {
ActionBar.sendActionBar(Element.METAL.getColor() + "* MetalClipped *", player);
}
}
}
}
public static String getSunriseMessage() {
return ChatColor.translateAlternateColorCodes('&', ConfigManager.languageConfig.get().getString("Extras.Fire.DayMessage"));
}
public static String getSunsetMessage() {
return ChatColor.translateAlternateColorCodes('&', ConfigManager.languageConfig.get().getString("Extras.Fire.NightMessage"));
}
public static String getMoonriseMessage() {
return ChatColor.translateAlternateColorCodes('&', ConfigManager.languageConfig.get().getString("Extras.Water.NightMessage"));
}
public static String getMoonsetMessage() {
return ChatColor.translateAlternateColorCodes('&', ConfigManager.languageConfig.get().getString("Extras.Water.DayMessage"));
}
}