TF-ProjectKorra/src/com/projectkorra/projectkorra/waterbending/ice/IceSpikeBlast.java
Christopher Martin 8d7f116c49
Include outstanding PR's and fix outstanding issues (#1069)
This PR moves over some outstanding PR's to the proper branch and resolves some extra issues. Thanks @xNuminousx!

## Additions
* Adds Surge interactions with Lava
    * Surge Wave and Surge Wall will both cause Lava to turn into TempBlock Cobblestone / Obsidian
    * Enabled via the new `Abilities.Water.Surge.Wave.SolidifyLava.Enabled` and `Abilities.Water.Surge.Wall.SolidifyLava.Enabled` config options. They both default to `true`
    * Duration of the created TempBlocks is set via the new `Abilities.Water.Surge.Wave.SolidifyLava.Duration` and `Abilities.Water.Surge.Wall.SolidifyLava.Duration` config options. They both default to `36000`

## Fixes
* Fixes DensityShift turning non-full blocks into Sand causing the player to get stuck in the ground. Now it will still prevent fall damage on non-full earthbendable blocks but will not turn them to Sand.
* Fixes EarthDome and potentially other combos from not respecting their `Enabled` config option
* Fixes players with usernames the same as ability names getting incorrect cooldowns applied. Resolves #1068 

## Misc. Changes
* Changes Water abilities that require sources to deactivate if their source is destroyed after selection occurs but before the ability starts
* Changes AirSuction origin selection to remove if the player gets too far away
* Changes AirSwipe streams to be independent of one another (i.e. one hitting a wall won't cause them all to stop)
* Reduces the default collision radius of AirSwipe and prevents entities from getting hit through corners
* Bumps the Spigot API version to 1.16
2020-07-19 16:37:50 -07:00

612 lines
17 KiB
Java

package com.projectkorra.projectkorra.waterbending.ice;
import java.util.Random;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.util.Vector;
import com.projectkorra.projectkorra.BendingPlayer;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ability.AirAbility;
import com.projectkorra.projectkorra.ability.IceAbility;
import com.projectkorra.projectkorra.attribute.Attribute;
import com.projectkorra.projectkorra.util.DamageHandler;
import com.projectkorra.projectkorra.util.TempBlock;
import com.projectkorra.projectkorra.util.TempPotionEffect;
import com.projectkorra.projectkorra.waterbending.plant.PlantRegrowth;
import com.projectkorra.projectkorra.waterbending.util.WaterReturn;
public class IceSpikeBlast extends IceAbility {
private boolean prepared;
private boolean settingUp;
private boolean progressing;
private byte data;
@Attribute("SlowPotency")
private int slowPotency;
@Attribute("Slow" + Attribute.DURATION)
private int slowDuration;
private long time;
private long interval;
@Attribute(Attribute.COOLDOWN)
private long cooldown;
@Attribute("Slow" + Attribute.COOLDOWN)
private long slowCooldown;
@Attribute(Attribute.RANGE)
private double range;
@Attribute(Attribute.DAMAGE)
private double damage;
private double collisionRadius;
@Attribute("Deflect" + Attribute.RANGE)
private double deflectRange;
private Block sourceBlock;
private Location location;
private Location firstDestination;
private Location destination;
private TempBlock source;
private Material sourceType;
public IceSpikeBlast(final Player player) {
super(player);
if (this.bPlayer.isOnCooldown("IceSpikeBlast")) {
return;
}
this.data = 0;
this.interval = getConfig().getLong("Abilities.Water.IceSpike.Blast.Interval");
this.slowCooldown = getConfig().getLong("Abilities.Water.IceSpike.Blast.SlowCooldown");
this.collisionRadius = getConfig().getDouble("Abilities.Water.IceSpike.Blast.CollisionRadius");
this.deflectRange = getConfig().getDouble("Abilities.Water.IceSpike.Blast.DeflectRange");
this.range = getConfig().getDouble("Abilities.Water.IceSpike.Blast.Range");
this.damage = getConfig().getDouble("Abilities.Water.IceSpike.Blast.Damage");
this.cooldown = getConfig().getLong("Abilities.Water.IceSpike.Blast.Cooldown");
this.slowPotency = getConfig().getInt("Abilities.Water.IceSpike.Blast.SlowPotency");
this.slowDuration = getConfig().getInt("Abilities.Water.IceSpike.Blast.SlowDuration");
if (!this.bPlayer.canBend(this) || !this.bPlayer.canIcebend()) {
return;
}
if (this.bPlayer.isAvatarState()) {
this.cooldown = 0;
this.slowCooldown = 0;
this.range = getConfig().getDouble("Abilities.Avatar.AvatarState.Water.IceSpike.Blast.Range");
this.damage = getConfig().getDouble("Abilities.Avatar.AvatarState.Water.IceSpike.Blast.Damage");
this.slowPotency = getConfig().getInt("Abilities.Avatar.AvatarState.Water.IceSpike.Blast.SlowPotency");
this.slowDuration = getConfig().getInt("Abilities.Avatar.AvatarState.Water.IceSpike.Blast.SlowDuration");
}
block(player);
this.range = this.getNightFactor(this.range);
this.damage = this.getNightFactor(this.damage);
this.slowPotency = (int) this.getNightFactor(this.slowPotency);
this.sourceBlock = getWaterSourceBlock(player, this.range, this.bPlayer.canPlantbend());
if (this.sourceBlock == null) {
this.sourceBlock = getIceSourceBlock(player, this.range);
}
if (this.sourceBlock == null) {
new IceSpikePillarField(player);
} else if (GeneralMethods.isRegionProtectedFromBuild(this, this.sourceBlock.getLocation())) {
return;
} else {
this.prepare(this.sourceBlock);
}
}
private void affect(final LivingEntity entity) {
if (entity instanceof Player) {
final BendingPlayer targetBPlayer = BendingPlayer.getBendingPlayer((Player) entity);
if (targetBPlayer == null) {
return;
}
if (targetBPlayer.canBeSlowed()) {
final PotionEffect effect = new PotionEffect(PotionEffectType.SLOW, this.slowDuration, this.slowPotency);
new TempPotionEffect(entity, effect);
targetBPlayer.slow(this.slowCooldown);
DamageHandler.damageEntity(entity, this.damage, this);
}
} else {
final PotionEffect effect = new PotionEffect(PotionEffectType.SLOW, this.slowDuration, this.slowPotency);
new TempPotionEffect(entity, effect);
DamageHandler.damageEntity(entity, this.damage, this);
}
AirAbility.breakBreathbendingHold(entity);
}
private void prepare(final Block block) {
for (final IceSpikeBlast iceSpike : getAbilities(this.player, IceSpikeBlast.class)) {
if (iceSpike.prepared) {
iceSpike.remove();
}
}
this.sourceBlock = block;
if (!isIce(block)) {
this.sourceType = Material.ICE;
} else {
this.sourceType = block.getType();
}
this.location = this.sourceBlock.getLocation();
this.prepared = true;
this.start();
}
@Override
public void progress() {
if (!this.bPlayer.canBendIgnoreBindsCooldowns(this)) {
this.remove();
return;
} else if (this.player.getEyeLocation().distanceSquared(this.location) >= this.range * this.range) {
if (this.progressing) {
this.remove();
this.returnWater();
} else {
this.remove();
}
return;
} else if (!this.bPlayer.getBoundAbilityName().equals(this.getName()) && this.prepared) {
this.remove();
return;
} else if (!isWaterbendable(this.sourceBlock) && !this.progressing && !this.settingUp) {
this.remove();
return;
}
if (System.currentTimeMillis() < this.time + this.interval) {
return;
}
this.time = System.currentTimeMillis();
if (this.progressing) {
Vector direction;
if (this.location.getBlockY() == this.firstDestination.getBlockY()) {
this.settingUp = false;
}
if (this.location.distanceSquared(this.destination) <= 4) {
this.remove();
this.returnWater();
return;
}
if (this.settingUp) {
direction = GeneralMethods.getDirection(this.location, this.firstDestination).normalize();
} else {
direction = GeneralMethods.getDirection(this.location, this.destination).normalize();
}
this.location.add(direction);
final Block block = this.location.getBlock();
if (block.equals(this.sourceBlock)) {
return;
}
if (isTransparent(this.player, block) && !block.isLiquid()) {
GeneralMethods.breakBlock(block);
} else if (!isWater(block)) {
this.remove();
this.returnWater();
return;
}
if (GeneralMethods.isRegionProtectedFromBuild(this, this.location)) {
this.remove();
this.returnWater();
return;
}
for (final Entity entity : GeneralMethods.getEntitiesAroundPoint(this.location, this.collisionRadius + 0.5)) {
if (entity.getEntityId() != this.player.getEntityId() && entity instanceof LivingEntity) {
this.affect((LivingEntity) entity);
this.progressing = false;
this.returnWater();
}
}
if ((new Random()).nextInt(4) == 0) {
playIcebendingSound(this.location);
}
if (!this.progressing) {
this.remove();
return;
}
this.sourceBlock = block;
this.source = new TempBlock(this.sourceBlock, this.sourceType);
this.source.setRevertTime(130);
} else if (this.prepared) {
if (this.sourceBlock != null) {
playFocusWaterEffect(this.sourceBlock);
}
}
}
private void redirect(final Location destination, final Player player) {
this.destination = destination;
this.setPlayer(player);
}
@Override
public void remove() {
super.remove();
if (this.source != null) {
this.source.revertBlock();
}
this.progressing = false;
}
private void returnWater() {
new WaterReturn(this.player, this.location.getBlock());
}
private void throwIce() {
if (!this.prepared) {
return;
}
final LivingEntity target = (LivingEntity) GeneralMethods.getTargetedEntity(this.player, this.range);
if (target == null) {
this.destination = GeneralMethods.getTargetedLocation(this.player, this.range, true, getTransparentMaterials());
} else {
this.destination = target.getLocation();
}
if (this.sourceBlock == null) {
return;
}
this.location = this.sourceBlock.getLocation();
if (this.destination.distanceSquared(this.location) < 1) {
return;
}
this.firstDestination = this.location.clone();
if (this.destination.getY() - this.location.getY() > 2) {
this.firstDestination.setY(this.destination.getY() - 1);
} else {
this.firstDestination.add(0, 2, 0);
}
this.destination = GeneralMethods.getPointOnLine(this.firstDestination, this.destination, this.range);
this.progressing = true;
this.settingUp = true;
this.prepared = false;
if (isPlant(this.sourceBlock) || isSnow(this.sourceBlock)) {
new PlantRegrowth(this.player, this.sourceBlock);
this.sourceBlock.setType(Material.AIR);
} else if (isWater(this.sourceBlock)) {
if (!GeneralMethods.isAdjacentToThreeOrMoreSources(this.sourceBlock)) {
this.sourceBlock.setType(Material.AIR);
}
} else if (TempBlock.isTempBlock(this.sourceBlock)) {
final TempBlock tb = TempBlock.get(this.sourceBlock);
if (isBendableWaterTempBlock(tb)) {
tb.revertBlock();
}
}
}
public static void activate(final Player player) {
redirect(player);
boolean activate = false;
final BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
if (bPlayer == null) {
return;
}
if (bPlayer.isOnCooldown("IceSpikeBlast")) {
return;
}
for (final IceSpikeBlast ice : getAbilities(player, IceSpikeBlast.class)) {
if (ice.prepared) {
ice.throwIce();
bPlayer.addCooldown("IceSpikeBlast", ice.getCooldown());
activate = true;
}
}
if (!activate && !getPlayers(IceSpikeBlast.class).contains(player)) {
final IceSpikePillar spike = new IceSpikePillar(player);
if (!spike.isStarted()) {
waterBottle(player);
}
}
}
private static void block(final Player player) {
for (final IceSpikeBlast iceSpike : getAbilities(IceSpikeBlast.class)) {
if (iceSpike.player.equals(player)) {
continue;
} else if (!iceSpike.location.getWorld().equals(player.getWorld())) {
continue;
} else if (!iceSpike.progressing) {
continue;
}
if (GeneralMethods.isRegionProtectedFromBuild(iceSpike, iceSpike.location)) {
continue;
}
final Location location = player.getEyeLocation();
final Vector vector = location.getDirection();
final Location mloc = iceSpike.location;
if (mloc.distanceSquared(location) <= iceSpike.range * iceSpike.range && GeneralMethods.getDistanceFromLine(vector, location, iceSpike.location) < iceSpike.deflectRange && mloc.distanceSquared(location.clone().add(vector)) < mloc.distanceSquared(location.clone().add(vector.clone().multiply(-1)))) {
iceSpike.remove();
}
}
}
private static void redirect(final Player player) {
for (final IceSpikeBlast iceSpike : getAbilities(IceSpikeBlast.class)) {
if (!iceSpike.progressing) {
continue;
} else if (!iceSpike.location.getWorld().equals(player.getWorld())) {
continue;
}
if (iceSpike.player.equals(player)) {
Location location;
final Entity target = GeneralMethods.getTargetedEntity(player, iceSpike.range);
if (target == null) {
location = GeneralMethods.getTargetedLocation(player, iceSpike.range);
} else {
location = ((LivingEntity) target).getEyeLocation();
}
location = GeneralMethods.getPointOnLine(iceSpike.location, location, iceSpike.range * 2);
iceSpike.redirect(location, player);
}
final Location location = player.getEyeLocation();
final Vector vector = location.getDirection();
final Location mloc = iceSpike.location;
if (GeneralMethods.isRegionProtectedFromBuild(iceSpike, mloc)) {
continue;
} else if (mloc.distanceSquared(location) <= iceSpike.range * iceSpike.range && GeneralMethods.getDistanceFromLine(vector, location, iceSpike.location) < iceSpike.deflectRange && mloc.distanceSquared(location.clone().add(vector)) < mloc.distanceSquared(location.clone().add(vector.clone().multiply(-1)))) {
Location loc;
final Entity target = GeneralMethods.getTargetedEntity(player, iceSpike.range);
if (target == null) {
loc = GeneralMethods.getTargetedLocation(player, iceSpike.range, true);
} else {
loc = ((LivingEntity) target).getEyeLocation();
}
loc = GeneralMethods.getPointOnLine(iceSpike.location, loc, iceSpike.range * 2);
iceSpike.redirect(loc, player);
}
}
}
private static void waterBottle(final Player player) {
final long range = getConfig().getLong("Abilities.Water.IceSpike.Projectile.Range");
if (WaterReturn.hasWaterBottle(player)) {
final Location eyeLoc = player.getEyeLocation();
final Block block = eyeLoc.add(eyeLoc.getDirection().normalize()).getBlock();
if (isTransparent(player, block) && isTransparent(player, eyeLoc.getBlock())) {
final LivingEntity target = (LivingEntity) GeneralMethods.getTargetedEntity(player, range);
Location destination;
if (target == null) {
destination = GeneralMethods.getTargetedLocation(player, range, getTransparentMaterials());
} else {
destination = GeneralMethods.getPointOnLine(player.getEyeLocation(), target.getEyeLocation(), range);
}
if (destination.distanceSquared(block.getLocation()) < 1) {
return;
}
final BlockState state = block.getState();
block.setType(Material.WATER);
block.setBlockData(GeneralMethods.getWaterData(0));
final IceSpikeBlast iceSpike = new IceSpikeBlast(player);
iceSpike.throwIce();
iceSpike.sourceBlock = null;
if (iceSpike.progressing) {
WaterReturn.emptyWaterBottle(player);
}
block.setType(state.getType());
block.setBlockData(state.getBlockData());
}
}
}
@Override
public String getName() {
return "IceSpike";
}
@Override
public Location getLocation() {
if (this.location != null) {
return this.location;
} else if (this.sourceBlock != null) {
return this.sourceBlock.getLocation();
}
return this.player != null ? this.player.getLocation() : null;
}
@Override
public long getCooldown() {
return this.cooldown;
}
@Override
public boolean isSneakAbility() {
return true;
}
@Override
public boolean isHarmlessAbility() {
return false;
}
@Override
public boolean isCollidable() {
return this.progressing;
}
@Override
public double getCollisionRadius() {
return this.collisionRadius;
}
public boolean isPrepared() {
return this.prepared;
}
public void setPrepared(final boolean prepared) {
this.prepared = prepared;
}
public boolean isSettingUp() {
return this.settingUp;
}
public void setSettingUp(final boolean settingUp) {
this.settingUp = settingUp;
}
public boolean isProgressing() {
return this.progressing;
}
public void setProgressing(final boolean progressing) {
this.progressing = progressing;
}
public byte getData() {
return this.data;
}
public void setData(final byte data) {
this.data = data;
}
public int getSlowPotency() {
return this.slowPotency;
}
public void setSlowPotency(final int slowPotency) {
this.slowPotency = slowPotency;
}
public int getSlowDuration() {
return this.slowDuration;
}
public void setSlowDuration(final int slowDuration) {
this.slowDuration = slowDuration;
}
public long getTime() {
return this.time;
}
public void setTime(final long time) {
this.time = time;
}
public long getInterval() {
return this.interval;
}
public void setInterval(final long interval) {
this.interval = interval;
}
public long getSlowCooldown() {
return this.slowCooldown;
}
public void setSlowCooldown(final long slowCooldown) {
this.slowCooldown = slowCooldown;
}
public double getRange() {
return this.range;
}
public void setRange(final double range) {
this.range = range;
}
public double getDamage() {
return this.damage;
}
public void setDamage(final double damage) {
this.damage = damage;
}
public void setCollisionRadius(final double collisionRadius) {
this.collisionRadius = collisionRadius;
}
public double getDeflectRange() {
return this.deflectRange;
}
public void setDeflectRange(final double deflectRange) {
this.deflectRange = deflectRange;
}
public Block getSourceBlock() {
return this.sourceBlock;
}
public void setSourceBlock(final Block sourceBlock) {
this.sourceBlock = sourceBlock;
}
public Location getFirstDestination() {
return this.firstDestination;
}
public void setFirstDestination(final Location firstDestination) {
this.firstDestination = firstDestination;
}
public Location getDestination() {
return this.destination;
}
public void setDestination(final Location destination) {
this.destination = destination;
}
public TempBlock getSource() {
return this.source;
}
public void setSource(final TempBlock source) {
this.source = source;
}
public void setCooldown(final long cooldown) {
this.cooldown = cooldown;
}
public void setLocation(final Location location) {
this.location = location;
}
}