TF-ProjectKorra/src/com/projectkorra/projectkorra/earthbending/RaiseEarth.java
Christopher Martin 787b303c9f
1.9.1 (#1145)
## Additions
* Adds a built-in bending board sidebar to visualize bound abilities and cooldowns.
  * The board respects worlds where bending is disabled.
  * Players can use the command `/pk board` to toggle the visibility of their board.
  * Includes an API that community developers can use in BendingBoardManager.
  * Adds the `"Properties.BendingBoard"` config option to enable or disable the board server.
  * Adds language file configuration options to control BendingBoard visuals.
    * `"Board.Title"`
      * Controls the title at the top of the board.
      * Supports the standard Minecraft color codes.
    * `"Board.SelectionPrefix"`
      * Controls the prefix shown corresponding to your current hot bar slot.
      * Supports the standard Minecraft color codes.
    * `"Board.EmptySlot"`
      * Controls what is shown for empty slots.
      * Supports the standard Minecraft color codes.
      * `{slot_number}` can be used as a placeholder for the slot number.
    * `"Board.MiscSeparator"`
      * Controls the separation between hot bar binds and temporary cooldowns such as Combos.
      * Supports the standard Minecraft color codes.
* Adds support for KingdomsX version 1.10.19.1
* Adds ability permission check to passive abilities. They should now respect their `bending.ability.<ability name>` permissions.
* Adds `AbilityVelocityAffectEntityEvent`
  * A cancellable event that will fire whenever an ability would alter the velocity of an entity.
* Adds the `Abilities.Earth.EarthSmash.Shoot.CollisionRadius` configuration option
  * Sets the collision radius of shot EarthSmash.

## Fixes
* Fixes FireBlast going through liquids.
* Fixes duplication involving waterlogged containers.
* Fixes being able to not enter the name of a Preset when using the `/pk preset create <name>` command.
* Fixes getDayFactor() not being applied correctly and occasionally producing the wrong value.
* Fixes a rounding issue with some Fire ability damage configuration options.
* Fixes an error when attempting to start EarthGrab.
* Fixes PhaseChange error when melting snow.
* Fixes a memory/process leak in how cooldowns were removed.
  * A player's cooldowns could only be removed when they were online. If a player's cooldown expired while they weren't online, their cooldown would attempt to revert every tick until the player rejoined. This has been resolved so cooldowns can revert while a player is offline.
  * A side effect of this fix is that it is now possible for `PlayerCooldownChangeEvents` to fire while their corresponding Player is offline.
* Fixes an issue with `MultiAbilityManager#hasMultiAbilityBound` where it would return true if any MultiAbility is bound, not if the specified MultiAbility was bound.

## Misc Changes
* Updates Towny version to 0.96.2.0
* DensityShift sand blocks can now be used as a bendable source.
* Changes AvatarState so that its cooldown is applied when the ability ends instead of when it starts.
* Changes togglable abilities such as AvatarState, Illumination, and TremorSense to visually show when they are enabled in the BendingBoard and on BendingPreview in the same way as the ChiBlocking Stances.
* Updated the text of some ability descriptions and instructions.
* Adds new cache to PhaseChange to greatly improve the performance of water/ice updates.
2021-06-07 16:58:29 -07:00

277 lines
6.7 KiB
Java

package com.projectkorra.projectkorra.earthbending;
import java.util.ArrayList;
import java.util.List;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Location;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import com.projectkorra.projectkorra.ability.EarthAbility;
import com.projectkorra.projectkorra.attribute.Attribute;
import com.projectkorra.projectkorra.configuration.ConfigManager;
import com.projectkorra.projectkorra.util.BlockSource;
import com.projectkorra.projectkorra.util.ClickType;
import com.projectkorra.projectkorra.util.TempBlock;
public class RaiseEarth extends EarthAbility {
private int distance;
@Attribute(Attribute.HEIGHT)
private int height;
private long time;
private long interval;
@Attribute(Attribute.COOLDOWN)
private long cooldown;
@Attribute(Attribute.SELECT_RANGE)
private double selectRange;
@Attribute(Attribute.SPEED)
private double speed;
private Block block;
private Vector direction;
private Location origin;
private Location location;
private ConcurrentHashMap<Block, Block> affectedBlocks;
public RaiseEarth(final Player player) {
super(player);
this.setFields();
if (!this.bPlayer.canBend(this) || this.bPlayer.isOnCooldown("RaiseEarthPillar")) {
return;
}
try {
if (this.bPlayer.isAvatarState()) {
this.height = getConfig().getInt("Abilities.Avatar.AvatarState.Earth.RaiseEarth.Column.Height");
}
this.block = BlockSource.getEarthSourceBlock(player, this.selectRange, ClickType.LEFT_CLICK);
if (this.block == null) {
return;
}
this.origin = this.block.getLocation();
this.location = this.origin.clone();
this.distance = this.getEarthbendableBlocksLength(this.block, this.direction.clone().multiply(-1), this.height);
} catch (final IllegalStateException e) {
return;
}
this.loadAffectedBlocks();
if (this.distance != 0 && this.canInstantiate()) {
this.bPlayer.addCooldown("RaiseEarthPillar", this.cooldown);
this.time = System.currentTimeMillis() - this.interval;
this.start();
}
}
public RaiseEarth(final Player player, final Location origin) {
this(player, origin, ConfigManager.getConfig().getInt("Abilities.Earth.RaiseEarth.Column.Height"));
}
public RaiseEarth(final Player player, final Location origin, final int height) {
super(player);
this.setFields();
this.height = height;
this.origin = origin;
this.location = origin.clone();
this.block = this.location.getBlock();
this.distance = this.getEarthbendableBlocksLength(this.block, this.direction.clone().multiply(-1), height);
this.loadAffectedBlocks();
if (this.distance != 0 && this.canInstantiate()) {
this.time = System.currentTimeMillis() - this.interval;
this.start();
}
}
private void setFields() {
this.speed = getConfig().getDouble("Abilities.Earth.RaiseEarth.Speed");
this.height = getConfig().getInt("Abilities.Earth.RaiseEarth.Column.Height");
this.selectRange = getConfig().getDouble("Abilities.Earth.RaiseEarth.Column.SelectRange");
this.cooldown = getConfig().getLong("Abilities.Earth.RaiseEarth.Column.Cooldown");
this.direction = new Vector(0, 1, 0);
this.interval = (long) (1000.0 / this.speed);
this.affectedBlocks = new ConcurrentHashMap<>();
}
private boolean canInstantiate() {
for (final Block block : this.affectedBlocks.keySet()) {
if (!this.isEarthbendable(block) || (TempBlock.isTempBlock(block) && !EarthAbility.isBendableEarthTempBlock(block))) {
return false;
}
}
return true;
}
private void loadAffectedBlocks() {
this.affectedBlocks.clear();
Block thisBlock;
for (int i = 0; i <= this.distance; i++) {
thisBlock = this.block.getWorld().getBlockAt(this.location.clone().add(this.direction.clone().multiply(-i)));
this.affectedBlocks.put(thisBlock, thisBlock);
if (Collapse.blockInAllAffectedBlocks(thisBlock)) {
Collapse.revert(thisBlock);
}
}
}
@Override
public void progress() {
if (System.currentTimeMillis() - this.time >= this.interval) {
this.time = System.currentTimeMillis();
final Block block = this.location.getBlock();
this.location = this.location.add(this.direction);
if (!block.isLiquid()) {
this.moveEarth(block, this.direction, this.distance);
}
this.loadAffectedBlocks();
if (this.location.distanceSquared(this.origin) >= this.distance * this.distance) {
this.remove();
return;
}
}
}
public static boolean blockInAllAffectedBlocks(final Block block) {
for (RaiseEarth raiseEarth : getAbilities(RaiseEarth.class)) {
if (raiseEarth.affectedBlocks.contains(block)) {
return true;
}
}
return false;
}
public static void revertAffectedBlock(final Block block) {
for (final RaiseEarth raiseEarth : getAbilities(RaiseEarth.class)) {
raiseEarth.affectedBlocks.remove(block);
}
}
@Override
public String getName() {
return "RaiseEarth";
}
@Override
public Location getLocation() {
return this.location;
}
@Override
public long getCooldown() {
return this.cooldown;
}
@Override
public boolean isSneakAbility() {
return true;
}
@Override
public boolean isHarmlessAbility() {
return false;
}
@Override
public List<Location> getLocations() {
final ArrayList<Location> locations = new ArrayList<>();
for (final Block block : this.affectedBlocks.values()) {
locations.add(block.getLocation());
}
return locations;
}
public int getDistance() {
return this.distance;
}
public void setDistance(final int distance) {
this.distance = distance;
}
public int getHeight() {
return this.height;
}
public void setHeight(final int height) {
this.height = height;
}
public long getTime() {
return this.time;
}
public void setTime(final long time) {
this.time = time;
}
public long getInterval() {
return this.interval;
}
public void setInterval(final long interval) {
this.interval = interval;
}
public double getSpeed() {
return this.speed;
}
public void setSpeed(final double speed) {
this.speed = speed;
}
public Block getBlock() {
return this.block;
}
public void setBlock(final Block block) {
this.block = block;
}
public Vector getDirection() {
return this.direction;
}
public void setDirection(final Vector direction) {
this.direction = direction;
}
public Location getOrigin() {
return this.origin;
}
public void setOrigin(final Location origin) {
this.origin = origin;
}
public ConcurrentHashMap<Block, Block> getAffectedBlocks() {
return this.affectedBlocks;
}
public void setCooldown(final long cooldown) {
this.cooldown = cooldown;
}
public void setLocation(final Location location) {
this.location = location;
}
public double getSelectRange() {
return this.selectRange;
}
public void setSelectRange(final double selectRange) {
this.selectRange = selectRange;
}
}