TF-ProjectKorra/src/com/projectkorra/projectkorra/waterbending/WaterManipulation.java
Moros 10ac727eda
Fix deprecated calls (#1072)
Update some deprecated calls
## Fixes
* Fixes the server loading the legacy `Material` API when a player used `TremorSense`
## Changes
* Added boundaries to `Levelled` block data in `GeneralMethods::getWaterData` and `GeneralMethods::getLavaData` to avoid future bugs
2020-07-21 14:57:07 -07:00

801 lines
24 KiB
Java

package com.projectkorra.projectkorra.waterbending;
import java.util.Collection;
import java.util.HashSet;
import java.util.Map;
import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import com.projectkorra.projectkorra.BendingPlayer;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ability.AirAbility;
import com.projectkorra.projectkorra.ability.WaterAbility;
import com.projectkorra.projectkorra.ability.util.Collision;
import com.projectkorra.projectkorra.attribute.Attribute;
import com.projectkorra.projectkorra.command.Commands;
import com.projectkorra.projectkorra.util.BlockSource;
import com.projectkorra.projectkorra.util.ClickType;
import com.projectkorra.projectkorra.util.DamageHandler;
import com.projectkorra.projectkorra.util.ParticleEffect;
import com.projectkorra.projectkorra.util.TempBlock;
import com.projectkorra.projectkorra.waterbending.ice.PhaseChange;
import com.projectkorra.projectkorra.waterbending.plant.PlantRegrowth;
import com.projectkorra.projectkorra.waterbending.util.WaterReturn;
public class WaterManipulation extends WaterAbility {
private static final Map<Block, Block> AFFECTED_BLOCKS = new ConcurrentHashMap<>();
private boolean progressing;
private boolean falling;
private boolean settingUp;
private boolean displacing;
private boolean prepared;
private int dispelRange;
private long time;
@Attribute(Attribute.COOLDOWN)
private long cooldown;
private long interval;
@Attribute(Attribute.SELECT_RANGE)
private double selectRange;
@Attribute(Attribute.RANGE)
private double range;
@Attribute(Attribute.KNOCKBACK)
private double knockback;
@Attribute(Attribute.DAMAGE)
private double damage;
@Attribute(Attribute.SPEED)
private double speed;
@Attribute("Deflect" + Attribute.RANGE)
private double deflectRange;
private double collisionRadius;
private Block sourceBlock;
private Location location;
private TempBlock trail;
private TempBlock trail2;
private Location firstDestination;
private Location targetDestination;
private Vector firstDirection;
private Vector targetDirection;
private final HashSet<Byte> waterTypes;
public WaterManipulation(final Player player) {
this(player, prepare(player, getConfig().getDouble("Abilities.Water.WaterManipulation.SelectRange")));
}
public WaterManipulation(final Player player, final Block source) {
super(player);
this.progressing = false;
this.falling = false;
this.settingUp = false;
this.displacing = false;
this.collisionRadius = getConfig().getDouble("Abilities.Water.WaterManipulation.CollisionRadius");
this.cooldown = getConfig().getLong("Abilities.Water.WaterManipulation.Cooldown");
this.selectRange = getConfig().getDouble("Abilities.Water.WaterManipulation.SelectRange");
this.range = getConfig().getDouble("Abilities.Water.WaterManipulation.Range");
this.knockback = getConfig().getDouble("Abilities.Water.WaterManipulation.Knockback");
this.damage = getConfig().getDouble("Abilities.Water.WaterManipulation.Damage");
this.speed = getConfig().getDouble("Abilities.Water.WaterManipulation.Speed");
this.deflectRange = getConfig().getDouble("Abilities.Water.WaterManipulation.DeflectRange");
this.waterTypes = new HashSet<Byte>();
this.interval = (long) (1000. / this.speed);
this.waterTypes.add((byte) 0);
this.waterTypes.add((byte) 8);
this.waterTypes.add((byte) 9);
if (source != null) {
this.sourceBlock = source;
this.focusBlock();
this.prepared = true;
this.start();
this.time = System.currentTimeMillis();
}
}
private static void cancelPrevious(final Player player) {
final Collection<WaterManipulation> manips = getAbilities(player, WaterManipulation.class);
for (final WaterManipulation oldmanip : manips) {
if (oldmanip != null && !oldmanip.progressing) {
oldmanip.remove();
}
}
}
private void finalRemoveWater(final Block block) {
if (this.trail != null) {
this.trail.revertBlock();
this.trail = null;
}
if (this.trail2 != null) {
this.trail2.revertBlock();
this.trail = null;
}
if (this.displacing) {
this.removeWater(block);
return;
}
if (AFFECTED_BLOCKS.containsKey(block)) {
if (!GeneralMethods.isAdjacentToThreeOrMoreSources(block)) {
block.setType(Material.AIR);
}
AFFECTED_BLOCKS.remove(block);
}
}
private void focusBlock() {
this.location = this.sourceBlock.getLocation();
}
private Location getToEyeLevel() {
final Location loc = this.sourceBlock.getLocation().clone();
final double dy = this.targetDestination.getY() - this.sourceBlock.getY();
if (dy <= 2) {
loc.setY(this.sourceBlock.getY() + 2);
} else {
loc.setY(this.targetDestination.getY() - 1);
}
return loc;
}
public void moveWater() {
if (this.sourceBlock != null) {
if (this.sourceBlock.getWorld().equals(this.player.getWorld())) {
this.targetDestination = getTargetLocation(this.player, this.range);
if (this.targetDestination.distanceSquared(this.location) <= 1) {
this.progressing = false;
this.targetDestination = null;
this.remove();
return;
} else {
this.progressing = true;
this.settingUp = true;
this.firstDestination = this.getToEyeLevel();
this.firstDirection = GeneralMethods.getDirection(this.sourceBlock.getLocation(), this.firstDestination).normalize();
this.targetDestination = GeneralMethods.getPointOnLine(this.firstDestination, this.targetDestination, this.range);
this.targetDirection = GeneralMethods.getDirection(this.firstDestination, this.targetDestination).normalize();
if (isPlant(this.sourceBlock) || isSnow(this.sourceBlock)) {
new PlantRegrowth(this.player, this.sourceBlock);
this.sourceBlock.setType(Material.AIR);
} else if (!isIce(this.sourceBlock)) {
addWater(this.sourceBlock);
}
}
}
this.bPlayer.addCooldown(this);
}
}
private static Block prepare(final Player player, final double selectRange) {
final BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
final Block block = BlockSource.getWaterSourceBlock(player, selectRange, ClickType.SHIFT_DOWN, true, true, bPlayer.canPlantbend());
cancelPrevious(player);
return block;
}
@Override
public void progress() {
if (!this.bPlayer.canBendIgnoreBindsCooldowns(this)) {
this.remove();
return;
}
if (System.currentTimeMillis() - this.time >= this.interval) {
if (!this.progressing && !this.falling && !this.bPlayer.getBoundAbilityName().equalsIgnoreCase(this.getName())) {
this.remove();
return;
}
if (this.falling) {
this.remove();
new WaterReturn(this.player, this.sourceBlock);
return;
} else {
if (!this.progressing) {
if (!(isWater(this.sourceBlock.getType()) || (isIce(this.sourceBlock) && this.bPlayer.canIcebend()) || (isSnow(this.sourceBlock) && this.bPlayer.canIcebend()) || (isPlant(this.sourceBlock) && this.bPlayer.canPlantbend()))) {
this.remove();
return;
}
ParticleEffect.SMOKE_NORMAL.display(this.sourceBlock.getLocation().clone().add(0.5, 0.5, 0.5), 4, 0, 0, 0);
return;
}
if (this.sourceBlock.getLocation().distanceSquared(this.firstDestination) < 0.5 * 0.5) {
this.settingUp = false;
}
Vector direction;
if (this.settingUp) {
direction = this.firstDirection;
} else {
direction = this.targetDirection;
}
Block block = this.location.getBlock();
if (this.displacing) {
final Block targetBlock = this.player.getTargetBlock((HashSet<Material>) null, this.dispelRange);
direction = GeneralMethods.getDirection(this.location, targetBlock.getLocation()).normalize();
if (!this.location.getBlock().equals(targetBlock)) {
this.location = this.location.clone().add(direction);
block = this.location.getBlock();
if (block.getLocation().equals(this.sourceBlock.getLocation())) {
this.location = this.location.clone().add(direction);
block = this.location.getBlock();
}
}
} else {
if ((new Random()).nextInt(4) == 0) {
playWaterbendingSound(this.location);
}
this.location = this.location.clone().add(direction);
block = this.location.getBlock();
if (block.getLocation().equals(this.sourceBlock.getLocation())) {
this.location = this.location.clone().add(direction);
block = this.location.getBlock();
}
}
if (this.trail2 != null) {
if (!TempBlock.isTempBlock(block) && (this.trail2.getBlock().equals(block))) {
this.trail2.revertBlock();
this.trail2 = null;
}
}
if (this.trail != null) {
if (!TempBlock.isTempBlock(block) && this.trail.getBlock().equals(block)) {
this.trail.revertBlock();
this.trail = null;
if (this.trail2 != null) {
this.trail2.revertBlock();
this.trail2 = null;
}
}
}
if (isTransparent(this.player, block) && !block.isLiquid()) {
GeneralMethods.breakBlock(block);
} else if (block.getType() != Material.AIR && !isWater(block)) {
this.remove();
new WaterReturn(this.player, this.sourceBlock);
return;
}
if (!this.displacing) {
for (final Entity entity : GeneralMethods.getEntitiesAroundPoint(this.location, this.collisionRadius)) {
if (entity instanceof LivingEntity && entity.getEntityId() != this.player.getEntityId()) {
if (GeneralMethods.isRegionProtectedFromBuild(this.player, "WaterManipulation", entity.getLocation()) || ((entity instanceof Player) && Commands.invincible.contains(((Player) entity).getName()))) {
continue;
}
final Location location = this.player.getEyeLocation();
final Vector vector = location.getDirection();
entity.setVelocity(vector.normalize().multiply(this.knockback));
if (this.bPlayer.isAvatarState()) {
this.damage = getConfig().getDouble("Abilities.Avatar.AvatarState.Water.WaterManipulation.Damage");
}
this.damage = this.getNightFactor(this.damage);
DamageHandler.damageEntity(entity, this.damage, this);
AirAbility.breakBreathbendingHold(entity);
this.progressing = false;
}
}
}
if (!this.progressing) {
this.remove();
new WaterReturn(this.player, this.sourceBlock);
return;
}
addWater(block);
this.reduceWater(this.sourceBlock);
if (this.trail2 != null) {
this.trail2.revertBlock();
this.trail2 = null;
}
if (this.trail != null) {
this.trail2 = this.trail;
this.trail2.setType(GeneralMethods.getWaterData(6));
}
this.trail = new TempBlock(this.sourceBlock, GeneralMethods.getWaterData(7));
this.sourceBlock = block;
if (this.location.distanceSquared(this.targetDestination) <= 1 || this.location.distanceSquared(this.firstDestination) > this.range * this.range) {
this.falling = true;
this.progressing = false;
}
}
}
}
private void redirect(final Player player, final Location targetlocation) {
if (this.progressing && !this.settingUp) {
if (this.location.distanceSquared(player.getLocation()) <= this.range * this.range) {
this.targetDirection = GeneralMethods.getDirection(this.location, targetlocation).normalize();
}
this.targetDestination = targetlocation;
this.setPlayer(player);
}
}
private void reduceWater(final Block block) {
if (this.displacing) {
this.removeWater(block);
return;
}
if (AFFECTED_BLOCKS.containsKey(block)) {
if (!GeneralMethods.isAdjacentToThreeOrMoreSources(block)) {
block.setType(Material.AIR);
}
AFFECTED_BLOCKS.remove(block);
}
}
private void removeWater(final Block block) {
if (block != null) {
if (AFFECTED_BLOCKS.containsKey(block)) {
if (!GeneralMethods.isAdjacentToThreeOrMoreSources(block)) {
block.setType(Material.AIR);
}
AFFECTED_BLOCKS.remove(block);
}
}
}
private static void addWater(final Block block) {
if (!isWater(block)) {
if (!AFFECTED_BLOCKS.containsKey(block)) {
AFFECTED_BLOCKS.put(block, block);
}
if (PhaseChange.getFrozenBlocksAsBlock().contains(block)) {
PhaseChange.getFrozenBlocksAsBlock().remove(block);
}
new TempBlock(block, Material.WATER);
} else {
if (isWater(block) && !AFFECTED_BLOCKS.containsKey(block)) {
ParticleEffect.WATER_BUBBLE.display(block.getLocation().clone().add(.5, .5, .5), 5, Math.random(), Math.random(), Math.random(), 0);
}
}
}
/**
* This method was used for the old collision detection system. Please see
* {@link Collision} for the new system.
*/
@Deprecated
public static boolean annihilateBlasts(final Location location, final double radius, final Player player) {
boolean broke = false;
for (final WaterManipulation manip : getAbilities(WaterManipulation.class)) {
if (manip.location.getWorld().equals(location.getWorld()) && !player.equals(manip.player) && manip.progressing) {
if (manip.location.distanceSquared(location) <= radius * radius) {
manip.remove();
broke = true;
}
}
}
return broke;
}
/** Blocks other water manips */
public static void block(final Player player) {
for (final WaterManipulation manip : getAbilities(WaterManipulation.class)) {
if (!manip.location.getWorld().equals(player.getWorld())) {
continue;
} else if (!manip.progressing) {
continue;
} else if (manip.getPlayer().equals(player)) {
continue;
} else if (GeneralMethods.isRegionProtectedFromBuild(manip, manip.location)) {
continue;
}
final Location location = player.getEyeLocation();
final Vector vector = location.getDirection();
final Location mloc = manip.location;
if (mloc.distanceSquared(location) <= manip.selectRange * manip.selectRange && GeneralMethods.getDistanceFromLine(vector, location, manip.location) < manip.deflectRange && mloc.distanceSquared(location.clone().add(vector)) < mloc.distanceSquared(location.clone().add(vector.clone().multiply(-1)))) {
manip.remove();
}
}
}
public static boolean canBubbleWater(final Block block) {
return canPhysicsChange(block);
}
public static boolean canFlowFromTo(final Block from, final Block to) {
if (AFFECTED_BLOCKS.containsKey(to) || AFFECTED_BLOCKS.containsKey(from)) {
return false;
} else if (WaterSpout.getAffectedBlocks().containsKey(to) || WaterSpout.getAffectedBlocks().containsKey(from)) {
return false;
} else if (SurgeWall.getAffectedBlocks().containsKey(to) || SurgeWall.getAffectedBlocks().containsKey(from)) {
return false;
} else if (SurgeWall.getWallBlocks().containsKey(to) || SurgeWall.getWallBlocks().containsKey(from)) {
return false;
} else if (SurgeWave.isBlockWave(to) || SurgeWave.isBlockWave(from)) {
return false;
} else if (isAdjacentToFrozenBlock(to) || isAdjacentToFrozenBlock(from)) {
return false;
}
return true;
}
public static boolean canPhysicsChange(final Block block) {
if (AFFECTED_BLOCKS.containsKey(block)) {
return false;
} else if (WaterSpout.getAffectedBlocks().containsKey(block)) {
return false;
} else if (SurgeWall.getAffectedBlocks().containsKey(block)) {
return false;
} else if (SurgeWall.getWallBlocks().containsKey(block)) {
return false;
} else if (SurgeWave.isBlockWave(block)) {
return false;
} else if (TempBlock.isTempBlock(block) && !WaterAbility.isBendableWaterTempBlock(block)) {
return false;
}
return true;
}
private static Location getTargetLocation(final Player player, final double range) {
Location location;
final Entity target = GeneralMethods.getTargetedEntity(player, range);
if (target == null) {
location = GeneralMethods.getTargetedLocation(player, range, getTransparentMaterials());
} else {
location = target.getLocation();
}
return location;
}
public static void moveWater(final Player player) {
final BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
if (bPlayer == null) {
return;
}
if (bPlayer.isOnCooldown("WaterManipulation")) {
redirectTargettedBlasts(player);
return;
}
boolean handledPrepare = false;
double range = 25;
for (final WaterManipulation waterManip : getAbilities(player, WaterManipulation.class)) {
range = waterManip.range;
if (waterManip.prepared) {
waterManip.prepared = false;
handledPrepare = true;
waterManip.moveWater();
}
}
if (redirectTargettedBlasts(player)) {
// Don't create a new WaterManipulation if one was redirected.
return;
}
if (!handledPrepare && WaterReturn.hasWaterBottle(player)) {
final Location eyeLoc = player.getEyeLocation();
final Block block = eyeLoc.add(eyeLoc.getDirection().normalize()).getBlock();
if (!AFFECTED_BLOCKS.containsKey(block)) {
AFFECTED_BLOCKS.put(block, block);
}
if (isTransparent(player, block) && isTransparent(player, eyeLoc.getBlock())) {
if (getTargetLocation(player, range).distanceSquared(block.getLocation()) > 1) {
final TempBlock tb = new TempBlock(block, Material.WATER);
final WaterManipulation waterManip = new WaterManipulation(player, block);
waterManip.moveWater();
if (!waterManip.progressing) {
block.setType(Material.AIR);
tb.revertBlock();
} else {
WaterReturn.emptyWaterBottle(player);
tb.revertBlock();
}
}
}
}
}
private static boolean redirectTargettedBlasts(final Player player) {
boolean redirected = false;
for (final WaterManipulation manip : getAbilities(WaterManipulation.class)) {
if (!manip.progressing) {
continue;
} else if (!manip.location.getWorld().equals(player.getWorld())) {
continue;
} else if (GeneralMethods.isRegionProtectedFromBuild(player, "WaterManipulation", manip.location)) {
continue;
}
if (manip.player.equals(player)) {
manip.redirect(player, getTargetLocation(player, manip.range));
redirected = true;
}
final Location location = player.getEyeLocation();
final Vector vector = location.getDirection();
final Location mloc = manip.location;
if (mloc.distanceSquared(location) <= manip.selectRange * manip.selectRange && GeneralMethods.getDistanceFromLine(vector, location, manip.location) < manip.deflectRange && mloc.distanceSquared(location.clone().add(vector)) < mloc.distanceSquared(location.clone().add(vector.clone().multiply(-1)))) {
manip.redirect(player, getTargetLocation(player, manip.range));
redirected = true;
}
}
return redirected;
}
@Override
public void remove() {
super.remove();
this.finalRemoveWater(this.sourceBlock);
}
public static void removeAroundPoint(final Location location, final double radius) {
for (final WaterManipulation manip : getAbilities(WaterManipulation.class)) {
if (manip.location.getWorld().equals(location.getWorld())) {
if (manip.location.distanceSquared(location) <= radius * radius) {
manip.remove();
}
}
}
}
@Override
public String getName() {
return "WaterManipulation";
}
@Override
public Location getLocation() {
if (this.location != null) {
return this.location;
} else if (this.sourceBlock != null) {
return this.sourceBlock.getLocation();
}
return null;
}
@Override
public long getCooldown() {
return this.cooldown;
}
@Override
public boolean isSneakAbility() {
return true;
}
@Override
public boolean isHarmlessAbility() {
return false;
}
@Override
public boolean isCollidable() {
return this.progressing;
}
@Override
public double getCollisionRadius() {
return this.collisionRadius;
}
@Override
public void handleCollision(final Collision collision) {
super.handleCollision(collision);
if (collision.isRemovingFirst()) {
new WaterReturn(this.player, this.sourceBlock);
}
}
public boolean isProgressing() {
return this.progressing;
}
public void setProgressing(final boolean progressing) {
this.progressing = progressing;
}
public boolean isFalling() {
return this.falling;
}
public void setFalling(final boolean falling) {
this.falling = falling;
}
public boolean isSettingUp() {
return this.settingUp;
}
public void setSettingUp(final boolean settingUp) {
this.settingUp = settingUp;
}
public boolean isDisplacing() {
return this.displacing;
}
public void setDisplacing(final boolean displacing) {
this.displacing = displacing;
}
public boolean isPrepared() {
return this.prepared;
}
public void setPrepared(final boolean prepared) {
this.prepared = prepared;
}
public int getDispelRange() {
return this.dispelRange;
}
public void setDispelRange(final int dispelRange) {
this.dispelRange = dispelRange;
}
public long getTime() {
return this.time;
}
public void setTime(final long time) {
this.time = time;
}
public long getInterval() {
return this.interval;
}
public void setInterval(final long interval) {
this.interval = interval;
}
public double getRange() {
return this.range;
}
public void setRange(final double range) {
this.range = range;
}
public double getSelectRange() {
return this.selectRange;
}
public void setSelectRange(final double selectRange) {
this.selectRange = selectRange;
}
public double getPushFactor() {
return this.knockback;
}
public void setPushFactor(final double pushFactor) {
this.knockback = pushFactor;
}
public double getDamage() {
return this.damage;
}
public void setDamage(final double damage) {
this.damage = damage;
}
public double getSpeed() {
return this.speed;
}
public void setSpeed(final double speed) {
this.speed = speed;
}
public double getDeflectRange() {
return this.deflectRange;
}
public void setDeflectRange(final double deflectRange) {
this.deflectRange = deflectRange;
}
public Block getSourceBlock() {
return this.sourceBlock;
}
public void setSourceBlock(final Block sourceBlock) {
this.sourceBlock = sourceBlock;
}
public TempBlock getTrail() {
return this.trail;
}
public void setTrail(final TempBlock trail) {
this.trail = trail;
}
public TempBlock getTrail2() {
return this.trail2;
}
public void setTrail2(final TempBlock trail2) {
this.trail2 = trail2;
}
public Location getFirstDestination() {
return this.firstDestination;
}
public void setFirstDestination(final Location firstDestination) {
this.firstDestination = firstDestination;
}
public Location getTargetDestination() {
return this.targetDestination;
}
public void setTargetDestination(final Location targetDestination) {
this.targetDestination = targetDestination;
}
public Vector getFirstDirection() {
return this.firstDirection;
}
public void setFirstDirection(final Vector firstDirection) {
this.firstDirection = firstDirection;
}
public Vector getTargetDirection() {
return this.targetDirection;
}
public void setTargetDirection(final Vector targetDirection) {
this.targetDirection = targetDirection;
}
public static Map<Block, Block> getAffectedBlocks() {
return AFFECTED_BLOCKS;
}
public HashSet<Byte> getWaterTypes() {
return this.waterTypes;
}
public void setCooldown(final long cooldown) {
this.cooldown = cooldown;
}
public void setLocation(final Location location) {
this.location = location;
}
public void setCollisionRadius(final double collisionRadius) {
this.collisionRadius = collisionRadius;
}
}