TF-ProjectKorra/src/com/projectkorra/projectkorra/waterbending/multiabilities/WaterArmsSpear.java
Christopher Martin 102112ffdd 1.8.6 (#825)
## Fixes
* Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing.
* Fixed Combos not loading properly on certain servers.
* Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues.
* Fixed `RapidPunch` damage.
* Fixed incorrect summation of chiblocking chance.
* Fixed possible issue in PKListener#onPlayerInteraction()
* Fixed `Earth.LavaSound`.
* Fixed Chi attempting to chiblock targets with any move.
* Fixed hitting an entity with `TempArmor` not ignoring armor.
* Fixed `Immobilize` config path.

## Additions
* Added "Contributing" section to the `README` to help guide active community members.
* Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. 
* Added many new blocks to our ability block interaction.
* Added check to combo collisions to discard dead entities.
* Added functionality to allow chiblocking abilities to affect all entities.
* Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`.
* Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`)
* Added sound and `ActionBar` message for being Chiblocked.
* Added interval config option to `RapidPunch`. (time between each punch)

## API Changes
* Updated to `Spigot 1.12.1`.
    * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`.
* Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`.
* Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. 
    * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`.
    * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`.
    * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`.
* Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated.
* Removed `Java 7` Travi-CI  JDK check.
* Updated `pom.xml` to build in `Java 8`.
* Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
2017-08-06 00:18:12 -07:00

474 lines
13 KiB
Java

package com.projectkorra.projectkorra.waterbending.multiabilities;
import java.util.ArrayList;
import java.util.List;
import java.util.Map;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ability.WaterAbility;
import com.projectkorra.projectkorra.util.DamageHandler;
import com.projectkorra.projectkorra.util.TempBlock;
import com.projectkorra.projectkorra.waterbending.multiabilities.WaterArms.Arm;
public class WaterArmsSpear extends WaterAbility {
private static final Map<Block, Long> ICE_BLOCKS = new ConcurrentHashMap<Block, Long>();
private boolean hitEntity;
private boolean canFreeze;
private boolean usageCooldownEnabled;
private boolean spearDamageEnabled;
private int spearLength;
private int spearRange;
private int spearRangeNight;
private int spearRangeFullMoon;
private int spearSphere;
private int spearSphereNight;
private int spearSphereFullMoon;
private int distanceTravelled;
private long spearDuration;
private long spearDurationNight;
private long spearDurationFullMoon;
private long usageCooldown;
private double spearDamage;
private Arm arm;
private Location location;
private Location initLocation;
private WaterArms waterArms;
private List<Location> spearLocations;
public WaterArmsSpear(Player player, boolean freeze) {
super(player);
this.canFreeze = freeze;
this.usageCooldownEnabled = getConfig().getBoolean("Abilities.Water.WaterArms.Arms.Cooldowns.UsageCooldownEnabled");
this.spearDamageEnabled = getConfig().getBoolean("Abilities.Water.WaterArms.Spear.DamageEnabled");
this.spearLength = getConfig().getInt("Abilities.Water.WaterArms.Spear.Length");
this.spearRange = getConfig().getInt("Abilities.Water.WaterArms.Spear.Range");
this.spearRangeNight = getConfig().getInt("Abilities.Water.WaterArms.Spear.NightAugments.Range.Normal");
this.spearRangeFullMoon = getConfig().getInt("Abilities.Water.WaterArms.Spear.NightAugments.Range.FullMoon");
this.spearSphere = getConfig().getInt("Abilities.Water.WaterArms.Spear.Sphere");
this.spearSphereNight = getConfig().getInt("Abilities.Water.WaterArms.Spear.NightAugments.Sphere.Normal");
this.spearSphereFullMoon = getConfig().getInt("Abilities.Water.WaterArms.Spear.NightAugments.Sphere.FullMoon");
this.spearDuration = getConfig().getLong("Abilities.Water.WaterArms.Spear.Duration");
this.spearDurationNight = getConfig().getLong("Abilities.Water.WaterArms.Spear.NightAugments.Duration.Normal");
this.spearDurationFullMoon = getConfig().getLong("Abilities.Water.WaterArms.Spear.NightAugments.Duration.FullMoon");
this.usageCooldown = getConfig().getLong("Abilities.Water.WaterArms.Arms.Cooldowns.UsageCooldown");
this.spearDamage = getConfig().getDouble("Abilities.Water.WaterArms.Spear.Damage");
this.spearLocations = new ArrayList<>();
getNightAugments();
createInstance();
}
private void getNightAugments() {
World world = player.getWorld();
if (isNight(world)) {
if (GeneralMethods.hasRPG()) {
if (isLunarEclipse(world)) {
spearRange = spearRangeFullMoon;
spearSphere = spearSphereFullMoon;
spearDuration = spearDurationFullMoon;
} else if (isFullMoon(world)) {
spearRange = spearRangeFullMoon;
spearSphere = spearSphereFullMoon;
spearDuration = spearDurationFullMoon;
} else {
spearRange = spearRangeNight;
spearSphere = spearSphereNight;
spearDuration = spearDurationNight;
}
} else {
if (isFullMoon(world)) {
spearRange = spearRangeFullMoon;
spearSphere = spearSphereFullMoon;
spearDuration = spearDurationFullMoon;
} else {
spearRange = spearRangeNight;
spearSphere = spearSphereNight;
spearDuration = spearDurationNight;
}
}
}
}
private void createInstance() {
waterArms = getAbility(player, WaterArms.class);
if (waterArms != null) {
waterArms.switchPreferredArm();
arm = waterArms.getActiveArm();
if (arm.equals(Arm.LEFT)) {
if (waterArms.isLeftArmCooldown() || bPlayer.isOnCooldown("WaterArms_LEFT") || !waterArms.displayLeftArm()) {
return;
} else {
if (usageCooldownEnabled) {
bPlayer.addCooldown("WaterArms_LEFT", usageCooldown);
}
waterArms.setLeftArmConsumed(true);
waterArms.setLeftArmCooldown(true);
}
}
if (arm.equals(Arm.RIGHT)) {
if (waterArms.isRightArmCooldown() || bPlayer.isOnCooldown("WaterArms_RIGHT") || !waterArms.displayRightArm()) {
return;
} else {
if (usageCooldownEnabled) {
bPlayer.addCooldown("WaterArms_RIGHT", usageCooldown);
}
waterArms.setRightArmConsumed(true);
waterArms.setRightArmCooldown(true);
}
}
Vector dir = player.getLocation().getDirection();
location = waterArms.getActiveArmEnd().add(dir.normalize().multiply(1));
initLocation = location.clone();
} else {
return;
}
start();
}
@Override
public void progress() {
if (player.isDead() || !player.isOnline()) {
remove();
return;
} else if (distanceTravelled > spearRange) {
remove();
return;
}
if (!hitEntity) {
progressSpear();
} else {
createIceBall();
remove();
}
if (!canPlaceBlock(location.getBlock())) {
if (canFreeze) {
createSpear();
}
remove();
return;
}
}
private void progressSpear() {
for (int i = 0; i < 2; i++) {
for (Entity entity : GeneralMethods.getEntitiesAroundPoint(location, 2)) {
if (entity instanceof LivingEntity && entity.getEntityId() != player.getEntityId() && !(entity instanceof ArmorStand)) {
hitEntity = true;
location = entity.getLocation();
if (spearDamageEnabled) {
DamageHandler.damageEntity(entity, spearDamage, this);
}
return;
}
}
new TempBlock(location.getBlock(), Material.STATIONARY_WATER, (byte) 8);
getIceBlocks().put(location.getBlock(), System.currentTimeMillis() + 600L);
Vector direction = GeneralMethods.getDirection(initLocation, GeneralMethods.getTargetedLocation(player, spearRange, Material.WATER, Material.STATIONARY_WATER, Material.ICE, Material.PACKED_ICE)).normalize();
location = location.add(direction.clone().multiply(1));
spearLocations.add(location.clone());
if (!canPlaceBlock(location.getBlock())) {
return;
}
distanceTravelled++;
}
}
private void createSpear() {
for (int i = spearLocations.size() - spearLength; i < spearLocations.size(); i++) {
if (i >= 0) {
Block block = spearLocations.get(i).getBlock();
if (canPlaceBlock(block)) {
playIcebendingSound(block.getLocation());
if (getIceBlocks().containsKey(block)) {
getIceBlocks().remove(block);
}
TempBlock tempBlock = new TempBlock(block, Material.AIR, (byte) 0);
tempBlock.setType(Material.ICE);
getIceBlocks().put(block, System.currentTimeMillis() + spearDuration + (long) (Math.random() * 500));
}
}
}
}
public static boolean canThaw(Block block) {
return getIceBlocks().containsKey(block) && block.getType() == Material.ICE;
}
public static void thaw(Block block) {
if (canThaw(block)) {
getIceBlocks().remove(block);
if (TempBlock.isTempBlock(block)) {
TempBlock.get(block).revertBlock();
} else {
block.setType(Material.AIR);
}
}
}
private void createIceBall() {
if (spearSphere <= 0) {
if (canFreeze) {
createSpear();
}
return;
}
for (Block block : GeneralMethods.getBlocksAroundPoint(location, spearSphere)) {
if (isTransparent(player, block) && block.getType() != Material.ICE && !WaterArms.isUnbreakable(block)) {
playIcebendingSound(block.getLocation());
new TempBlock(block, Material.ICE, (byte) 0);
getIceBlocks().put(block, System.currentTimeMillis() + spearDuration + (long) (Math.random() * 500));
}
}
}
private boolean canPlaceBlock(Block block) {
if (!isTransparent(player, block) && !((isWater(block) || isIcebendable(block)) && (TempBlock.isTempBlock(block) && !getIceBlocks().containsKey(block)))) {
return false;
} else if (GeneralMethods.isRegionProtectedFromBuild(this, block.getLocation())) {
return false;
} else if (WaterArms.isUnbreakable(block) && !isWater(block)) {
return false;
}
return true;
}
@Override
public void remove() {
super.remove();
if (hasAbility(player, WaterArms.class)) {
if (arm.equals(Arm.LEFT)) {
waterArms.setLeftArmCooldown(false);
} else {
waterArms.setRightArmCooldown(false);
}
waterArms.setMaxUses(waterArms.getMaxUses() - 1);
}
}
@Override
public String getName() {
return "WaterArms";
}
@Override
public Location getLocation() {
if (location != null) {
return location;
} else {
return initLocation;
}
}
@Override
public long getCooldown() {
return usageCooldown;
}
@Override
public boolean isSneakAbility() {
return true;
}
@Override
public boolean isHarmlessAbility() {
return false;
}
public boolean isHitEntity() {
return hitEntity;
}
public void setHitEntity(boolean hitEntity) {
this.hitEntity = hitEntity;
}
public boolean isCanFreeze() {
return canFreeze;
}
public void setCanFreeze(boolean canFreeze) {
this.canFreeze = canFreeze;
}
public boolean isUsageCooldownEnabled() {
return usageCooldownEnabled;
}
public void setUsageCooldownEnabled(boolean usageCooldownEnabled) {
this.usageCooldownEnabled = usageCooldownEnabled;
}
public boolean isSpearDamageEnabled() {
return spearDamageEnabled;
}
public void setSpearDamageEnabled(boolean spearDamageEnabled) {
this.spearDamageEnabled = spearDamageEnabled;
}
public int getSpearLength() {
return spearLength;
}
public void setSpearLength(int spearLength) {
this.spearLength = spearLength;
}
public int getSpearRange() {
return spearRange;
}
public void setSpearRange(int spearRange) {
this.spearRange = spearRange;
}
public int getSpearRangeNight() {
return spearRangeNight;
}
public void setSpearRangeNight(int spearRangeNight) {
this.spearRangeNight = spearRangeNight;
}
public int getSpearRangeFullMoon() {
return spearRangeFullMoon;
}
public void setSpearRangeFullMoon(int spearRangeFullMoon) {
this.spearRangeFullMoon = spearRangeFullMoon;
}
public int getSpearSphere() {
return spearSphere;
}
public void setSpearSphere(int spearSphere) {
this.spearSphere = spearSphere;
}
public int getSpearSphereNight() {
return spearSphereNight;
}
public void setSpearSphereNight(int spearSphereNight) {
this.spearSphereNight = spearSphereNight;
}
public int getSpearSphereFullMoon() {
return spearSphereFullMoon;
}
public void setSpearSphereFullMoon(int spearSphereFullMoon) {
this.spearSphereFullMoon = spearSphereFullMoon;
}
public int getDistanceTravelled() {
return distanceTravelled;
}
public void setDistanceTravelled(int distanceTravelled) {
this.distanceTravelled = distanceTravelled;
}
public long getSpearDuration() {
return spearDuration;
}
public void setSpearDuration(long spearDuration) {
this.spearDuration = spearDuration;
}
public long getSpearDurationNight() {
return spearDurationNight;
}
public void setSpearDurationNight(long spearDurationNight) {
this.spearDurationNight = spearDurationNight;
}
public long getSpearDurationFullMoon() {
return spearDurationFullMoon;
}
public void setSpearDurationFullMoon(long spearDurationFullMoon) {
this.spearDurationFullMoon = spearDurationFullMoon;
}
public long getUsageCooldown() {
return usageCooldown;
}
public void setUsageCooldown(long usageCooldown) {
this.usageCooldown = usageCooldown;
}
public double getSpearDamage() {
return spearDamage;
}
public void setSpearDamage(double spearDamage) {
this.spearDamage = spearDamage;
}
public Arm getArm() {
return arm;
}
public void setArm(Arm arm) {
this.arm = arm;
}
public Location getInitLocation() {
return initLocation;
}
public void setInitLocation(Location initLocation) {
this.initLocation = initLocation;
}
public WaterArms getWaterArms() {
return waterArms;
}
public void setWaterArms(WaterArms waterArms) {
this.waterArms = waterArms;
}
public List<Location> getSpearLocations() {
return spearLocations;
}
public void setLocation(Location location) {
this.location = location;
}
public static Map<Block, Long> getIceBlocks() {
return ICE_BLOCKS;
}
}