TF-ProjectKorra/src/com/projectkorra/projectkorra/ability/FireAbility.java
Christopher Martin 102112ffdd 1.8.6 (#825)
## Fixes
* Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing.
* Fixed Combos not loading properly on certain servers.
* Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues.
* Fixed `RapidPunch` damage.
* Fixed incorrect summation of chiblocking chance.
* Fixed possible issue in PKListener#onPlayerInteraction()
* Fixed `Earth.LavaSound`.
* Fixed Chi attempting to chiblock targets with any move.
* Fixed hitting an entity with `TempArmor` not ignoring armor.
* Fixed `Immobilize` config path.

## Additions
* Added "Contributing" section to the `README` to help guide active community members.
* Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. 
* Added many new blocks to our ability block interaction.
* Added check to combo collisions to discard dead entities.
* Added functionality to allow chiblocking abilities to affect all entities.
* Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`.
* Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`)
* Added sound and `ActionBar` message for being Chiblocked.
* Added interval config option to `RapidPunch`. (time between each punch)

## API Changes
* Updated to `Spigot 1.12.1`.
    * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`.
* Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`.
* Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. 
    * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`.
    * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`.
    * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`.
* Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated.
* Removed `Java 7` Travi-CI  JDK check.
* Updated `pom.xml` to build in `Java 8`.
* Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
2017-08-06 00:18:12 -07:00

268 lines
10 KiB
Java

package com.projectkorra.projectkorra.ability;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.Iterator;
import java.util.List;
import java.util.Map;
import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import com.projectkorra.projectkorra.Element;
import com.projectkorra.projectkorra.GeneralMethods;
import com.projectkorra.projectkorra.ProjectKorra;
import com.projectkorra.projectkorra.ability.util.Collision;
import com.projectkorra.projectkorra.configuration.ConfigManager;
import com.projectkorra.projectkorra.firebending.BlazeArc;
import com.projectkorra.projectkorra.util.Information;
import com.projectkorra.projectkorra.util.ParticleEffect;
import com.projectkorra.projectkorra.util.ParticleEffect.ParticleData;
import com.projectkorra.rpg.RPGMethods;
public abstract class FireAbility extends ElementalAbility {
private static final Map<Location, Information> TEMP_FIRE = new ConcurrentHashMap<Location, Information>();
private static final Material[] IGNITABLE_MATERIALS = { Material.BEDROCK, Material.BOOKSHELF, Material.BRICK, Material.CLAY, Material.CLAY_BRICK, Material.COAL_ORE, Material.COBBLESTONE, Material.DIAMOND_ORE, Material.DIAMOND_BLOCK, Material.DIRT, Material.ENDER_STONE, Material.GLOWING_REDSTONE_ORE, Material.GOLD_BLOCK, Material.GRAVEL, Material.GRASS, Material.HUGE_MUSHROOM_1, Material.HUGE_MUSHROOM_2, Material.LAPIS_BLOCK, Material.LAPIS_ORE, Material.LOG, Material.MOSSY_COBBLESTONE, Material.MYCEL, Material.NETHER_BRICK, Material.NETHERRACK, Material.OBSIDIAN, Material.REDSTONE_ORE, Material.SAND, Material.SANDSTONE, Material.SMOOTH_BRICK, Material.STONE, Material.SOUL_SAND, Material.WOOD, Material.WOOL, Material.LEAVES, Material.LEAVES_2, Material.MELON_BLOCK, Material.PUMPKIN, Material.JACK_O_LANTERN, Material.NOTE_BLOCK, Material.GLOWSTONE, Material.IRON_BLOCK, Material.DISPENSER, Material.SPONGE, Material.IRON_ORE, Material.GOLD_ORE, Material.COAL_BLOCK, Material.WORKBENCH, Material.HAY_BLOCK, Material.REDSTONE_LAMP_OFF, Material.REDSTONE_LAMP_ON, Material.EMERALD_ORE, Material.EMERALD_BLOCK, Material.REDSTONE_BLOCK, Material.QUARTZ_BLOCK, Material.QUARTZ_ORE, Material.STAINED_CLAY, Material.HARD_CLAY };
public FireAbility(Player player) {
super(player);
}
@Override
public boolean isIgniteAbility() {
return true;
}
@Override
public boolean isExplosiveAbility() {
return true;
}
@Override
public Element getElement() {
return Element.FIRE;
}
@Override
public void handleCollision(Collision collision) {
super.handleCollision(collision);
if (collision.isRemovingFirst()) {
ParticleData particleData = (ParticleEffect.ParticleData) new ParticleEffect.BlockData(Material.FIRE, (byte) 0);
ParticleEffect.BLOCK_CRACK.display(particleData, 1F, 1F, 1F, 0.1F, 10, collision.getLocationFirst(), 50);
}
}
public double getDayFactor(double value) {
return player != null ? getDayFactor(value, player.getWorld()) : 1;
}
/**
* Returns if fire is allowed to completely replace blocks or if it should
* place a temp fire block.
*/
public static boolean canFireGrief() {
return getConfig().getBoolean("Properties.Fire.FireGriefing");
}
/**
* Creates a fire block meant to replace other blocks but reverts when the
* fire dissipates or is destroyed.
*/
public static void createTempFire(Location loc) {
if (loc.getBlock().getType() == Material.AIR) {
loc.getBlock().setType(Material.FIRE);
return;
}
Information info = new Information();
long time = getConfig().getLong("Properties.Fire.RevertTicks") + (long) ((new Random()).nextDouble() * getConfig().getLong("Properties.Fire.RevertTicks"));
if (TEMP_FIRE.containsKey(loc)) {
info = TEMP_FIRE.get(loc);
} else {
info.setBlock(loc.getBlock());
info.setLocation(loc);
info.setState(loc.getBlock().getState());
}
info.setTime(time + System.currentTimeMillis());
loc.getBlock().setType(Material.FIRE);
TEMP_FIRE.put(loc, info);
}
public static double getDayFactor() {
return getConfig().getDouble("Properties.Fire.DayFactor");
}
/**
* Gets the firebending dayfactor from the config multiplied by a specific
* value if it is day.
*
* @param value The value
* @param world The world to pass into {@link #isDay(World)}
* @return value DayFactor multiplied by specified value when
* {@link #isDay(World)} is true <br />
* else <br />
* value The specified value in the parameters
*/
public static double getDayFactor(double value, World world) {
if (isDay(world)) {
if (GeneralMethods.hasRPG()) {
if (isSozinsComet(world)) {
return RPGMethods.getFactor("SozinsComet") * value;
} else if (isLunarEclipse(world)) {
return RPGMethods.getFactor("SolarEclipse") * value;
} else {
return value * getDayFactor();
}
} else {
return value * getDayFactor();
}
}
return value;
}
public static ChatColor getSubChatColor() {
return ChatColor.valueOf(ConfigManager.getConfig().getString("Properties.Chat.Colors.FireSub"));
}
public static boolean isIgnitable(Block block) {
return block != null ? isIgnitable(block.getType()) : false;
}
public static boolean isIgnitable(Material material) {
return Arrays.asList(IGNITABLE_MATERIALS).contains(material);
}
/**
* This method was used for the old collision detection system. Please see
* {@link Collision} for the new system.
* <p>
* Checks whether a location is within a FireShield.
*
* @param loc The location to check
* @return true If the location is inside a FireShield.
*/
@Deprecated
public static boolean isWithinFireShield(Location loc) {
List<String> list = new ArrayList<String>();
list.add("FireShield");
return GeneralMethods.blockAbilities(null, list, loc, 0);
}
public static void playCombustionSound(Location loc) {
if (getConfig().getBoolean("Properties.Fire.PlaySound")) {
float volume = (float) getConfig().getDouble("Properties.Fire.CombustionSound.Volume");
float pitch = (float) getConfig().getDouble("Properties.Fire.CombustionSound.Pitch");
Sound sound = Sound.ENTITY_FIREWORK_BLAST;
try {
sound = Sound.valueOf(getConfig().getString("Properties.Fire.CombustionSound.Sound"));
} catch (IllegalArgumentException exception) {
ProjectKorra.log.warning("Your current value for 'Properties.Fire.CombustionSound.Sound' is not valid.");
} finally {
loc.getWorld().playSound(loc, sound, volume, pitch);
}
}
}
public static void playFirebendingParticles(Location loc, int amount, float xOffset, float yOffset, float zOffset) {
ParticleEffect.FLAME.display(loc, xOffset, yOffset, zOffset, 0, amount);
}
public static void playFirebendingSound(Location loc) {
if (getConfig().getBoolean("Properties.Fire.PlaySound")) {
float volume = (float) getConfig().getDouble("Properties.Fire.FireSound.Volume");
float pitch = (float) getConfig().getDouble("Properties.Fire.FireSound.Pitch");
Sound sound = Sound.BLOCK_FIRE_AMBIENT;
try {
sound = Sound.valueOf(getConfig().getString("Properties.Fire.FireSound.Sound"));
} catch (IllegalArgumentException exception) {
ProjectKorra.log.warning("Your current value for 'Properties.Fire.FireSound.Sound' is not valid.");
} finally {
loc.getWorld().playSound(loc, sound, volume, pitch);
}
}
}
public static void playLightningbendingParticle(Location loc) {
playLightningbendingParticle(loc, (float) Math.random(), (float) Math.random(), (float) Math.random());
}
public static void playLightningbendingParticle(Location loc, float xOffset, float yOffset, float zOffset) {
loc.setX(loc.getX() + Math.random() * (xOffset / 2 - -(xOffset / 2)));
loc.setY(loc.getY() + Math.random() * (yOffset / 2 - -(yOffset / 2)));
loc.setZ(loc.getZ() + Math.random() * (zOffset / 2 - -(zOffset / 2)));
GeneralMethods.displayColoredParticle(loc, "#01E1FF");
}
public static void playLightningbendingSound(Location loc) {
if (getConfig().getBoolean("Properties.Fire.PlaySound")) {
float volume = (float) getConfig().getDouble("Properties.Fire.LightningSound.Volume");
float pitch = (float) getConfig().getDouble("Properties.Fire.LightningSound.Pitch");
Sound sound = Sound.ENTITY_CREEPER_HURT;
try {
sound = Sound.valueOf(getConfig().getString("Properties.Fire.LightningSound.Sound"));
} catch (IllegalArgumentException exception) {
ProjectKorra.log.warning("Your current value for 'Properties.Fire.LightningSound.Sound' is not valid.");
} finally {
loc.getWorld().playSound(loc, sound, volume, pitch);
}
}
}
/** Removes all temp fire that no longer needs to be there */
public static void removeFire() {
Iterator<Location> it = TEMP_FIRE.keySet().iterator();
while (it.hasNext()) {
Location loc = it.next();
Information info = TEMP_FIRE.get(loc);
if (info.getLocation().getBlock().getType() != Material.FIRE && info.getLocation().getBlock().getType() != Material.AIR) {
revertTempFire(loc);
} else if (info.getBlock().getType() == Material.AIR || System.currentTimeMillis() > info.getTime()) {
revertTempFire(loc);
}
}
}
/**
* Revert the temp fire at the location if any is there.
*
* @param location The Location
*/
public static void revertTempFire(Location location) {
if (!TEMP_FIRE.containsKey(location)) {
return;
}
Information info = TEMP_FIRE.get(location);
if (info.getLocation().getBlock().getType() != Material.FIRE && info.getLocation().getBlock().getType() != Material.AIR) {
if (info.getState().getType() == Material.RED_ROSE || info.getState().getType() == Material.YELLOW_FLOWER) {
ItemStack itemStack = new ItemStack(info.getState().getData().getItemType(), 1, info.getState().getRawData());
info.getState().getBlock().getWorld().dropItemNaturally(info.getLocation(), itemStack);
}
} else {
info.getBlock().setType(info.getState().getType());
info.getBlock().setData(info.getState().getRawData());
}
TEMP_FIRE.remove(location);
}
public static void stopBending() {
BlazeArc.removeAllCleanup();
for (Location loc : TEMP_FIRE.keySet()) {
revertTempFire(loc);
}
}
}