Properties: ImportEnabled: true GlobalCooldown: 500 SeaLevel: 62 CustomItems: GrapplingHook: Enable: true IronUses: 25 GoldUses: 50 Chat: Format: ": " Enable: true Prefixes: Air: "[Airbender]" Water: "[Waterbender]" Earth: "[Earthbender]" Fire: "[Firebender]" Chi: "[Chiblocker]" Avatar: "[Avatar]" Colors: Avatar: DARK_PURPLE Air: GRAY Fire: RED Water: AQUA Earth: GREEN Metalbending: DARK_GREEN Chi: GOLD RegionProtection: AllowHarmlessAbilities: true RespectWorldGuard: true RespectGriefPrevention: true RespectFactions: true RespectTowny: true RespectPreciousStones: true Air: CanBendWithWeapons: false Water: CanBendWithWeapons: false NightFactor: 1.5 FullMoonFactor: 3.0 CanBendPackedIce: true Earth: RevertEarthbending: true SafeRevert: true RevertCheckTime: 300000 CanBendWithWeapons: true EarthbendableBlocks: - STONE - COAL_ORE - DIAMOND_ORE - DIRT - GOLD_ORE - GRASS - GRAVEL - IRON_ORE - LAPIS_ORE - NETHERRACK - REDSTONE_ORE - SAND - SANDSTONE Fire: CanBendWithWeapons: true DayFactor: 1.5 Chi: CanBendWithWeapons: false Abilities: AvatarState: Enabled: true Description: "The signature ability of the Avatar, this is a toggle. Click to activate to become nearly unstoppable. While in the Avatar State, the user takes severely reduced damage from all sources, regenreates health rapidly, and is granted extreme speed. Nearly all abilities are incredibly amplified in this state. Additionally, AirShield and FireJet become toggle-able abilities and last until you deactivate them or the Avatar State. Click again with the Avatar State selected to deactivate it." Cooldown: 720000 Duration: 480000 PowerMultiplier: 5 PotionEffects: Regeneration: Enabled: true Power: 3 Speed: Enabled: true Power: 3 DamageResistance: Enabled: true Power: 3 FireResistance: Enabled: true Power: 3 Air: Passive: Factor: 0.3 Speed: 2 Jump: 3 AirBlast: Enabled: true Description: "AirBlast is the most fundamental bending technique of an airbender. To use, simply left-click in a direction. A gust of wind will be created at your fingertips, launching anything in its path harmlessly back. A gust of air can extinguish fires on the ground or on a player, can cool lava, and can flip levers and activate buttons. Additionally, tapping sneak will change the original of your next AirBlast to your targeted location." Speed: 25 Range: 20 Radius: 2 Push: 3.5 AirBubble: Enabled: true Description: "To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability." Radius: 7 AirBurst: Enabled: true Description: "AirBurst is one of the most powerful abilities in an airbender's arsenal. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of air in front of you, or click to release theb urst in a sphere around you. Additionally, having this ability selected when you land on the ground from a large enough fall will create a burst of air around you." AirScooter: Enabled: true Description: "AirScooter is a fast means of transportation. To use, sprint, jump then click with this ability selected. YOu will hop on a scooter of air and be propelled forward in the direction you're looking (you don't need to press anything). This ability can be used to levitate above liquids, but it cannot go up steep slopes. Any other actions will deactivate this ability." Speed: 0.675 AirShield: Enabled: true Description: "Air Shield is one of the most powerful defensive techniques in existence. To use, simply sneak (default: shift). This will create a whirlwind of air around the user, with a small pocket of safe space in the center. This wind will deflect all projectiles and will prevent any creature from entering it for as long as its maintained." Radius: 7 IsAvatarStateToggle: true AirSpout: Enabled: true Description: "This ability gives the airbender limited sustained levitation. It is a toggle - click to activate and form a whirling spout of air beneath you, lifting you up. You can bend other abilities while using AirSpout. Click again to deactivate this ability." Height: 20 AirSuction: Enabled: true Description: "To use, simply left-click in a direction. A gust of wind will originate as far as it can in that direction and flow towards you, sucking anything in its path harmlessly with it. Skilled benders can use this technique to pull items from precarious locations. Additionally, tapping sneak will change the origin of your next AirSuction to your targeted location." Speed: 25 Range: 20 Radius: 2 Push: 3.5 AirSwipe: Enabled: true Description: "To use, simply left-click in a direction. An arc of air will flow from you towards that direction, cutting and pushing back anything in its path. Its damage is minimal, but it still sends the message. This ability will extinguish fires, cool lava, and cut things like grass, mushrooms, and flowers. Additionally, you can charge it by holding sneak. Charging before attacking will increase damage and knockback, up to a maximum." Damage: 2 Range: 16 Radius: 2 Push: 1 Arc: 20 Speed: 25 Cooldown: 1500 ChargeFactor: 3 Tornado: Enabled: true Description: "To use, simply sneak (default: shift). This will create a swirling vortex at the targeted location. Any creature or object caught in the vortex will be launched up and out in some random direction. If another player gets caught in the vortex, the launching effect is minimal. Tornado can also be used to transport the user. If the user gets caught in his/her own tornado, his/her movements are much more manageable. Provided the user doesn't fall out of the vortex, it will take him to a maximum height and move him in the general direction he/she is looking. Skilled airbenders can scale anything with this ability." Radius: 10 Height: 25 Range: 25 MobPushFactor: 1 PlayerPushFactor: 1 Water: Passive: SwimSpeedFactor: 0.7 Bloodbending: Enabled: true Description: "This ability was made illegal for a reason. With this ability selected, sneak while targeting something and you will bloodbend that target. Bloodbent targets cannot move, bend, or attack. You are free to control their actions by looking elsewhere - they will be forced to move in that direction. Additionally, clicking while bloodbending will launch that target off in the direction you're looking. People who are capable of bloodbending are immune to technique, and you are immune to theirs." CanOnlyBeUsedAtNight: false ThrowFactor: 2 Range: 10 HealingWaters: Enabled: true Description: "To use, the bender must be at least partially submerged in water. If the user is not sneaking, this ability will automatically begin working provided the user has it selected. If the user is sneaking, he/she is channeling the healing to their target in front of them. In order for this channel to be successful, the user and the target must be at least partially submerged in water." Radius: 5 Interval: 750 IceSpike: Enabled: true Description: "This ability has many functions. Clicking while targetting ice, or an entity over some ice, will raise a spike of ice up, damaging and slowing the target. Tapping sneak (default: shift) while selecting a water source will select that source that can be fired with a click. Firing this will launch a spike of ice at your target, dealing a bit of damage and slowing the target. If you sneak (shift) will not selecting a source, many ice spikes will erupt from around you, damaging and slowing those targets." Cooldown: 2000 Damage: 2 Range: 20 ThrowingMult: 0.7 Height: 6 OctopusForm: Enabled: true Description: "This ability allows the waterbender to manipulate a large quantity of water into a form resembling that of an octopus. To use, click to select a water source. Then, hold sneak to channel this ability. While channleing, the water will form itself around you and has a chance to block incoming attacks. Additionally, you can click while channeling to attack things near you, dealing damage and knocking the target back. Releasing shift at any time will dissipate the form." PhaseChange: Enabled: true Description: "To use, simply left-click. Any water you are looking at within range will instantly freeze over into solid ice. Provided you stay within range of the ice and do not unbind FreezeMelt, that ice will not thaw. If, however, you do either of those things the ice will instantly thaw. If you sneak (default: shift), anything around where you are looking at will instantly melt. Since this is a more favorable state for these things, they will never re-freeze unless they would otherwise by nature or some other bending ability. Additionally, if you tap sneak while targeting water with FreezeMelt, it will evaporate water around that block that is above sea level." Range: 20 Radius: 5 Plantbending: RegrowTime: 180000 Surge: Enabled: true Description: "This ability has two distinct features. If you sneak to select a source block, you can then click in a direction and a large wave will be launched in that direction. If you sneak again while the wave is en route, the wave will freeze the next target it hits. If, instead, you click to select a source block, you can hold sneak to form a wall of water at your cursor location. Click to shift between a water wall and an ice wall. Release sneak to dissipate it." Wave: Radius: 3 HorizontalPush: 1 VerticalPush: 0.2 Wall: Range: 5 Radius: 2 Torrent: Enabled: true Description: "Torrent is one of the strongest moves in a waterbender's arsenal. To use, first click a source block to select it; then hold shift to begin streaming the water around you. Water flowing around you this way will damage and knock back nearby enemies and projectiles. If you release shift during this, you will create a large wave that expands outwards from you, launching anything in its path back. Instead, if you click you release the water and channel it to flow towards your cursor. Anything caught in the blast will be tossed about violently and take damage. Finally, if you click again when the water is torrenting, it will freeze the area around it when it is obstructed." WaterBubble: Enabled: true Description: "To use, the bender must merely have the ability selected. All water around the user in a small bubble will vanish, replacing itself once the user either gets too far away or selects a different ability." Radius: 7 WaterManipulation: Enabled: true Description: "To use, place your cursor over a waterbendable object and tap sneak (default: shift). Smoke will appear where you've selected, indicating the origin of your ability. After you have selected an origin, simply left-click in any direction and you will see your water spout off in that direction, slicing any creature in its path. If you look towards a creature when you use this ability, it will target that creature. A collision from Water Manipulation both knocks the target back and deals some damage. Alternatively, if you have the source selected and tap shift again, you will be able to control the water more directly." Damage: 3.0 Range: 20 Speed: 35 Push: .3 WaterSpout: Enabled: true Description: "To use this ability, click while over or in water. You will spout water up from beneath you to experience controlled levitation. This ability is a toggle, so you can activate it then use other abilities and it will remain on. If you try to spout over an area with no water, snow, or ice, the spout will dissipate and you will fall. Click again with this ability selected to deactivate it." Height: 20 Earth: Passive: Duration: 2500 Catapult: Enabled: true Description: "To use, left-click while looking in the direction you want to be launched. A pillar of earth will jut up from under you and launch you in that direction - if and only if there is enough earth behind where you're looking to launch you. Skillful use of this ability takes much time and work, and it does result in the death of certain gung-ho earthbenders. if you plan to use this ability, be sure you've read about your passive ability you innately have as an earthbender." Length: 7 Speed: 12 Push: 5 Collapse: Enabled: true Description: "To use, simply left-click an earthbendable block. That block and the earthbendable blocks above it will be shoved back into the earth below, if they can. This ability does have the capacity to trap something inside of it, although it is incredibly difficult to do so. Additionally, press sneak with this ability to affect an area around your targeted location - all earth that can be moved downwards will be moved downwards. This ability is especially risky or deadly in caves, depending on the earthbender's goal and technique." Range: 20 Radius: 7 Speed: 8 EarthArmor: Enabled: true Description: "This ability encases the earthbender in temporary armor. To use, click on a block that is earthbendable. If there is another block under it that is earthbendable, the block will fly to you and grant you temporary armor and damage reduction. This ability has a long cooldown." Duration: 10000 Strength: 2 Cooldown: 17500 EarthBlast: Enabled: true Description: "To use, place your cursor over an earthbendable object and tap sneak (default: shift). The object will temporarily turn to stone, indicating that you have it focused as the source for your ability. After you have selected an origin (you no longer need to be sneaking), simply left-click in any direction and you will see your object launch off in that direction, smashing into any creature in its path. If you look towards a creature when you use this ability, it will target that creature. A collision from Earth Blast both knocks the target back and deals some damage. You cannot have multiple of these abilities flying at the same time." CanHitSelf: false PrepareRange: 7 Range: 20 Speed: 35 Revert: true Damage: 4 Push: 0.3 EarthGrab: Enabled: true Description: "To use, simply left-click while targeting a creature within range. This ability will erect a circle of earth to trap the creature in." Range: 15 EarthTunnel: Enabled: true Description: "Earth Tunnel is a completely utility ability for earthbenders. To use, simply sneak (default: shift) in the direction you want to tunnel. You will slowly begin tunneling in the direction you're facing for as long as you sneak or if the tunnel has been dug long enough. This ability will be interrupted if it hits a block that cannot be earthbent." MaxRadius: 1 Range: 10 Radius: 0.25 Revert: true Interval: 30 Extraction: Enabled: true Description: "This ability allows metalbenders to extract the minerals from ore blocks. To use, simply tap sneak while looking at an ore block with metal in it (iron, gold, etc) and the ore will be extracted and drop in front of you. This ability has a small chance of doubling or tripling the loot. This ability has a short cooldown." Cooldown: 10000 TripleLootChance: 15 DoubleLootChance: 40 RaiseEarth: Enabled: true Description: "To use, simply left-click on an earthbendable block. A column of earth will shoot upwards from that location. Anything in the way of the column will be brought up with it, leaving talented benders the ability to trap brainless entities up there. Additionally, simply sneak (default shift) looking at an earthbendable block. A wall of earth will shoot upwards from that location. Anything in the way of the wall will be brought up with it." Column: Height: 6 Wall: Range: 15 Height: 6 Width: 6 Shockwave: Enabled: true Description: "This is one of the most powerful moves in the earthbender's arsenal. To use, you must first charge it by holding sneak (default: shift). Once charged, you can release sneak to create an enormous shockwave of earth, disturbing all earth around you and expanding radially outwards. Anything caught in the shockwave will be blasted back and dealt damage. If you instead click while charged, the disruption is focused in a cone in front of you. Lastly, if you fall from a great enough height with this ability selected, you will automatically create a shockwave." Tremorsense: Enabled: true Description: "This is a pure utility ability for earthbenders. If you are in an area of low-light and are standing on top of an earthbendable block, this ability will automatically turn that block into glowstone, visible *only by you*. If you lose contact with a bendable block, the light will go out as you have lost contact with the earth and cannot 'see' until you can touch earth again. Additionally, if you click with this ability selected, smoke will appear above nearby earth with pockets of air beneath them." MaxDepth: 10 Radius: 5 LightThreshold: 7 Cooldown: 1000 Fire: Blaze: Enabled: true Description: "To use, simply click in any direction. An arc of fire will flow from your location, igniting anything in its path. Additionally, tap sneak to engulf the area around you in roaring flames." ArcOfFire: Arc: 20 Range: 9 RingOfFire: Range: 7 FireBlast: Enabled: true Description: "FireBlast is the most fundamental technique of a firebender. To use, simply left-click in a direction. A blast of fire will be created at your fingertips. If this blast contacts an enemy, it will dissipate and engulf them in flames, doing additional damage and knocking them back slightly. If the blast hits terrain, it will ignite the nearby area. Additionally, if you hold sneak, you will charge up the fireblast. If you release it when it's charged, it will instead launch a powerful fireball that explodes on contact." Speed: 15 Range: 15 Radius: 2 Push: 0.3 Damage: 2 Cooldown: 1500 Dissipate: false FireBurst: Enabled: true Description: "FireBurst is a very powerful firebending ability. To use, press and hold sneak to charge your burst. Once charged, you can either release sneak to launch a cone-shaped burst of flames in front of you, or click to release the burst in a sphere around you." FireJet: Enabled: true Description: "This ability is used for a limited burst of flight for firebenders. Clicking with this ability selected will launch you in the direction you're looking, granting you controlled flight for a short time. This ability can be used mid-air to prevent falling to your death, but on the ground it can only be used if standing on a block that's ignitable (e.g. not snow or water)." Speed: 0.7 Duration: 1500 Cooldown: 6000 IsAvatarStateToggle: true FireShield: Enabled: true Description: "FireShield is a basic defensive ability. Clicking with this ability selected will create a small disc of fire in front of you, which will block most attacks and bending. Alternatively, pressing and holding sneak creates a very small shield of fire, blocking most attacks. Creatures that contact this fire are ignited." HeatControl: Enabled: true Description: "While this ability is selected, the firebender becomes impervious to fire damage and cannot be ignited. If the user left-clicks with this ability, the targeted area will be extinguished, although it will leave any creature burning engulfed in flames. This ability can also cool lava. If this ability is used while targeting ice or snow, it will instead melt blocks in that area. Finally, sneaking with this ability will cook any food in your hand." Extinguish: Range: 20 Radius: 7 Melt: Range: 15 Radius: 5 Illumination: Enabled: true Description: "This ability gives firebenders a means of illuminating the area. It is a toggle - clicking will create a torch that follows you around. The torch will only appear on objects that are ignitable and can hold a torch (e.g. not leaves or ice). If you get too far away from the torch, it will disappear, but will reappear when you get on another ignitable block. Clicking again dismisses this torch." Range: 5 Lightning: Enabled: true Description: "Hold sneak while selecting this ability to charge up a lightning strike. once charged, release sneak to discharge the lightning to the targeted location." Distance: 15 Warmup: 3500 MissChance: 10 WallOfFire: Enabled: true Description: "To use this ability, click at a location. A wall of fire will appear at this location, igniting enemies caught in it and blocking projectiles." Range: 4 Height: 4 Width: 4 Duration: 5000 Damage: 2 Cooldown: 500 Interval: 7500 Chi: Passive: FallReductionFactor: 0.5 Speed: 1 Jump: 2 BlockChi: Duration: 2500 DodgeChance: 25 HighJump: Enabled: true Description: "To use this ability, simply click. You will jump quite high. This ability has a short cooldown." Cooldown: 10000 Height: 1 Paralyze: Enabled: true Description: "Paralyzes the target, making them unable to do anything for a short period of time. This ability has a long cooldown." Cooldown: 15000 Duration: 2000 RapidPunch: Enabled: true Description: "This ability allows the chiblocker to punch rapidly in a short period. To use, simply punch. This has a short cooldown." Damage: 1 Distance: 4 Cooldown: 15000 Punches: 4 Smokescreen: Enabled: true Description: "Smokescren, if used correctly, can serve as a defensive and offensive ability for Chiblockers. To use, simply left click and you will toss out a Smoke Bomb. When the bomb hits the ground, it will explode and give all players within a small radius of the explosion temporary blindness, allowing you to either get away, or move in for the kill. This ability has a long cooldown." Cooldown: 50000 Radius: 4 Duration: 15 Storage: engine: sqlite MySQL: host: localhost port: 3306 pass: '' db: minecraft user: root debug: false