Fixes AirBurst deathmessage
Fixes IceSpike deathmessage
Fixes Bloodbending deathmessage
Fixes AirScooter randomly ending
Fixes AirScooter taking players meant to fly out of fly mode
Fixes ShockWave/AirBurst cooldown not influencing fall induced
ShockWaves/AirBursts
Fixes WaterSpout sometimes not working
Adds "bending.command.preset.bind.assign" node which allows players to
assign their presets onto other players, default: op
Adds /b p b [preset] <player> capabilities for player presets
Adds "CanBendFromSpout" config option for Water, determines whether
players can use water from their spout to bend, default: false
Adds new /b copy [player] <player> command, allows you to copy the binds
of [player] onto yourself or <player>
Adds "bending.command.copy" node to use base command, default: true
Adds "bending.command.copy.assign" node to assign players binds to other
players, default: op
Fixes presets being cleared if you attempt to bind them with no elements
Fixes EarthSmash cooldown, now only effects shooting new earthsmashes
and raising new earthsmashes, not grabbing/redirecting
Adds ./b p b [external] <player> command to assign external presets to
yourself or another player
Adds presets.yml, used to define external presets
Adds "bending.command.preset.bind.external" node to determine whether
players can bind external presets to themselves, default: op
Adds "bending.command.preset.bind.external.other" node to determine
whether players can bind external presets to others, default: op
Adds loadExternalPresets() method to register all external presets
Adds bindExternalPresets(player, name) method to bind an external preset
Adds GrabRange config option to EarthSmash, used to determine how close
you must be to grab a smash
Adds SelectRange config option to EarthSmash, used to determine how
close you must select to create a smash
Fixes EarthSmash damage when blocks are broken
Fixes UpdateChecker for new website setup
- Fixed AirShield not blocking earth and water abilities.
- Fixed AirSwipe stopping when it hit a non living entity
- Fixed AutoTab not allowing player names with who command
- Fixed Permaremove command permissions
- Fixed Enflamed instances being managed
- Fixed FireStream dissipation being managed
- Fixed HorizontalVelocity:
- Entity not being removed from instances when landing and not hitting
wall
- Still adding entities to instances when disabled
- Fixed toggle element command working for everyone, see below:
- Added bending.admin.toggle permission, used for toggling elements of
another player (need to add other player bending toggling but Chris
rushed me)
- Changed getBendingPlayer to be more exact with uuids
- Fixes MetalClips errors:
- Only being able to metalclip one entity, even when hitting other
entities
- MetalClips stops working after killing targeted entity
- Removes unused imports and suppresswarnings
- Adds MetalClips throwing config option and permission. Used when the
player is controlling an entity and clicks. (Recommended: Delete the
MetalClips description line in the config, then reload server)
Adds RemoveAroundPoint method for AirBlast and AirSuction.
Fixs what AirShield should be blocking.
Adds the ability for AirShield to put out all fire within it.
Reworks the amount of particles displayed by LavaFlow
Adds particles on LavaFlow shift charge
Reworks how combustion looks (more beamy, less bloby)
Fixs distance check so it can actually hit stuff
Reworks how FireBlast looks (more beamy, less bloby)
Reworks how charged FireBlast looks (little less bloby)
Fixs what FireShield should be blocking.
Adds Quarts Ore as an earthbendable block.
Adds the ability for FireShield to put out all fire within it.
Adds WallDamageCap config option (default at 4 dmg)
Enables full WaterArms by default.
Enables BloodBending on full moon by default.
Rebalances various config options (look for specifics)
New sandbending move: SandSpout
Requires the user to have the sandbending subelement.
SandSpoutis slower and lower then AirSpout and WaterSpout by default.
Requires the player to be above sand/sandstone to use (like how
waterspout relies on a water source)
Any players caught in the spout will be dealt small amounts of damage
over time and will be blinded from standing in the whirlwind of sand.
Config options:
Height - Max height the spout can achieve.
BlindnessTime - How long a player will be blinded for standing in a
spout. (in seconds)
Spout Damage - How much damage the spout does over time for standing in
it.
Slight Iceblast rework
Added default cooldown of 1.5 seconds.
Iceblast is now much less laggy and looks/acts nicer.
Added an on collision sound and effect.
You can now require specific permissions for elements. i.e.
bending.command.choose.fire and bending.command.add.fire (Currently only
added to choose and add)
Please note: They wont be able to choose fire without the permission
node bending.command.choose and bending.command.add respectively. All
new permissions default true, but again, they will not be able to add
elements without the basic command to do so in the first place.