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Author SHA1 Message Date
Christopher Martin c12e0daebb
1.8.9 (#1038)
For Spigot 1.14.4+

## General Gameplay
### Additions
- Added default Suffocate cooldown: 6.5 seconds
- Added kinetic damage tracker to AirSweep
- Added self and others push strength options for AirSuction
- Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels
- Added config to ignore ores completely for EarthTunnel (good for mining)
- Added AllowSnow config option for IceBlast
- Added AvatarStateCooldown config options for IceBlast and IceBullet
- Added config option for ice trapping abilities to not place blocks in players head or feet
### Fixes
- Fixed preset command not allowing page numbers higher than 1
- Fixed Catapult and MetalClips not respecting /b invincible
- Fixed Charged FireBlast radius and cooldown
- Fixed Suffocate being usable through walls
- Fixed FireBlast ignoring particle radius options
- Fixed FireBurst fragmenting (not looking like a single burst)
- Fixed AirSweep knockback to be more consistent (lessened friction)
- Fixed AirBlast knockback using wrong push options
- Fixed EarthSmash using nonexistent AvatarState options
- Fixed error when switching worlds with PhaseChange active
- Fixed server crash when hitting falling blocks with high-velocity abilities
- Fixed server crash when using EarthGrab over the void
- Fixed EarthTunnel not using configurable revert time
- Fixed EarthPillars persisting when no entities were around
### Changes
- Improved pathing for EarthBlast; works more consistently and can be used from ceilings
- Improved aiming for EarthBlast and IceBlast
- Changed AirSwipe and AirSweep to originate from the player’s main hand
- Changed AirBlast knockback calculations; made the push options affect knockback more directly
- Changed EarthTunnel to use tempblocks properly
- Moved core combo instructions to config
### Removals
- Removed being able to use Lightning while using FireJet
- Removed jukeboxes being tempblocks
- Removed bending.command.import permission from plugin.yml

## API
### Additions
- Added GeneralMethods#getMainHandLocation(Player)
- Added GeneralMethods#getClosestEntity(Location, double)
- Added GeneralMethods#getClosestLivingEntity(Location, double)
- Added "large" abilities collision with each other
- Added specific timings for hot spots in the code that should help server owners diagnose lag from PK
  + player move event
  + physics event
  + bending manager
- Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin.
- Added check for concrete powder in move earth
- Added PlaceholderAPI support (hopefully more to come)
  + %projectkorra_slot<1-9>% ability on slot <1-9>
  + %projectkorra_element% element of the player
  + %projectkorra_elementcolor% color of the player’s element
  + %projectkorra_elements% elements the player has
- Added "bending" WorldGuard flag. 
  + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set
### Fixes
- Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled
### Changes
- Changed CoreAbility#getAbility(..) Javadocs to state when it returns null
- Formatted codebase
- Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized
- Optimizations to water and air spout to not continually set flying
- Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords
- Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async
- Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement
- Optimized physics event to check for air prior to checking for tempblocks
- Optimized tempblock set/revert to not apply physics for blocks that don't emit light
- Optimize isWater to check for actual water blocks first
- Optimize PhaseChange list check, hot spot due to being called in physics event
### Removals
- Removed BindChangeEvent; never called or used
- Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-09 23:03:28 -08:00
Christopher Martin 9ae9c07c7e
1.8.7 (#972)
## Additions
* Added Statistics API
* Added cooldown database
* Added database cooldown to `AvatarState`
* Added code to try a reconnect if the database connection is lost
* Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener`
* Added `FireManipulation` and Combo permissions to `plugin.yml`
* Added an isBender method to `BendingPlayer`
* Added a getter for the player object stored in `BendingPlayer`
* Added `OFFHAND_TRIGGER` to `ClickType`
* Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config
* Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)`
* Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall
* Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility`
* Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method
* Added overriding capabilities to `CollisionManager`
* Added `TempArmorStand` utility class
* Added new `EarthGrab`
* Added new Earth combo, `EarthPillars`.
* Added new `Flight` `MultiAbility`
* Added a "Sticky" feature to `TremorSense`
* Added “/b stats” command to display player statistics
* Added `TimeUtil` to convert millisecond times into human readable increments
* Added Dynamic Sourcing config option for Earth and Water
* Added enable/disable option to `FireManipulation`
* Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm`
* Added `IceBlast` and `IceSpike` blast to collisions
* Added mechanics to `AirSuction` to close doors
* Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown”
* Added IRON_TRAPDOOR to `FerroControl` functionality
* Added new config option that can prevent the Updater from connecting to the website when disabled in the config
* Added more options to `AirSwipe` in `AvatarState` config portion

## Fixes
* Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java`
* Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java`
* Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java`
* Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java`
* Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage
* Fixed `Paralyze` going indefinitely when it has a cooldown of 0
* Fixed damaging chi abilities not working in `WarriorStance`
* Fixed `WarriorStance` NPE
* Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active
* Fixed paralyzing abilities canceling the sneak event if the player was sneaking
* Fixed `Passives` not being removed when a player has their bending changed
* Fixed `Passives` being activated in Spectator mode
* Fixed `DensityShift` softening your landing while you are an Airbender
* Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility`
* Fixed `MultiAbility` instances not being removed when a player has their bending changed
* Fixed player binds not being filtered properly if they are using a `MultiAbility`
* Fixed `FireWheel` going over air
* Fixed `AvatarState` sound causing the ability to not work
* Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm`
* Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities
* Fixed `PhaseChange` not working on blocks placed over already melted blocks
* Fixed `IceBlast` going on cooldown after sneaking after selecting a block
* Fixed `Surge` making `TempBlocks` revert
* Fixed `WaterArms` grapple ability not working
* Fixed `WaterArms` making `TempBlocks` revert
* Fixed `WaterArmsSpear` checking if a block is placeable after placing the block
* Fixed aiming bugs with `WaterArmsSpear`
* Fixed `LavaFlow` causing drop duplications when cooled by another move
* Fixed `EarthArmor` making people invincible
* Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks
* Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region
* Fixed `EarthSmash` values being incorrect
* Fixed being able to remove the `EarthArmor` armor items from their slots
* Fixed `EarthTunnel` not being able to be used on fallen blocks
* Fixed `FireManipulation` being able to go through blocks
* Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity
* Fixed `HeatControl` solidify not working on Minecraft version 1.9
* Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket
* Fixed `FireCombos` not working with `AvatarState`
* Fixed `FireWheel` not going down inclines
* Fixed `FireWheel` insane wall climbing
* Fixed `FireShield` duration
* Fixed `FireWheel` not always damaging due to an invalid entity selection range
* Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors
* FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips`
* Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK
* Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#`
* Fixed NPE in `WhoCommand` when performing offline lookups
* Fixed various bad `Map#contains()` checks throughout the plugin
* Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number.
* Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case
* Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets
* Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld
* Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls
* Fixed known fly glitches
* Fixed ability redirection breaking bottlebending for that player until server restart


## Misc. Changes
* Changed instructions in “/bending help <ability>” to `ChatColor.WHITE`
* Changed “/bending help earth” message to match others
* Improved check for exhaustion in move event
* Changed `CoreAbility#getDescription()` to pull combos from the lang config as well
* Renamed `Hydrosink.java` to `HydroSink.java`
* Reduced combo cleanup delay to one minute
* Improved `IceSpike` blast animation
* Improved code in `ProjectKorra.java`
* Improved `FireShield` animation
* Changed passive classes to be more functional than previously
* Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element`
* Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor
* Improved `CoreAbility#progressAll()`
* Improved `AirAgility` and `ChiAgility`
* Changed death messages that say “experienced kinetic damage” to  “experienced a fatal collision”
* Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it
* Changed `FireShield` to permit `FireBlastCharged` to pass through it
* Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities
* Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves.
* Removed all active abilities for a given player when they quit the server
* Changed old `EarthGrab` to `EarthDome` combo
* Changed `AirSwipe` to cool lava temporarily instead of permanently
* Changed “/pk” to return the “/pk help” pages
* Changed `InvincibleCommand` to use `i` as an alias. “/pk i”
* Changed `Preset` bind command to use branding
* Changed `Preset` list command to use pages
* Changed bending preview to persist while on an ability slot
* Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks
* Changed `LavaFlow` click to only produce particles on blocks it has affected
* Updated the `Updater` URL
* Updated “/pk help <element>” to support Avatar as an argument
* Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>”
* Changed `FireWheel` default range in `AvatarState` config portion
* Changed `AirStream` default hold duration in `AvatarState` config portion
* Changed `WaterArms` to not go through tempblocks
* Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed
* Increased the default number of creatable presets to 5
* Disabled FireManipulation by default

## Removals
* Removed `ImportCommand`
* Removed `AirSwipes` capability to break blocks
* Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list
* Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files.
* Removed redundant checks in `PKListener`
* Removed redundant Earthbendable checks in `Extraction`
* Removed redundant checks in `BendingPlayer`
* Removed unnecessary code from `GeneralMethods#getTargetedEntity()`
* Removed unnecessary SuppressWarnings for deprecation in various classes
* Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-06 22:46:09 -07:00