New sandbending move: SandSpout
Requires the user to have the sandbending subelement.
SandSpoutis slower and lower then AirSpout and WaterSpout by default.
Requires the player to be above sand/sandstone to use (like how
waterspout relies on a water source)
Any players caught in the spout will be dealt small amounts of damage
over time and will be blinded from standing in the whirlwind of sand.
Config options:
Height - Max height the spout can achieve.
BlindnessTime - How long a player will be blinded for standing in a
spout. (in seconds)
Spout Damage - How much damage the spout does over time for standing in
it.
Slight Iceblast rework
Added default cooldown of 1.5 seconds.
Iceblast is now much less laggy and looks/acts nicer.
Added an on collision sound and effect.
You can now require specific permissions for elements. i.e.
bending.command.choose.fire and bending.command.add.fire (Currently only
added to choose and add)
Please note: They wont be able to choose fire without the permission
node bending.command.choose and bending.command.add respectively. All
new permissions default true, but again, they will not be able to add
elements without the basic command to do so in the first place.
Added configuration entries for ChiCombo.
Added Help Message for ChiCombo.
Implemented configuration variables in SwiftKick & QuickStrike.
Added new abilities into plugin.yml.
Made jumping mandatory for SwiftKick.
- Merged the Flight addon into the Core
- Added the hovering toggle for Flight by clicking while flying
- Made Flight an admin-only ability like Bloodbending