• Fixes WaterSpout not working over packed ice
• Fixes WaterWave exception when teleporting across worlds
• Fixes compile warnings (they were annoying me!)
Removes reloadVariable() from all constructors
Fixes Surge perm ice and water
Removes Water Passive (extremely inefficient)
Alters playIceBendingSound() to make PhaseChange more bearable
Fixes NPE's in Flight
Fixes NPE in DisplayCommand
Light overall cleanup (Unused imports/dead code)
Fixes memory leak in ComboManager
Fixes AddCommand not showing sender chi message.
Fixes DeathMessages not showing messages for WaterArms.
Fixes FireCombos DeathMessage colors not working.
Fix DeathMessages not showing actual messages
Changed FireComboStream to require an ability name
Added support for more combo death messages
Fix IceBullet death message
Adds RemoveAroundPoint method for AirBlast and AirSuction.
Fixs what AirShield should be blocking.
Adds the ability for AirShield to put out all fire within it.
Reworks the amount of particles displayed by LavaFlow
Adds particles on LavaFlow shift charge
Reworks how combustion looks (more beamy, less bloby)
Fixs distance check so it can actually hit stuff
Reworks how FireBlast looks (more beamy, less bloby)
Reworks how charged FireBlast looks (little less bloby)
Fixs what FireShield should be blocking.
Adds Quarts Ore as an earthbendable block.
Adds the ability for FireShield to put out all fire within it.
Adds WallDamageCap config option (default at 4 dmg)
Enables full WaterArms by default.
Enables BloodBending on full moon by default.
Rebalances various config options (look for specifics)
Fire has a new temporary block system that reverts back after the fire
either dissipates or is destroyed.
• New Config Setting: Properties.Fire.FireGriefing
• Fire will no longer replace blocks with this setting on, but instead
reverts as soon as the fire dissipates or is destroyed
• Defaults to false
• New Config Setting: Properties.Fire.RevertTicks
• Fire will automatically revert after so many ticks. This only applies
if FireGriefing is false, however.
• Fixed fire destroying blocks for good this time