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8 commits
Author | SHA1 | Message | Date | |
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Josh | e757cea57a |
improvements/updates/fixes (#987)
## Additions * use spigot method for entities around point, should be more optimized * optimizations to water and air spout to not continually set flying * optimization 1 for revertchecker: do not use block.getChunk as this will load the chunk on the server and instead use hashmap of coords * optimization 2 for revertcheck: use paperlib to allow servers running paper to load the chunk for a revert block async * optimize tempblock revert to load chunk async before updating state * create local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. Put a comment in the pom for how to add new dependencies * add specific timings for hot spots in the code: player move event, physics event, and bending manager. Should help server owners diagnose lag from PK * optimize move event to ignore head movements without directional movement * optimize physics event to check for air prior to checking for tempblocks * optimize tempblock set/revert to not apply physics for blocks that dont emit light * check for concrete powder in move earth * optimize isWater to hit actual water blocks first * optimize PhaseChange list check, hot spot due to being called in physics event * add "large" abilities collision with each other * remove HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities * add config to ignore ores completely for EarthTunnel (good for mining) * add config option for multiple blocks to be changed per earthtunnel run, allowing for much faster earth tunnels * add config option to allow snow to be used for ice blast * add config options for avatar state cooldowns for IceBlast and IceBullet * add config option for ice trap type moves to not place blocks in players head or feet * add PlaceholderAPI support for %projectkorra_slot<1-9>% %projectkorra_element% %projectkorra_elementcolor% %projectkorra_elements% * add "bending" WorldGuard flag. Used for allowing or denying bending in worldguard regions. Will fallback to the old method of the build flag if the custom flag fails to register or isn't set ## Fixes * wrong plugin version * remove unnecessary code from avatar state causing cooldown removal * fix error in EarthGrab remove * fix error with TempArmor remove if some armor was null * fix NPE and CME in WaterArms * fix sound error in AirSuction * fix NPE in player chat * fix error when damaging item frame * fix NPE in FireManipulation getting locations * fix NPE in WaterSpout getting locations * fix NPE in HeatControl * prevent placing blocks in earth tunnel air, and fix error with placing blocks in tempblocks * fix AirSweep affecting toggled invincible * fix illumination torch replacing fences allowing players to pass through them * fix AirShield vector * fix AirSwipe not being removed * fix AirSuction not checking worlds * remove firestream tasks on JetBlast/JetBlaze removal * division by 0 fix for tornado (entity location and origin location being equal) * NaN vector fix for airstream (location and destination being equal) * use actual list of undead for isUndead from the wiki * fix BloodBending affecting armor stands * fix AirSweep vector * fix IceBullet combo to function better * fix isMeltable to use ElementalAbility functions * fix Paralyze trying to paralyze non-living entities ## Removals * remove plotsquared support, and bentobox leftovers * remove unnecessary flight handlers |
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Christopher Martin |
9ae9c07c7e
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1.8.7 (#972)
## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)` |
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Christopher Martin | 102112ffdd |
1.8.6 (#825)
## Fixes * Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing. * Fixed Combos not loading properly on certain servers. * Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues. * Fixed `RapidPunch` damage. * Fixed incorrect summation of chiblocking chance. * Fixed possible issue in PKListener#onPlayerInteraction() * Fixed `Earth.LavaSound`. * Fixed Chi attempting to chiblock targets with any move. * Fixed hitting an entity with `TempArmor` not ignoring armor. * Fixed `Immobilize` config path. ## Additions * Added "Contributing" section to the `README` to help guide active community members. * Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. * Added many new blocks to our ability block interaction. * Added check to combo collisions to discard dead entities. * Added functionality to allow chiblocking abilities to affect all entities. * Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`. * Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`) * Added sound and `ActionBar` message for being Chiblocked. * Added interval config option to `RapidPunch`. (time between each punch) ## API Changes * Updated to `Spigot 1.12.1`. * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`. * Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`. * Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`. * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`. * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`. * Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated. * Removed `Java 7` Travi-CI JDK check. * Updated `pom.xml` to build in `Java 8`. * Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement. |
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Christopher Martin | 0ab240cd93 |
1.8.5 (#813)
## Fixes * Fixed odd interactions between `Bloodbending` and `AvatarState`. * You can no longer be bloodbent while in `AvatarState` and going into the `AvatarState` while being bloodbent will break you free. * Fixed various errors in `Bloodbending`. * Fixed `SubElements` being saved incorrectly in the database. * Fixed a few cases where `Surge` would cause flooding. * Fixed various NoCheatPlus exemptions in our `DamageHandler`. (Thanks, RoboMWM) * Fixed ProjectKorra fire tick damage overriding other plugins fire tick damage. * Fixed `FireSpin` working underwater. * Fixed `EarthArmor` not properly obeying its cooldown. * Fixed `Combo Abilities` being displayed in `/pk display <Element>`. * Fixed `Extraction` cooldown being applied when the ability couldn't start. * Fixed `EarthTunnel` cooldown being applied when the ability couldn't start. * Fixed `IceSpike` field functionality not activating on `PhaseChange` blocks. * Fixed `FireWheel` hit location if used while looking down. * Fixed `Lightning` paralyze functionality. * Fixed `DensityShift` causing fall damage if used on other `DensityShift` blocks. * Fixed `Flight` cooldown being applied when the ability couldn't start. * Fixed `Flight` deactivating if used while on the ground. * Fixed `RapidPunch` cooldown being applied when the ability couldn't start. * Fixed `WaterArms` not returning water sources to bottles. * Fixed `WaterArms` not grabbing sources correctly. * Fixed `CollisionManager` attempting to detect collisions between abilities in different worlds. (Thanks, plushmonkey) * Fixed `CollisionManager` not resetting when a new manager is created. * Fixed `JetBlaze` and `JetBlast` not overriding `FireJet` duration. * Fixed `PhaseChange` not being able to melt snow blocks. * Fixed `FastSwim` being able to be used on a `Catapult` slot. * Fixed `FireManipulation` cooldown. * Fixed `Collapse` and `RaiseEarth`not working in `AvatarState`. * Fixed Waterbending causing concrete powder to harden. * Fixed `MetalClips` magnetize not pulling iron ingots if players had them in their hand. * Fixed `MetalClips` not disabling passives such as `FastSwim` on its targets. * Fixed `MetalClips` armor absorbing damage. * Fixed `MetalClips` magnetize not pulling if the launching portion of the move is on cooldown. * Fixed `MetalClips` not dropping iron ingots once a held target is killed. * Fixed `MetalClips` duplicating iron ingots by repeatedly hitting and pulling entities. * Fixed `MetalClips` duplicating iron ingots by hitting blocks. * Fixed addon Passive abilities not registering. * Fixed `/pk help <Element>` displaying incorrect/old links. * Fixed `/pk help <Element/Combo>` being case sensitive. * Fixed `/pk help` not allowing players to auto tab all non-hidden abilities. * Fixed `IllegalArgumentException` being thrown if server owners put an incorrect `ChatColor` for the `Chat.Branding.Color` value in `language.yml`. * Fixed `EarthArmor` allowing players to use `FastSwim` while the armor is activated. * Fixed incorrect cancellation of `BlockBreakEvent` when players bending is toggled off. * Fixed multiple instances of the same `CoreAbility` being present in auto tabbing due to certain move functionalities being split up between files. * Fixed Passive abilities and Combo abilities showing up in `/pk bind <Ability>` auto tabbing. * Fixed `WaterWave` and `WaterSpout` cohesive movement. * Fixed `DamageHandler` applying `DamageModifier.ARMOR` where it is not applicable. * Fixed `/pk check` command URL. * Fixed Passive abilities breaking when choosing an element while bending is toggled. * Fixed `WaterBubble` removing blocks placed by players while the ability is active. * Fixed potential infinite loop in `EarthGrab`. * Fixed `AirScooter` not disabling when a player would sneak. ## Additions * Added cooldown capability to `AirShield`, `AirSpout`, `Tornado`, `FastSwim`, `WaterBubble`, `EarthTunnel`, `AcrobaticStance`, and `WarriorStance`. * Added the clickable ProjectKorra branding message to the `/pk help` and `/pk who` commands. * Added `radius` config option to `EarthGrab`. * Added AvatarState configuration options for `IceSpike`, `IceBlast`, `Torrent`, `OctopusForm`, `WallOfFire`, `WaterSpout`, and all stock Combos. * Added aesthetic donation perk servers can give to their players in the `/pk who <Player>` command via the `bending.donor` permission. * Added config option for the lightning bending sound and lava bending sound. * Added `Pitch` and `Volume` config options for all configurable sounds. * Added identifiers on Addon Abilities in `/pk help <Ability>` and `/pk display`. ## General Changes * Reduced default config values of `AvatarState` ability modifiers. * Changed the way abilities display in `/pk help <Ability>` * Abilities now display whether they are Addons or not. * Abilities now display whether they are Combos or Passives. * Addon Abilities display their author and version. * Improved `AirScooter` behavior. It isn't perfect yet, but it is better. * Changed `EarthArmor` so it now breaks when a player teleports. * Changed cobblestone and obsidian created by `AirBlast` to `TempBlocks`. * Changed `/pk add Avatar` to add all four main elements. ## API Changes * Added `RevertTask` which runs whenever `TempBlock#revertBlock()` is called. * Moved `BendingPlayer` creation to a separate thread. * Changed initial `BendingPlayer` database storage to insert default values. * Improved `CollisionManager` performance by removing unnecessary detections. * Put logic in place to remove ability instances causing exceptions without breaking all other running abilities. (Thanks, PhanaticD) * Changed `PassiveManager` storage so Passive abilities are be stored by name/class instead of by `Element`. * Removed `PassiveManager#getPassivesByElement()`. * Added `CoreAbility#unloadAbility(Class clazz)` to unload an ability from a server. * Added `CoreAbility#getAddonPlugins()` to get the names and paths of all currently loaded addon plugins. Returned format: `<plugin name>::<abilities path>` * Changed `/pk reload` to add support for addon plugin reloading. ## Removals * Removed the Minecraft version from the `/pk version` command. * Removed `SandSpout`. * Removed `SandRun` remnant from `EarthPassive`. * Removed `AirBlast` collisions with other basic moves. |
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Alexander Meech | 13050a81cd |
Update remote staff fetcher to translate... (#623)
* Update remote staff fetcher to translate... ...color codes, use proper link, and use multiline entry management * Implement maven shading for external libraries and set up remote staff fetcher to appropriately handle html pages * Use maven instead of ant with travis |
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kingbirdy | a8bf90f15a | Change travis-ci to compile with java 7 and 8 | ||
Jack Lin | 7bbf69e42e | Update travis config to new system, support Slack | ||
Jack Lin | 0f9dda07cc | Add Travis-CI integration |