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just thaw the wall, fixes creating water sources in protected regions
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@ -496,7 +496,7 @@ public class SurgeWall extends WaterAbility {
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private void returnWater() {
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if (this.location != null) {
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if (this.frozen) {
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this.location.getBlock().setType(Material.WATER);
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this.thaw();
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}
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new WaterReturn(this.player, this.location.getBlock());
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}
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