From ed131156ce70ae668239fc2c5f767120504455d8 Mon Sep 17 00:00:00 2001 From: StrangeOne101 Date: Wed, 25 Nov 2015 12:57:14 +1300 Subject: [PATCH] Fix Bloodbending in Non-Solid Blocks MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit • Fixes Bloodbending not moving mobs in non-solid blocks --- .../projectkorra/projectkorra/waterbending/Bloodbending.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/com/projectkorra/projectkorra/waterbending/Bloodbending.java b/src/com/projectkorra/projectkorra/waterbending/Bloodbending.java index 1ea67aea..928f183a 100644 --- a/src/com/projectkorra/projectkorra/waterbending/Bloodbending.java +++ b/src/com/projectkorra/projectkorra/waterbending/Bloodbending.java @@ -225,7 +225,7 @@ public class Bloodbending { targetentities.remove(entity); continue; } - Location location = GeneralMethods.getTargetedLocation(player, 6); + Location location = GeneralMethods.getTargetedLocation(player, 6, 0, 6, 8, 9, 10, 11, 27, 28, 30, 31, 32, 37, 38, 39, 40, 50, 51, 55, 59, 63, 64, 65, 66, 68, 69, 70, 71, 72, 75, 76, 77, 78, 83, 93, 94, 104, 105, 111, 115, 117, 132, 141, 142, 143, 147, 148, 149, 150, 157, 175, 176, 177, 183, 184, 185, 187, 193, 194, 195, 196, 197); double distance = location.distance(newlocation); double dx, dy, dz; dx = location.getX() - newlocation.getX();