Fix Spout movement and Multiability/Combo loading (#588)

* Fix Spout movement and Multiability/Combo loading

* Fix Spout movement

* Fix Spout movement
This commit is contained in:
Christopher Martin 2016-10-04 16:29:01 -07:00 committed by GitHub
parent aa2f4f51fa
commit df273dce6e
3 changed files with 47 additions and 44 deletions

View file

@ -300,8 +300,7 @@ public class PKListener implements Listener {
Block block = event.getBlock();
if (!WaterManipulation.canPhysicsChange(block) || !EarthPassive.canPhysicsChange(block)
|| Illumination.getBlocks().containsKey(block) || EarthAbility.getPreventPhysicsBlocks().contains(block)) {
if (!WaterManipulation.canPhysicsChange(block) || !EarthPassive.canPhysicsChange(block) || Illumination.getBlocks().containsKey(block) || EarthAbility.getPreventPhysicsBlocks().contains(block)) {
event.setCancelled(true);
}
@ -1089,22 +1088,22 @@ public class PKListener implements Listener {
return;
}
else if (CoreAbility.hasAbility(player, WaterSpout.class) || CoreAbility.hasAbility(player, AirSpout.class) || CoreAbility.hasAbility(player, SandSpout.class)) {
Vector vel = new Vector();
vel.setX(event.getTo().getX() - event.getFrom().getX());
vel.setY(event.getTo().getY() - event.getFrom().getY());
vel.setZ(event.getTo().getZ() - event.getFrom().getZ());
// You now know the old velocity. Set to match recommended velocity
double currspeed = vel.length();
double maxspeed = .15;
if (currspeed > maxspeed) {
// only if moving set a factor
vel = vel.normalize().multiply(maxspeed);
// apply the new velocity (MAY REQUIRE A SCHEDULED TASK
// INSTEAD!)
event.getPlayer().setVelocity(vel);
}
}
// else if (CoreAbility.hasAbility(player, WaterSpout.class) || CoreAbility.hasAbility(player, AirSpout.class) || CoreAbility.hasAbility(player, SandSpout.class)) {
// Vector vel = new Vector();
// vel.setX(event.getTo().getX() - event.getFrom().getX());
// vel.setY(event.getTo().getY() - event.getFrom().getY());
// vel.setZ(event.getTo().getZ() - event.getFrom().getZ());
// // You now know the old velocity. Set to match recommended velocity
// double currspeed = vel.length();
// double maxspeed = .15;
// if (currspeed > maxspeed) {
// // only if moving set a factor
// vel = vel.normalize().multiply(maxspeed);
// // apply the new velocity (MAY REQUIRE A SCHEDULED TASK
// // INSTEAD!)
// event.getPlayer().setVelocity(vel);
// }
// }
else if (Bloodbending.isBloodbent(player)) {
double distance1, distance2;

View file

@ -54,11 +54,11 @@ public class ProjectKorra extends JavaPlugin {
new ConfigManager();
new GeneralMethods(this);
CoreAbility.registerAbilities();
updater = new Updater(this, "http://projectkorra.com/forum/forums/dev-builds.16/index.rss");
new Commands(this);
new MultiAbilityManager();
new ComboManager();
CoreAbility.registerAbilities();
Preset.loadExternalPresets();

View file

@ -60,7 +60,7 @@ public class WaterSpout extends WaterAbility {
return;
}
Block topBlock = GeneralMethods.getTopBlock(player.getLocation(), (int)-getNightFactor(height), (int)-getNightFactor(height));
Block topBlock = GeneralMethods.getTopBlock(player.getLocation(), (int) -getNightFactor(height), (int) -getNightFactor(height));
if (topBlock == null) {
topBlock = player.getLocation().getBlock();
}
@ -97,6 +97,7 @@ public class WaterSpout extends WaterAbility {
double angle = (i * Math.PI / 180);
double x = 1 * Math.cos(angle + rotation);
double z = 1 * Math.sin(angle + rotation);
Location loc = location.clone().getBlock().getLocation().add(.5, .5, .5);
loc.add(x, height, z);
@ -121,11 +122,12 @@ public class WaterSpout extends WaterAbility {
blocks.clear();
player.setFallDistance(0);
player.setSprinting(false);
if ((new Random()).nextInt(4) == 0) {
if ((new Random()).nextInt(10) == 0) {
playWaterbendingSound(player.getLocation());
}
player.removePotionEffect(PotionEffectType.SPEED);
Location location = player.getLocation().clone().add(0, .2, 0);
Block block = location.clone().getBlock();
double height = spoutableWaterHeight(location);
@ -137,8 +139,8 @@ public class WaterSpout extends WaterAbility {
remove();
return;
}
for (int i = 1; i <= height; i++) {
block = location.clone().add(0, i, 0).getBlock();
if (!TempBlock.isTempBlock(block)) {
@ -203,6 +205,7 @@ public class WaterSpout extends WaterAbility {
Location location = block.getLocation();
Location playerLoc = player.getLocation();
location = new Location(location.getWorld(), playerLoc.getX(), location.getY(), playerLoc.getZ());
double dy = playerLoc.getY() - block.getY();
@ -238,6 +241,7 @@ public class WaterSpout extends WaterAbility {
Block blocki;
for (int i = 0; i < maxHeight; i++) {
blocki = location.clone().add(0, -i, 0).getBlock();
if (GeneralMethods.isRegionProtectedFromBuild(this, blocki.getLocation())) {
return -1;