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Fix EarthBlast and Suffocate, and clean up RaiseEarth (#1009)
## Additions * Adds logic for EarthBlast being used on ceilings * Adds default cooldown to Suffocate ## Changes * Fixes Suffocate being usable through walls * Improves logic for EarthBlast pathing in general ## Removals * `ALL_AFFECTED_BLOCKS` in RaiseEarth isn't actually used, removes it.
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5 changed files with 29 additions and 14 deletions
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@ -1187,8 +1187,8 @@ public class GeneralMethods {
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public static Entity getTargetedEntity(final Player player, final double range) {
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return getTargetedEntity(player, range, new ArrayList<Entity>());
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}
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public static Location getTargetedLocation(final Player player, final double range, final boolean ignoreTempBlocks, final Material... nonOpaque2) {
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public static Location getTargetedLocation(final Player player, final double range, final boolean ignoreTempBlocks, final boolean checkDiagonals, final Material... nonOpaque2) {
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final Location origin = player.getEyeLocation();
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final Vector direction = origin.getDirection();
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@ -1208,6 +1208,11 @@ public class GeneralMethods {
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for (double i = 0; i < range; i += 0.2) {
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location.add(vec);
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if (checkDiagonals && checkDiagonalWall(location, vec)) {
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location.subtract(vec);
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break;
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}
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final Block block = location.getBlock();
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@ -1224,12 +1229,16 @@ public class GeneralMethods {
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return location;
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}
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public static Location getTargetedLocation(final Player player, final double range, final boolean ignoreTempBlocks, final Material... nonOpaque2) {
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return getTargetedLocation(player, range, ignoreTempBlocks, true, nonOpaque2);
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}
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public static Location getTargetedLocation(final Player player, final double range, final Material... nonOpaque2) {
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return getTargetedLocation(player, range, false, nonOpaque2);
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}
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public static Location getTargetedLocation(final Player player, final int range) {
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return getTargetedLocation(player, range, Material.AIR);
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return getTargetedLocation(player, range);
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}
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public static Block getTopBlock(final Location loc, final int range) {
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@ -142,7 +142,6 @@ public class Suffocate extends AirAbility {
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}
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}
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this.bPlayer.addCooldown(this);
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this.start();
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}
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@ -171,7 +170,7 @@ public class Suffocate extends AirAbility {
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if (this.player.getWorld().equals(this.targets.get(0).getWorld())) {
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dist = this.player.getEyeLocation().distance(this.targets.get(0).getEyeLocation());
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}
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final Location targetLoc = this.player.getEyeLocation().clone().add(this.player.getEyeLocation().getDirection().normalize().multiply(dist));
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final Location targetLoc = GeneralMethods.getTargetedLocation(player, dist, false, getTransparentMaterials());
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final List<Entity> ents = GeneralMethods.getEntitiesAroundPoint(targetLoc, this.constantAimRadius);
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for (int i = 0; i < this.targets.size(); i++) {
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@ -336,6 +335,7 @@ public class Suffocate extends AirAbility {
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@Override
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public void remove() {
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super.remove();
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this.bPlayer.addCooldown(this);
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for (int i = 0; i < this.tasks.size(); i++) {
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this.tasks.get(i).cancel();
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this.tasks.remove(i);
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@ -876,7 +876,7 @@ public class ConfigManager {
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config.addDefault("Abilities.Air.Suffocate.Enabled", true);
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config.addDefault("Abilities.Air.Suffocate.ChargeTime", 500);
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config.addDefault("Abilities.Air.Suffocate.Cooldown", 0);
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config.addDefault("Abilities.Air.Suffocate.Cooldown", 6500);
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config.addDefault("Abilities.Air.Suffocate.Range", 20);
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config.addDefault("Abilities.Air.Suffocate.Damage", 2);
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config.addDefault("Abilities.Air.Suffocate.DamageInitialDelay", 2);
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@ -5,6 +5,7 @@ import java.util.ArrayList;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.Player;
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@ -71,7 +72,6 @@ public class EarthBlast extends EarthAbility {
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if (this.bPlayer.isAvatarState()) {
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this.cooldown = getConfig().getLong("Abilities.Avatar.AvatarState.Earth.EarthBlast.Cooldown");
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this.damage = getConfig().getDouble("Abilities.Avatar.AvatarState.Earth.EarthBlast.Damage");
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}
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if (this.prepare()) {
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@ -380,8 +380,12 @@ public class EarthBlast extends EarthAbility {
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this.firstDestination = this.location.clone();
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if (this.destination.getY() - this.location.getY() > 2) {
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this.firstDestination.setY(this.destination.getY() - 1);
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} else {
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} else if (this.location.getY() > player.getEyeLocation().getY() && this.location.getBlock().getRelative(BlockFace.UP).isPassable()) {
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this.firstDestination.subtract(0, 2, 0);
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} else if (this.location.getBlock().getRelative(BlockFace.UP).isPassable() && this.location.getBlock().getRelative(BlockFace.UP, 2).isPassable()) {
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this.firstDestination.add(0, 2, 0);
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} else {
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this.firstDestination.add(GeneralMethods.getDirection(this.location, this.destination).normalize().setY(0));
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}
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if (this.destination.distanceSquared(this.location) <= 1) {
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@ -2,7 +2,6 @@ package com.projectkorra.projectkorra.earthbending;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.concurrent.ConcurrentHashMap;
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import org.bukkit.Location;
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@ -15,11 +14,10 @@ import com.projectkorra.projectkorra.attribute.Attribute;
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import com.projectkorra.projectkorra.configuration.ConfigManager;
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import com.projectkorra.projectkorra.util.BlockSource;
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import com.projectkorra.projectkorra.util.ClickType;
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import com.projectkorra.projectkorra.util.TempBlock;
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public class RaiseEarth extends EarthAbility {
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private static final Map<Block, Block> ALL_AFFECTED_BLOCKS = new ConcurrentHashMap<>();
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private int distance;
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@Attribute(Attribute.HEIGHT)
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private int height;
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@ -104,7 +102,7 @@ public class RaiseEarth extends EarthAbility {
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private boolean canInstantiate() {
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for (final Block block : this.affectedBlocks.keySet()) {
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if (!this.isEarthbendable(block) || ALL_AFFECTED_BLOCKS.containsKey(block)) {
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if (!this.isEarthbendable(block) || TempBlock.isTempBlock(block)) {
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return false;
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}
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}
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@ -143,11 +141,15 @@ public class RaiseEarth extends EarthAbility {
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}
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public static boolean blockInAllAffectedBlocks(final Block block) {
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return ALL_AFFECTED_BLOCKS.containsKey(block);
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for (RaiseEarth raiseEarth : getAbilities(RaiseEarth.class)) {
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if (raiseEarth.affectedBlocks.contains(block)) {
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return true;
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}
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}
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return false;
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}
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public static void revertAffectedBlock(final Block block) {
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ALL_AFFECTED_BLOCKS.remove(block);
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for (final RaiseEarth raiseEarth : getAbilities(RaiseEarth.class)) {
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raiseEarth.affectedBlocks.remove(block);
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}
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