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https://github.com/TotalFreedomMC/TF-ProjectKorra.git
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Fix Outstanding Bugs
* Fix AirBlast going through walls * Fix FireBurst not doing damage * Reduce collision radii for most abilities.
This commit is contained in:
parent
f42f8bf2c3
commit
ac0618616c
3 changed files with 14 additions and 14 deletions
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@ -400,8 +400,8 @@ public class AirBlast extends AirAbility {
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}
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}
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if ((GeneralMethods.isSolid(block) || block.isLiquid()) && !this.affectedLevers.contains(block) && this.canCoolLava) {
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if (block.getType() == Material.LAVA) {
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if ((GeneralMethods.isSolid(block) || block.isLiquid()) && !this.affectedLevers.contains(block)) {
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if (block.getType() == Material.LAVA && this.canCoolLava) {
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if (LavaFlow.isLavaFlowBlock(block)) {
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LavaFlow.removeBlock(block); // TODO: Make more generic for future lava generating moves.
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} else if (block.getBlockData() instanceof Levelled && ((Levelled) block.getBlockData()).getLevel() == 0) {
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@ -812,9 +812,9 @@ public class ConfigManager {
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config.addDefault("Abilities.Air.Passive.GracefulDescent.Enabled", true);
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config.addDefault("Abilities.Air.AirBlast.Enabled", true);
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config.addDefault("Abilities.Air.AirBlast.Speed", 25);
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config.addDefault("Abilities.Air.AirBlast.Speed", 20);
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config.addDefault("Abilities.Air.AirBlast.Range", 20);
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config.addDefault("Abilities.Air.AirBlast.Radius", 2);
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config.addDefault("Abilities.Air.AirBlast.Radius", .5);
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config.addDefault("Abilities.Air.AirBlast.SelectRange", 10);
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config.addDefault("Abilities.Air.AirBlast.SelectParticles", 4);
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config.addDefault("Abilities.Air.AirBlast.Particles", 6);
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@ -866,7 +866,7 @@ public class ConfigManager {
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config.addDefault("Abilities.Air.AirSuction.Speed", 25);
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config.addDefault("Abilities.Air.AirSuction.Range", 20);
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config.addDefault("Abilities.Air.AirSuction.SelectRange", 10);
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config.addDefault("Abilities.Air.AirSuction.Radius", 2);
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config.addDefault("Abilities.Air.AirSuction.Radius", .5);
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config.addDefault("Abilities.Air.AirSuction.Push.Self", 2.0);
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config.addDefault("Abilities.Air.AirSuction.Push.Others", 1.3);
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config.addDefault("Abilities.Air.AirSuction.Cooldown", 500);
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@ -974,7 +974,7 @@ public class ConfigManager {
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config.addDefault("Abilities.Water.IceBlast.Damage", 3);
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config.addDefault("Abilities.Water.IceBlast.Range", 20);
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config.addDefault("Abilities.Water.IceBlast.DeflectRange", 3);
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config.addDefault("Abilities.Water.IceBlast.CollisionRadius", 1.5);
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config.addDefault("Abilities.Water.IceBlast.CollisionRadius", 1.0);
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config.addDefault("Abilities.Water.IceBlast.Interval", 20);
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config.addDefault("Abilities.Water.IceBlast.Cooldown", 1500);
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config.addDefault("Abilities.Water.IceBlast.AllowSnow", false);
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@ -995,7 +995,7 @@ public class ConfigManager {
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config.addDefault("Abilities.Water.IceSpike.Field.Cooldown", 2000);
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config.addDefault("Abilities.Water.IceSpike.Blast.Range", 20);
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config.addDefault("Abilities.Water.IceSpike.Blast.Damage", 1);
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config.addDefault("Abilities.Water.IceSpike.Blast.CollisionRadius", 1.5);
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config.addDefault("Abilities.Water.IceSpike.Blast.CollisionRadius", 1.0);
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config.addDefault("Abilities.Water.IceSpike.Blast.DeflectRange", 3);
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config.addDefault("Abilities.Water.IceSpike.Blast.Cooldown", 500);
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config.addDefault("Abilities.Water.IceSpike.Blast.SlowCooldown", 5000);
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@ -1139,7 +1139,7 @@ public class ConfigManager {
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config.addDefault("Abilities.Water.WaterManipulation.Damage", 3.0);
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config.addDefault("Abilities.Water.WaterManipulation.Range", 25);
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config.addDefault("Abilities.Water.WaterManipulation.SelectRange", 16);
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config.addDefault("Abilities.Water.WaterManipulation.CollisionRadius", 1.5);
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config.addDefault("Abilities.Water.WaterManipulation.CollisionRadius", 1.0);
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config.addDefault("Abilities.Water.WaterManipulation.DeflectRange", 3);
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config.addDefault("Abilities.Water.WaterManipulation.Speed", 35);
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config.addDefault("Abilities.Water.WaterManipulation.Knockback", 0.3);
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@ -1362,7 +1362,7 @@ public class ConfigManager {
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config.addDefault("Abilities.Fire.FireBlast.Enabled", true);
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config.addDefault("Abilities.Fire.FireBlast.Speed", 20);
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config.addDefault("Abilities.Fire.FireBlast.Range", 20);
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config.addDefault("Abilities.Fire.FireBlast.CollisionRadius", 1.5);
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config.addDefault("Abilities.Fire.FireBlast.CollisionRadius", 1.0);
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config.addDefault("Abilities.Fire.FireBlast.Knockback", 0.3);
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config.addDefault("Abilities.Fire.FireBlast.Damage", 3);
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config.addDefault("Abilities.Fire.FireBlast.Cooldown", 1500);
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@ -72,13 +72,13 @@ public class FireBlast extends FireAbility {
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this.setFields();
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this.safeBlocks = safeBlocks;
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this.damage = damage;
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this.location = location.clone();
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this.origin = location.clone();
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this.direction = direction.clone().normalize();
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// The following code determines the total additive modifier between Blue Fire & Day Modifiers
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this.applyModifiers();
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this.applyModifiers(this.damage, this.range);
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this.start();
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}
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@ -102,18 +102,18 @@ public class FireBlast extends FireAbility {
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this.location = this.location.add(this.direction.clone());
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// The following code determines the total additive modifier between Blue Fire & Day Modifiers
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this.applyModifiers();
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this.applyModifiers(this.damage, this.range);
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this.start();
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this.bPlayer.addCooldown("FireBlast", this.cooldown);
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}
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private void applyModifiers() {
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private void applyModifiers(double damage, double range) {
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int damageMod = 0;
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int rangeMod = 0;
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damageMod = (int) (this.getDayFactor(damage) - damage);
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rangeMod = (int) (this.getDayFactor(this.range) - this.range);
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rangeMod = (int) (this.getDayFactor(range) - range);
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damageMod = (int) (bPlayer.canUseSubElement(SubElement.BLUE_FIRE) ? (BlueFireAbility.getDamageFactor() * damage - damage) + damageMod : damageMod);
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rangeMod = (int) (bPlayer.canUseSubElement(SubElement.BLUE_FIRE) ? (BlueFireAbility.getRangeFactor() * range - range) + rangeMod : rangeMod);
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