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Fixed issues with EarthGrab. (#607)
* Changes to EarthGrab (PR Fixed, I hope.) - Move now has travel time. - Added particles that travel along the ground, to represent the travel time. - Changed the functions of the move to be: Shift + click = grab other - entity, left click ground = self-grab. - Edited the default config for the description. - Edited the default range of the move, changed from 14 to 20. - Edited the default cooldown time, it is now set to 2 seconds by default. * Fixed issues with Earthgrab.
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329f91fff8
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1 changed files with 14 additions and 10 deletions
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@ -30,6 +30,7 @@ public class EarthGrab extends EarthAbility {
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private Vector dir;
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private Vector dir;
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private Block groundBlock;
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private Block groundBlock;
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private Material blockType;
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private Material blockType;
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private Byte blockByte;
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private Random random;
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private Random random;
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public EarthGrab(Player player) {
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public EarthGrab(Player player) {
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@ -44,7 +45,7 @@ public class EarthGrab extends EarthAbility {
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this.closestEntity = null;
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this.closestEntity = null;
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this.startLoc = player.getLocation();
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this.startLoc = player.getLocation();
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this.loc = player.getLocation();
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this.loc = player.getLocation();
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this.dir = player.getLocation().getDirection();
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this.dir = player.getLocation().getDirection().clone().normalize().multiply(1.5);
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this.random = new Random();
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this.random = new Random();
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if (!bPlayer.canBend(this)) {
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if (!bPlayer.canBend(this)) {
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@ -52,12 +53,13 @@ public class EarthGrab extends EarthAbility {
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}
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}
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if(player.isSneaking()) {
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if(player.isSneaking()) {
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start();
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start();
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}
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} else {
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Location targetLocation = GeneralMethods.getTargetedLocation(player, 1);
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Location targetLocation = GeneralMethods.getTargetedLocation(player, 1);
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Block block = GeneralMethods.getTopBlock(targetLocation, 1);
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Block block = GeneralMethods.getTopBlock(targetLocation, 1, 1);
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if(isEarthbendable(block) && block.getLocation().distance(player.getLocation()) <= 2) {
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if(isEarthbendable(block) && block.getLocation().distance(player.getLocation()) <= 1.3) {
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earthGrabSelf();
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earthGrabSelf();
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remove();
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remove();
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}
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}
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}
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}
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}
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@ -113,7 +115,7 @@ public class EarthGrab extends EarthAbility {
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closestEntity = player;
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closestEntity = player;
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getGround();
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getGround();
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ParticleEffect.BLOCK_CRACK.display(
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ParticleEffect.BLOCK_CRACK.display(
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(ParticleEffect.ParticleData) new ParticleEffect.BlockData(blockType, (byte) 0), 1F, 1F, 1F,
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(ParticleEffect.ParticleData) new ParticleEffect.BlockData(blockType, blockByte), 1F, 1F, 1F,
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0.1F, 100, player.getLocation(), 500);
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0.1F, 100, player.getLocation(), 500);
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if (closestEntity != null) {
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if (closestEntity != null) {
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ArrayList<Block> blocks = new ArrayList<Block>();
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ArrayList<Block> blocks = new ArrayList<Block>();
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@ -166,12 +168,14 @@ public class EarthGrab extends EarthAbility {
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return "EarthGrab";
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return "EarthGrab";
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}
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}
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@SuppressWarnings("deprecation")
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private void getGround() {
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private void getGround() {
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for (int i = 0; i <= 5; i++) {
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for (int i = 0; i <= 5; i++) {
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Block block = loc.getBlock().getRelative(BlockFace.DOWN, i);
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Block block = loc.getBlock().getRelative(BlockFace.DOWN, i);
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if (isEarthbendable(block)) {
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if (isEarthbendable(block)) {
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groundBlock = block;
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groundBlock = block;
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blockType = block.getType();
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blockType = block.getType();
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blockByte = block.getData();
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return;
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return;
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}
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}
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}
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}
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@ -185,7 +189,7 @@ public class EarthGrab extends EarthAbility {
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remove();
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remove();
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return;
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return;
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}
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}
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dir = player.getLocation().getDirection().clone().normalize().multiply(1.5);
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dir = dir.clone().normalize().multiply(1.5);
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dir.setY(0);
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dir.setY(0);
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double distance = loc.getY() - (double) groundBlock.getY();
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double distance = loc.getY() - (double) groundBlock.getY();
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double dx = Math.abs(distance - 2.4);
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double dx = Math.abs(distance - 2.4);
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@ -198,7 +202,7 @@ public class EarthGrab extends EarthAbility {
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}
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}
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loc.add(dir);
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loc.add(dir);
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ParticleEffect.BLOCK_CRACK.display(
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ParticleEffect.BLOCK_CRACK.display(
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(ParticleEffect.ParticleData) new ParticleEffect.BlockData(blockType, (byte) 0), 1F, 0.1F, 1F,
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(ParticleEffect.ParticleData) new ParticleEffect.BlockData(blockType, blockByte), 1F, 0.1F, 1F,
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0.1F, 100, loc.add(0, -1, 0), 500);
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0.1F, 100, loc.add(0, -1, 0), 500);
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if(player.isDead() || !player.isOnline()) {
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if(player.isDead() || !player.isOnline()) {
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remove();
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remove();
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