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Small touchups (#641)
• Added Grass paths to the Earthbendable list • Added the colors of stained clay to earth armor
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2 changed files with 18 additions and 0 deletions
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@ -361,6 +361,7 @@ public class ConfigManager {
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earthBlocks.add("QUARTZ_ORE");
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earthBlocks.add("QUARTZ_ORE");
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earthBlocks.add("COBBLESTONE");
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earthBlocks.add("COBBLESTONE");
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earthBlocks.add("STEP");
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earthBlocks.add("STEP");
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earthBlocks.add("GRASS_PATH");
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ArrayList<String> metalBlocks = new ArrayList<String>();
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ArrayList<String> metalBlocks = new ArrayList<String>();
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metalBlocks.add("IRON_BLOCK");
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metalBlocks.add("IRON_BLOCK");
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@ -327,6 +327,23 @@ public class EarthArmor extends EarthAbility {
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if (material == Material.NETHERRACK) return 0x9b3131; //Pinkish-red
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if (material == Material.NETHERRACK) return 0x9b3131; //Pinkish-red
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if (material == Material.QUARTZ_ORE) return 0xb75656; //Pinkish-red
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if (material == Material.QUARTZ_ORE) return 0xb75656; //Pinkish-red
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if (material == Material.QUARTZ_BLOCK) return 0xfff4f4; //White
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if (material == Material.QUARTZ_BLOCK) return 0xfff4f4; //White
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if (material == Material.STAINED_CLAY && damage == 0x0) return 0xCFAFA0; //White Stained Clay
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if (material == Material.STAINED_CLAY && damage == 0x1) return 0xA75329; //Orange
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if (material == Material.STAINED_CLAY && damage == 0x2) return 0x95596E; //Magenta
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if (material == Material.STAINED_CLAY && damage == 0x3) return 0x736E8A; //Light blue
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if (material == Material.STAINED_CLAY && damage == 0x4) return 0xBA8825; //Yellow
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if (material == Material.STAINED_CLAY && damage == 0x5) return 0x6B7736; //Lime
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if (material == Material.STAINED_CLAY && damage == 0x6) return 0xA24D4F; //Pink
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if (material == Material.STAINED_CLAY && damage == 0x7) return 0x3A2923; //Gray
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if (material == Material.STAINED_CLAY && damage == 0x8) return 0x876A61; //Light Gray
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if (material == Material.STAINED_CLAY && damage == 0x9) return 0x575B5B; //Cyan
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if (material == Material.STAINED_CLAY && damage == 0xA) return 0x734453; //Purple
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if (material == Material.STAINED_CLAY && damage == 0xB) return 0x493A5A; //Blue
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if (material == Material.STAINED_CLAY && damage == 0xC) return 0x4C3223; //Brown
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if (material == Material.STAINED_CLAY && damage == 0xD) return 0x4B522A; //Green
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if (material == Material.STAINED_CLAY && damage == 0xE) return 0x8D3B2E; //Red
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if (material == Material.STAINED_CLAY && damage == 0xF) return 0x251610; //Black
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return 0x9e9e9e; //Stone
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return 0x9e9e9e; //Stone
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}
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}
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