Add Bloodbending / Paralyze check to canBend

This commit is contained in:
MistPhizzle 2014-07-29 11:42:26 -04:00
parent 85c9d79996
commit 9cf8544ae0

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@ -75,6 +75,7 @@ import com.projectkorra.ProjectKorra.airbending.AirSpout;
import com.projectkorra.ProjectKorra.airbending.AirSuction;
import com.projectkorra.ProjectKorra.airbending.AirSwipe;
import com.projectkorra.ProjectKorra.airbending.Tornado;
import com.projectkorra.ProjectKorra.chiblocking.Paralyze;
import com.projectkorra.ProjectKorra.chiblocking.RapidPunch;
import com.projectkorra.ProjectKorra.earthbending.Catapult;
import com.projectkorra.ProjectKorra.earthbending.CompactColumn;
@ -258,6 +259,7 @@ public class Methods {
if (isFireAbility(ability) && !isBender(player, Element.Fire)) return false;
if (isChiAbility(ability) && !isBender(player, Element.Chi)) return false;
if (isRegionProtectedFromBuild(p, ability, p.getLocation())) return false;
if (Paralyze.isParalyzed(p) || Bloodbending.isBloodbended(p)) return false;
return true;
}