Merge pull request #213 from nathank33/master

Efficiency Improvements, EarthSmash Fix, Fire Revert Fix
This commit is contained in:
MistPhizzle 2015-08-20 19:35:31 -04:00
commit 9102fd7fc2
5 changed files with 319 additions and 327 deletions

View file

@ -21,16 +21,15 @@ public abstract class CoreAbility implements Ability {
/** /**
* ConcurrentHashMap that stores all Ability instances under UUID key. To * ConcurrentHashMap that stores all Ability instances under UUID key. To
* access this hashmap use either {@link #getInstance()} from the ability * access this HashMap use either {@link #getInstance()} from the ability
* instance or {@link #getInstance(StockAbility)} from the outside. * instance or {@link #getInstance(StockAbility)} from the outside.
*/ */
//private static ConcurrentHashMap<StockAbility, ConcurrentHashMap<UUID, CoreAbility>> instances = new ConcurrentHashMap<>(); private static final ConcurrentHashMap<Integer, CoreAbility> instances = new ConcurrentHashMap<>();
//private static ConcurrentHashMap<UUID, ConcurrentHashMap<Integer, CoreAbility>> instances = new ConcurrentHashMap<>(); private static final ConcurrentHashMap<StockAbility, ArrayList<Integer>> abilityMap = new ConcurrentHashMap<>();
private static ConcurrentHashMap<Integer, CoreAbility> instances = new ConcurrentHashMap<>(); private static final ConcurrentHashMap<Class<? extends CoreAbility>, ConcurrentHashMap<Integer, CoreAbility>> classAbilityMap = new ConcurrentHashMap<>();
//protected static AbilityMap<Ability> instances = new AbilityMap<>();
private static ConcurrentHashMap<StockAbility, ArrayList<Integer>> abilityMap = new ConcurrentHashMap<>();
private static int ID = Integer.MIN_VALUE; private static int ID = Integer.MIN_VALUE;
private final StockAbility stockAbility = getStockAbility(); private final StockAbility stockAbility = getStockAbility();
private Player player; private Player player;
private UUID uniqueId; private UUID uniqueId;
@ -45,20 +44,7 @@ public abstract class CoreAbility implements Ability {
*/ */
public static final boolean containsPlayer(Player player, Class<? extends CoreAbility> ability) { public static final boolean containsPlayer(Player player, Class<? extends CoreAbility> ability) {
CoreAbility coreAbility = getAbilityFromPlayer(player, ability); CoreAbility coreAbility = getAbilityFromPlayer(player, ability);
if (coreAbility != null) { return coreAbility != null ? true : false;
return true;
}
/*
List<CoreAbility> abilities = getAbilitiesFromPlayer(player);
for (CoreAbility coreAbility : abilities) {
if (ability.isInstance(coreAbility)) {
if (coreAbility.getPlayer().getUniqueId().equals(player.getUniqueId())) {
return true;
}
}
}
*/
return false;
} }
/** /**
@ -108,8 +94,8 @@ public abstract class CoreAbility implements Ability {
/** /**
* An access method to get an the instances of a {@link StockAbility}. * An access method to get an the instances of a {@link StockAbility}.
* <b>IMPORTANT: </b> If this is used in a for each loop use * <b>IMPORTANT: </b> If this is used in a for each loop use
* {@link #getAbility(int)} to get the ability. Incorrect usage may * {@link #getAbility(int)} to get the ability. Incorrect usage may cause
* cause over looping and is capable of hanging the thead. * over looping and is capable of hanging the thead.
* *
* @param ability The instances map to get * @param ability The instances map to get
* @return a map of instances from the specified {@link StockAbility} * @return a map of instances from the specified {@link StockAbility}
@ -128,21 +114,16 @@ public abstract class CoreAbility implements Ability {
/** /**
* An access method to get an the instances of a {@link CoreAbility} by its * An access method to get an the instances of a {@link CoreAbility} by its
* class. <b>IMPORTANT: </b> If this is used in a for each loop use * class. <b>IMPORTANT: </b> If this is used in a for each loop use
* {@link #getAbility(int)} to get the ability. Incorrect usage may * {@link #getAbility(int)} to get the ability. Incorrect usage may cause
* cause over looping and is capable of hanging the thead. * over looping and is capable of hanging the thead.
* *
* @param ability The instances map to get * @param ability The instances map to get
* @return a map of instances from the specified class * @return a map of instances from the specified class
* @see #getInstances(StockAbility) * @see #getInstances(StockAbility)
*/ */
public final static ConcurrentHashMap<Integer, CoreAbility> getInstances(Class<? extends CoreAbility> ability) { public final static ConcurrentHashMap<Integer, CoreAbility> getInstances(Class<? extends CoreAbility> ability) {
ConcurrentHashMap<Integer, CoreAbility> instanceMap = new ConcurrentHashMap<>(); ConcurrentHashMap<Integer, CoreAbility> instanceMap = classAbilityMap.get(ability.getClass());
for (Integer id : instances.keySet()) { return instanceMap != null ? instanceMap : new ConcurrentHashMap<Integer, CoreAbility>();
if (ability.isInstance(instances.get(id))) {
instanceMap.put(id, instances.get(id));
}
}
return instanceMap;
} }
//TODO: Update bending managers to use bellow method //TODO: Update bending managers to use bellow method
@ -165,9 +146,10 @@ public abstract class CoreAbility implements Ability {
* @see #progressAll(StockAbility) * @see #progressAll(StockAbility)
*/ */
public static void progressAll(Class<? extends CoreAbility> ability) { public static void progressAll(Class<? extends CoreAbility> ability) {
for (Integer id : instances.keySet()) { ConcurrentHashMap<Integer, CoreAbility> classAbilities = classAbilityMap.get(ability);
if (ability.isInstance(instances.get(id))) { if (classAbilities != null) {
instances.get(id).progress(); for (Integer id : classAbilities.keySet()) {
classAbilities.get(id).progress();
} }
} }
} }
@ -229,10 +211,7 @@ public abstract class CoreAbility implements Ability {
* @return true if ability is a stock ability * @return true if ability is a stock ability
*/ */
public boolean isStockAbility() { public boolean isStockAbility() {
if (getStockAbility() == null) { return getStockAbility() != null ? true : false;
return false;
}
return true;
} }
/** /**
@ -298,7 +277,14 @@ public abstract class CoreAbility implements Ability {
this.id = ID; this.id = ID;
this.uniqueId = player.getUniqueId(); this.uniqueId = player.getUniqueId();
this.player = player; this.player = player;
Class<? extends CoreAbility> classKey = ability.getClass();
if (!classAbilityMap.containsKey(classKey)) {
classAbilityMap.put(classKey, new ConcurrentHashMap<Integer, CoreAbility>());
}
classAbilityMap.get(classKey).put(id, ability);
instances.put(id, ability); instances.put(id, ability);
if (stockAbility != null) { if (stockAbility != null) {
if (abilityMap.containsKey(stockAbility)) { if (abilityMap.containsKey(stockAbility)) {
abilityMap.get(stockAbility).add(id); abilityMap.get(stockAbility).add(id);
@ -306,6 +292,7 @@ public abstract class CoreAbility implements Ability {
abilityMap.put(stockAbility, new ArrayList<Integer>(Arrays.asList(id))); abilityMap.put(stockAbility, new ArrayList<Integer>(Arrays.asList(id)));
} }
} }
if (ID == Integer.MAX_VALUE) if (ID == Integer.MAX_VALUE)
ID = Integer.MIN_VALUE; ID = Integer.MIN_VALUE;
ID++; ID++;
@ -329,6 +316,11 @@ public abstract class CoreAbility implements Ability {
if (instances.containsKey(id)) { if (instances.containsKey(id)) {
instances.remove(id); instances.remove(id);
} }
if (classAbilityMap.containsKey(this.getClass())) {
classAbilityMap.get(this.getClass()).remove(id);
}
if (stockAbility != null) { if (stockAbility != null) {
if (abilityMap.containsKey(stockAbility)) { if (abilityMap.containsKey(stockAbility)) {
abilityMap.get(stockAbility).remove(id); abilityMap.get(stockAbility).remove(id);

View file

@ -123,11 +123,16 @@ public class ComboManager {
descriptions.put("IceWave", "PhaseChange your WaterWave into an IceWave that freezes and damages enemies."); descriptions.put("IceWave", "PhaseChange your WaterWave into an IceWave that freezes and damages enemies.");
instructions.put("IceWave", "Create a WaterSpout Wave > PhaseChange (Left Click)"); instructions.put("IceWave", "Create a WaterSpout Wave > PhaseChange (Left Click)");
/*ArrayList<AbilityInformation> icePillar = new ArrayList<AbilityInformation>(); /*
icePillar.add(new AbilityInformation("IceSpike", ClickType.LEFT_CLICK)); * ArrayList<AbilityInformation> icePillar = new
icePillar.add(new AbilityInformation("IceSpike", ClickType.LEFT_CLICK)); * ArrayList<AbilityInformation>(); icePillar.add(new
icePillar.add(new AbilityInformation("WaterSpout", ClickType.LEFT_CLICK)); * AbilityInformation("IceSpike", ClickType.LEFT_CLICK));
comboAbilityList.add(new ComboAbility("IcePillar", icePillar, WaterCombo.class));*/ * icePillar.add(new AbilityInformation("IceSpike",
* ClickType.LEFT_CLICK)); icePillar.add(new
* AbilityInformation("WaterSpout", ClickType.LEFT_CLICK));
* comboAbilityList.add(new ComboAbility("IcePillar", icePillar,
* WaterCombo.class));
*/
ArrayList<AbilityInformation> iceBullet = new ArrayList<AbilityInformation>(); ArrayList<AbilityInformation> iceBullet = new ArrayList<AbilityInformation>();
iceBullet.add(new AbilityInformation("WaterBubble", ClickType.SHIFT_DOWN)); iceBullet.add(new AbilityInformation("WaterBubble", ClickType.SHIFT_DOWN));
@ -219,18 +224,18 @@ public class ComboManager {
Enumeration<String> keys = recentlyUsedAbilities.keys(); Enumeration<String> keys = recentlyUsedAbilities.keys();
while (keys.hasMoreElements()) { while (keys.hasMoreElements()) {
String name = keys.nextElement(); String name = keys.nextElement();
ArrayList<AbilityInformation> combos = recentlyUsedAbilities.get(name); ArrayList<AbilityInformation> usedAbilities = recentlyUsedAbilities.get(name);
ArrayList<AbilityInformation> stillValidAbilities = new ArrayList<AbilityInformation>();
recentlyUsedAbilities.remove(name); recentlyUsedAbilities.remove(name);
for (int i = 0; i < combos.size(); i++) {
AbilityInformation info = combos.get(i); for (AbilityInformation info : usedAbilities) {
if (System.currentTimeMillis() - info.getTime() > CLEANUP_DELAY) { if (System.currentTimeMillis() - info.getTime() <= CLEANUP_DELAY) {
combos.remove(i); stillValidAbilities.add(info);
i--;
} }
} }
if (combos.size() > 0) if (stillValidAbilities.size() > 0)
recentlyUsedAbilities.put(name, combos); recentlyUsedAbilities.put(name, stillValidAbilities);
} }
} }
@ -252,7 +257,8 @@ public class ComboManager {
public static ArrayList<String> getCombosForElement(Element element) { public static ArrayList<String> getCombosForElement(Element element) {
ArrayList<String> list = new ArrayList<String>(); ArrayList<String> list = new ArrayList<String>();
for (ComboAbility comboab : comboAbilityList) { for (ComboAbility comboab : comboAbilityList) {
if (GeneralMethods.getComboElement(comboab.getName()) == element && descriptions.containsKey(comboab.getName())) list.add(comboab.getName()); if (GeneralMethods.getComboElement(comboab.getName()) == element && descriptions.containsKey(comboab.getName()))
list.add(comboab.getName());
} }
Collections.sort(list); Collections.sort(list);
return list; return list;
@ -263,7 +269,7 @@ public class ComboManager {
public void run() { public void run() {
cleanupOldCombos(); cleanupOldCombos();
} }
}.runTaskTimer(ProjectKorra.plugin, 0, CLEANUP_DELAY); }.runTaskTimer(ProjectKorra.plugin, 0, CLEANUP_DELAY / 1000 * 20);
} }
public static class AbilityInformation { public static class AbilityInformation {

View file

@ -66,14 +66,14 @@ public class EarthSmash {
private ArrayList<TempBlock> affectedBlocks = new ArrayList<TempBlock>(); private ArrayList<TempBlock> affectedBlocks = new ArrayList<TempBlock>();
public EarthSmash(Player player, ClickType type) { public EarthSmash(Player player, ClickType type) {
if(!GeneralMethods.hasPermission(player, "EarthSmash")) if (!GeneralMethods.hasPermission(player, "EarthSmash"))
return; return;
this.player = player; this.player = player;
bplayer = GeneralMethods.getBendingPlayer(player.getName()); bplayer = GeneralMethods.getBendingPlayer(player.getName());
this.time = System.currentTimeMillis(); this.time = System.currentTimeMillis();
if(type == ClickType.SHIFT_DOWN || type == ClickType.SHIFT_UP && !player.isSneaking()) { if (type == ClickType.SHIFT_DOWN || type == ClickType.SHIFT_UP && !player.isSneaking()) {
grabRange = GRAB_RANGE; grabRange = GRAB_RANGE;
chargeTime = CHARGE_TIME; chargeTime = CHARGE_TIME;
cooldown = MAIN_COOLDOWN; cooldown = MAIN_COOLDOWN;
@ -83,9 +83,9 @@ public class EarthSmash {
flySpeed = FLYING_PLAYER_SPEED; flySpeed = FLYING_PLAYER_SPEED;
flightRemove = FLYING_REMOVE_TIMER; flightRemove = FLYING_REMOVE_TIMER;
shootRange = TRAVEL_RANGE; shootRange = TRAVEL_RANGE;
if(AvatarState.isAvatarState(player)) { if (AvatarState.isAvatarState(player)) {
grabRange = AvatarState.getValue(grabRange); grabRange = AvatarState.getValue(grabRange);
chargeTime = AvatarState.getValue(chargeTime); chargeTime = 0;
cooldown = 0; cooldown = 0;
damage = AvatarState.getValue(damage); damage = AvatarState.getValue(damage);
knockback = AvatarState.getValue(knockback); knockback = AvatarState.getValue(knockback);
@ -96,7 +96,7 @@ public class EarthSmash {
} }
EarthSmash flySmash = flyingInSmashCheck(player); EarthSmash flySmash = flyingInSmashCheck(player);
if(flySmash != null) { if (flySmash != null) {
flySmash.state = State.FLYING; flySmash.state = State.FLYING;
flySmash.player = player; flySmash.player = player;
flySmash.flightStart = System.currentTimeMillis(); flySmash.flightStart = System.currentTimeMillis();
@ -110,35 +110,31 @@ public class EarthSmash {
} }
grabbedSmash = aimingAtSmashCheck(player, State.SHOT); grabbedSmash = aimingAtSmashCheck(player, State.SHOT);
} }
if(grabbedSmash != null) { if (grabbedSmash != null) {
grabbedSmash.state = State.GRABBED; grabbedSmash.state = State.GRABBED;
grabbedSmash.grabbedRange = grabbedSmash.loc.distance(player.getEyeLocation()); grabbedSmash.grabbedRange = grabbedSmash.loc.distance(player.getEyeLocation());
grabbedSmash.player = player; grabbedSmash.player = player;
return; return;
} }
} } else if (type == ClickType.LEFT_CLICK && player.isSneaking()) {
else if(type == ClickType.LEFT_CLICK && player.isSneaking()) { for (EarthSmash smash : instances) {
for(EarthSmash smash : instances) { if (smash.state == State.GRABBED && smash.player == player) {
if(smash.state == State.GRABBED && smash.player == player) {
smash.state = State.SHOT; smash.state = State.SHOT;
smash.destination = player.getEyeLocation().clone().add smash.destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(smash.shootRange));
(player.getEyeLocation().getDirection().normalize().multiply(smash.shootRange));
smash.loc.getWorld().playEffect(smash.loc, Effect.GHAST_SHOOT, 0, 10); smash.loc.getWorld().playEffect(smash.loc, Effect.GHAST_SHOOT, 0, 10);
} }
} }
return; return;
} } else if (type == ClickType.RIGHT_CLICK && player.isSneaking()) {
else if(type == ClickType.RIGHT_CLICK && player.isSneaking()) {
EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.GRABBED); EarthSmash grabbedSmash = aimingAtSmashCheck(player, State.GRABBED);
if(grabbedSmash != null) { if (grabbedSmash != null) {
player.teleport(grabbedSmash.loc.clone().add(0, 2, 0)); player.teleport(grabbedSmash.loc.clone().add(0, 2, 0));
grabbedSmash.state = State.FLYING; grabbedSmash.state = State.FLYING;
grabbedSmash.player = player; grabbedSmash.player = player;
grabbedSmash.flightStart = System.currentTimeMillis(); grabbedSmash.flightStart = System.currentTimeMillis();
} }
return; return;
} } else {
else {
return; return;
} }
instances.add(this); instances.add(this);
@ -146,70 +142,62 @@ public class EarthSmash {
public void progress() { public void progress() {
progressCounter++; progressCounter++;
if(state == State.LIFTED && REMOVE_TIMER > 0 && System.currentTimeMillis() - time > REMOVE_TIMER) { if (state == State.LIFTED && REMOVE_TIMER > 0 && System.currentTimeMillis() - time > REMOVE_TIMER) {
remove(); remove();
return; return;
} }
if(state == State.START || state == State.FLYING || state == State.GRABBED) { if (state == State.START || state == State.FLYING || state == State.GRABBED) {
if(player.isDead() || !player.isOnline()) { if (player.isDead() || !player.isOnline()) {
remove(); remove();
return; return;
} }
} } else if (state == State.START) {
else if(state == State.START) {
String ability = GeneralMethods.getBoundAbility(player); String ability = GeneralMethods.getBoundAbility(player);
if(ability == null || !ability.equalsIgnoreCase("EarthSmash") || bplayer.isOnCooldown("EarthSmash")) { if (ability == null || !ability.equalsIgnoreCase("EarthSmash") || bplayer.isOnCooldown("EarthSmash")) {
remove(); remove();
return; return;
} }
} } else if (state == State.START || state == State.FLYING || state == State.GRABBED) {
else if(state == State.START || state == State.FLYING || state == State.GRABBED) { if (!GeneralMethods.canBend(player.getName(), "EarthSmash")) {
if(!GeneralMethods.canBend(player.getName(), "EarthSmash")) {
remove(); remove();
return; return;
} }
} }
if(state == State.START && progressCounter > 1) { if (state == State.START && progressCounter > 1) {
if(!player.isSneaking()) { if (!player.isSneaking()) {
if(System.currentTimeMillis() - time > chargeTime) { if (System.currentTimeMillis() - time > chargeTime) {
origin = EarthMethods.getEarthSourceBlock(player, grabRange); origin = EarthMethods.getEarthSourceBlock(player, grabRange);
if(origin == null){ if (origin == null) {
remove(); remove();
return; return;
} }
bplayer.addCooldown("EarthSmash", cooldown); bplayer.addCooldown("EarthSmash", cooldown);
loc = origin.getLocation(); loc = origin.getLocation();
state = State.LIFTING; state = State.LIFTING;
} } else {
else {
remove(); remove();
return; return;
} }
} } else if (System.currentTimeMillis() - time > chargeTime) {
else if(System.currentTimeMillis() - time > chargeTime) { Location tempLoc = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(1.2));
Location tempLoc = player.getEyeLocation().add(player.getEyeLocation()
.getDirection().normalize().multiply(1.2));
tempLoc.add(0, 0.3, 0); tempLoc.add(0, 0.3, 0);
ParticleEffect.SMOKE.display(tempLoc, 0.3F, 0.1F, 0.3F, 0, 4); ParticleEffect.SMOKE.display(tempLoc, 0.3F, 0.1F, 0.3F, 0, 4);
} }
} } else if (state == State.LIFTING) {
else if(state == State.LIFTING) { if (System.currentTimeMillis() - delay >= LIFT_ANIMATION_COOLDOWN) {
if(System.currentTimeMillis() - delay >= LIFT_ANIMATION_COOLDOWN) {
delay = System.currentTimeMillis(); delay = System.currentTimeMillis();
animateLift(); animateLift();
} }
} } else if (state == State.GRABBED) {
else if(state == State.GRABBED) { if (player.isSneaking()) {
if(player.isSneaking()) {
revert(); revert();
Location oldLoc = loc.clone(); Location oldLoc = loc.clone();
loc = player.getEyeLocation().add( loc = player.getEyeLocation().add(player.getEyeLocation().getDirection().normalize().multiply(grabbedRange));
player.getEyeLocation().getDirection().normalize().multiply(grabbedRange));
//Check to make sure the new location is available to move to //Check to make sure the new location is available to move to
for(Block block : getBlocks()) for (Block block : getBlocks())
if(block.getType() != Material.AIR && !EarthMethods.isTransparentToEarthbending(player, block)) { if (block.getType() != Material.AIR && !EarthMethods.isTransparentToEarthbending(player, block)) {
loc = oldLoc; loc = oldLoc;
break; break;
} }
@ -217,33 +205,30 @@ public class EarthSmash {
AirMethods.removeAirSpouts(loc, 2, player); AirMethods.removeAirSpouts(loc, 2, player);
draw(); draw();
return; return;
} } else {
else {
state = State.LIFTED; state = State.LIFTED;
return; return;
} }
} } else if (state == State.SHOT) {
else if(state == State.SHOT) { if (System.currentTimeMillis() - delay >= SHOOTING_ANIMATION_COOLDOWN) {
if(System.currentTimeMillis() - delay >= SHOOTING_ANIMATION_COOLDOWN) {
delay = System.currentTimeMillis(); delay = System.currentTimeMillis();
if(GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) { if (GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) {
remove(); remove();
return; return;
} }
revert(); revert();
loc.add(GeneralMethods.getDirection(loc, destination).normalize().multiply(1)); loc.add(GeneralMethods.getDirection(loc, destination).normalize().multiply(1));
if(loc.distanceSquared(destination) < 4) { if (loc.distanceSquared(destination) < 4) {
remove(); remove();
return; return;
} }
// If an earthsmash runs into too many blocks we should remove it // If an earthsmash runs into too many blocks we should remove it
int badBlocksFound = 0; int badBlocksFound = 0;
for(Block block : getBlocks()) for (Block block : getBlocks())
if(block.getType() != Material.AIR && if (block.getType() != Material.AIR && (!EarthMethods.isTransparentToEarthbending(player, block) || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER))
(!EarthMethods.isTransparentToEarthbending(player, block) || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER))
badBlocksFound++; badBlocksFound++;
if(badBlocksFound > MAX_BLOCKS_TO_PASS_THROUGH) { if (badBlocksFound > MAX_BLOCKS_TO_PASS_THROUGH) {
remove(); remove();
return; return;
} }
@ -254,42 +239,38 @@ public class EarthSmash {
smashToSmashCollisionDetection(); smashToSmashCollisionDetection();
} }
return; return;
} } else if (state == State.FLYING) {
else if(state == State.FLYING) { if (!player.isSneaking()) {
if(!player.isSneaking()){
remove(); remove();
return; return;
} } else if (System.currentTimeMillis() - delay >= FLYING_ANIMATION_COOLDOWN) {
else if(System.currentTimeMillis() - delay >= FLYING_ANIMATION_COOLDOWN)
{
delay = System.currentTimeMillis(); delay = System.currentTimeMillis();
if(GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) { if (GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", loc)) {
remove(); remove();
return; return;
} }
revert(); revert();
destination = player.getEyeLocation().clone().add destination = player.getEyeLocation().clone().add(player.getEyeLocation().getDirection().normalize().multiply(shootRange));
(player.getEyeLocation().getDirection().normalize().multiply(shootRange));
Vector direction = GeneralMethods.getDirection(loc, destination).normalize(); Vector direction = GeneralMethods.getDirection(loc, destination).normalize();
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc.clone().add(0,2,0), FLIGHT_DETECTION_RADIUS); List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc.clone().add(0, 2, 0), FLIGHT_DETECTION_RADIUS);
if(entities.size() == 0){ if (entities.size() == 0) {
remove(); remove();
return; return;
} }
for(Entity entity : entities) for (Entity entity : entities)
entity.setVelocity(direction.clone().multiply(flySpeed)); entity.setVelocity(direction.clone().multiply(flySpeed));
//These values tend to work well when dealing with a person aiming upward or downward. //These values tend to work well when dealing with a person aiming upward or downward.
if(direction.getY() < -0.35) if (direction.getY() < -0.35)
loc = player.getLocation().clone().add(0,-3.2,0); loc = player.getLocation().clone().add(0, -3.2, 0);
else if(direction.getY() > 0.35) else if (direction.getY() > 0.35)
loc = player.getLocation().clone().add(0,-1.7,0); loc = player.getLocation().clone().add(0, -1.7, 0);
else else
loc = player.getLocation().clone().add(0,-2.2,0); loc = player.getLocation().clone().add(0, -2.2, 0);
draw(); draw();
} }
if(System.currentTimeMillis() - flightStart > flightRemove){ if (System.currentTimeMillis() - flightStart > flightRemove) {
remove(); remove();
return; return;
} }
@ -297,87 +278,87 @@ public class EarthSmash {
} }
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
public void animateLift() public void animateLift() {
{
/** /**
* Begins animating the EarthSmash from the ground. The lift animation consists * Begins animating the EarthSmash from the ground. The lift animation
* of 3 steps, and each one has to design the shape in the ground that removes the * consists of 3 steps, and each one has to design the shape in the
* earthbendable material. We also need to make sure that there is a clear path for * ground that removes the earthbendable material. We also need to make
* the EarthSmash to rise, and that there is enough earthbendable material for it to be created. * sure that there is a clear path for the EarthSmash to rise, and that
* there is enough earthbendable material for it to be created.
*/ */
if(animCounter < 4) { if (animCounter < 4) {
revert(); revert();
loc.add(0,1,0); loc.add(0, 1, 0);
//Remove the blocks underneath the rising smash //Remove the blocks underneath the rising smash
if(animCounter == 0) { if (animCounter == 0) {
//Check all of the blocks and make sure that they can be removed AND make sure there is enough dirt //Check all of the blocks and make sure that they can be removed AND make sure there is enough dirt
int totalBendableBlocks = 0; int totalBendableBlocks = 0;
for(int x = -1; x <= 1; x++) for (int x = -1; x <= 1; x++)
for(int y = -2; y <= -1; y++) for (int y = -2; y <= -1; y++)
for(int z = -1; z <= 1; z++) { for (int z = -1; z <= 1; z++) {
Block block = loc.clone().add(x,y,z).getBlock(); Block block = loc.clone().add(x, y, z).getBlock();
if(GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", block.getLocation())) { if (GeneralMethods.isRegionProtectedFromBuild(player, "EarthSmash", block.getLocation())) {
remove(); remove();
return; return;
} }
if(isEarthbendableMaterial(block.getType())) if (isEarthbendableMaterial(block.getType()))
totalBendableBlocks++; totalBendableBlocks++;
} }
if(totalBendableBlocks < REQUIRED_BENDABLE_BLOCKS) { if (totalBendableBlocks < REQUIRED_BENDABLE_BLOCKS) {
remove(); remove();
return; return;
} }
//Make sure there is a clear path upward otherwise remove //Make sure there is a clear path upward otherwise remove
for(int y = 0; y <= 3; y++) { for (int y = 0; y <= 3; y++) {
Block tempBlock = loc.clone().add(0,y,0).getBlock(); Block tempBlock = loc.clone().add(0, y, 0).getBlock();
if(!EarthMethods.isTransparentToEarthbending(player, tempBlock) && tempBlock.getType() != Material.AIR) { if (!EarthMethods.isTransparentToEarthbending(player, tempBlock) && tempBlock.getType() != Material.AIR) {
remove(); remove();
return; return;
} }
} }
//Design what this EarthSmash looks like by using BlockRepresenters //Design what this EarthSmash looks like by using BlockRepresenters
Location tempLoc = loc.clone().add(0,-2,0); Location tempLoc = loc.clone().add(0, -2, 0);
for(int x = -1; x <= 1; x++) for (int x = -1; x <= 1; x++)
for(int y = -1; y <= 1; y++) for (int y = -1; y <= 1; y++)
for(int z = -1; z <= 1; z++) for (int z = -1; z <= 1; z++)
if((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) { if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) {
Block block = tempLoc.clone().add(x,y,z).getBlock(); Block block = tempLoc.clone().add(x, y, z).getBlock();
currentBlocks.add(new BlockRepresenter(x, y, z, selectMaterialForRepresenter(block.getType()), block.getData())); currentBlocks.add(new BlockRepresenter(x, y, z, selectMaterialForRepresenter(block.getType()), block.getData()));
} }
//Remove the design of the second level of removed dirt //Remove the design of the second level of removed dirt
for(int x = -1; x <= 1; x++) for (int x = -1; x <= 1; x++)
for(int z = -1; z <= 1; z++) { for (int z = -1; z <= 1; z++) {
if((Math.abs(x) + Math.abs(z)) % 2 == 1) { if ((Math.abs(x) + Math.abs(z)) % 2 == 1) {
Block block = loc.clone().add(x,-2,z).getBlock(); Block block = loc.clone().add(x, -2, z).getBlock();
if(isEarthbendableMaterial(block.getType())) if (isEarthbendableMaterial(block.getType()))
EarthMethods.addTempAirBlock(block); EarthMethods.addTempAirBlock(block);
} }
//Remove the first level of dirt //Remove the first level of dirt
Block block = loc.clone().add(x,-1,z).getBlock(); Block block = loc.clone().add(x, -1, z).getBlock();
if(isEarthbendableMaterial(block.getType())) if (isEarthbendableMaterial(block.getType()))
EarthMethods.addTempAirBlock(block); EarthMethods.addTempAirBlock(block);
} }
/* /*
* We needed to calculate all of the blocks based on the location being 1 above the initial * We needed to calculate all of the blocks based on the
* bending block, however we want to animate it starting from the original bending block. * location being 1 above the initial bending block, however we
* want to animate it starting from the original bending block.
* We must readjust the location back to what it originally was. * We must readjust the location back to what it originally was.
*/ */
loc.add(0,-1,0); loc.add(0, -1, 0);
} }
//Move any entities that are above the rock //Move any entities that are above the rock
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc, 2.5); List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc, 2.5);
for(Entity entity : entities) { for (Entity entity : entities) {
org.bukkit.util.Vector velocity = entity.getVelocity(); org.bukkit.util.Vector velocity = entity.getVelocity();
entity.setVelocity(velocity.add(new Vector(0,0.36,0))); entity.setVelocity(velocity.add(new Vector(0, 0.36, 0)));
} }
loc.getWorld().playEffect(loc, Effect.GHAST_SHOOT, 0, 7); loc.getWorld().playEffect(loc, Effect.GHAST_SHOOT, 0, 7);
draw(); draw();
} } else {
else {
state = State.LIFTED; state = State.LIFTED;
} }
animCounter++; animCounter++;
@ -387,13 +368,13 @@ public class EarthSmash {
/** /**
* Redraws the blocks for this instance of EarthSmash. * Redraws the blocks for this instance of EarthSmash.
*/ */
if(currentBlocks.size() == 0) { if (currentBlocks.size() == 0) {
remove(); remove();
return; return;
} }
for(BlockRepresenter blockRep : currentBlocks) { for (BlockRepresenter blockRep : currentBlocks) {
Block block = loc.clone().add(blockRep.getX(),blockRep.getY(),blockRep.getZ()).getBlock(); Block block = loc.clone().add(blockRep.getX(), blockRep.getY(), blockRep.getZ()).getBlock();
if(player != null && EarthMethods.isTransparentToEarthbending(player,block)) { if (player != null && EarthMethods.isTransparentToEarthbending(player, block)) {
affectedBlocks.add(new TempBlock(block, blockRep.getType(), blockRep.getData())); affectedBlocks.add(new TempBlock(block, blockRep.getType(), blockRep.getData()));
EarthMethods.tempNoEarthbending.add(block); EarthMethods.tempNoEarthbending.add(block);
} }
@ -402,7 +383,7 @@ public class EarthSmash {
public void revert() { public void revert() {
checkRemainingBlocks(); checkRemainingBlocks();
for(int i = 0; i < affectedBlocks.size(); i++) { for (int i = 0; i < affectedBlocks.size(); i++) {
TempBlock tblock = affectedBlocks.get(i); TempBlock tblock = affectedBlocks.get(i);
EarthMethods.tempNoEarthbending.remove(tblock.getBlock()); EarthMethods.tempNoEarthbending.remove(tblock.getBlock());
tblock.revertBlock(); tblock.revertBlock();
@ -414,20 +395,19 @@ public class EarthSmash {
public void checkRemainingBlocks() { public void checkRemainingBlocks() {
/** /**
* Checks to see which of the blocks are still attached to the * Checks to see which of the blocks are still attached to the
* EarthSmash, remember that blocks can be broken or used in other abilities * EarthSmash, remember that blocks can be broken or used in other
* so we need to double check and remove any that are not still attached. * abilities so we need to double check and remove any that are not
* still attached.
* *
* Also when we remove the blocks from instances, movedearth, or tempair * Also when we remove the blocks from instances, movedearth, or tempair
* we should do it on a delay because tempair takes a couple seconds before * we should do it on a delay because tempair takes a couple seconds
* the block shows up in that map. * before the block shows up in that map.
*/ */
for(int i = 0; i < currentBlocks.size(); i++) { for (int i = 0; i < currentBlocks.size(); i++) {
BlockRepresenter brep = currentBlocks.get(i); BlockRepresenter brep = currentBlocks.get(i);
final Block block = loc.clone().add(brep.getX(), brep.getY(), brep.getZ()).getBlock(); final Block block = loc.clone().add(brep.getX(), brep.getY(), brep.getZ()).getBlock();
// Check for grass because sometimes the dirt turns into grass. // Check for grass because sometimes the dirt turns into grass.
if(block.getType() != brep.getType() if (block.getType() != brep.getType() && (block.getType() != Material.GRASS) && (block.getType() != Material.COBBLESTONE)) {
&& (block.getType() != Material.GRASS)
&& (block.getType() != Material.COBBLESTONE)) {
currentBlocks.remove(i); currentBlocks.remove(i);
i--; i--;
} }
@ -442,48 +422,52 @@ public class EarthSmash {
public List<Block> getBlocks() { public List<Block> getBlocks() {
/** /**
* Gets the blocks surrounding the EarthSmash's loc. * Gets the blocks surrounding the EarthSmash's loc. This method ignores
* This method ignores the blocks that should be Air, and only returns the ones that are dirt. * the blocks that should be Air, and only returns the ones that are
* dirt.
*/ */
List<Block> blocks = new ArrayList<Block>(); List<Block> blocks = new ArrayList<Block>();
for(int x = -1; x <= 1; x++) for (int x = -1; x <= 1; x++)
for(int y = -1; y <= 1; y++) for (int y = -1; y <= 1; y++)
for(int z = -1; z <= 1; z++) for (int z = -1; z <= 1; z++)
if((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) //Give it the cool shape if ((Math.abs(x) + Math.abs(y) + Math.abs(z)) % 2 == 0) //Give it the cool shape
if(loc != null) if (loc != null)
blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x,y,z))); blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x, y, z)));
return blocks; return blocks;
} }
public List<Block> getBlocksIncludingInner() { public List<Block> getBlocksIncludingInner() {
/** /**
* Gets the blocks surrounding the EarthSmash's loc. * Gets the blocks surrounding the EarthSmash's loc. This method returns
* This method returns all the blocks surrounding the loc, including dirt and air. * all the blocks surrounding the loc, including dirt and air.
*/ */
List<Block> blocks = new ArrayList<Block>(); List<Block> blocks = new ArrayList<Block>();
for(int x = -1; x <= 1; x++) for (int x = -1; x <= 1; x++)
for(int y = -1; y <= 1; y++) for (int y = -1; y <= 1; y++)
for(int z = -1; z <= 1; z++) for (int z = -1; z <= 1; z++)
if(loc != null) if (loc != null)
blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x,y,z))); blocks.add(loc.getWorld().getBlockAt(loc.clone().add(x, y, z)));
return blocks; return blocks;
} }
public static Material selectMaterial(Material mat) { public static Material selectMaterial(Material mat) {
/** /**
* Switches the Sand Material and Gravel to SandStone and stone respectively, * Switches the Sand Material and Gravel to SandStone and stone
* since gravel and sand cannot be bent due to gravity. * respectively, since gravel and sand cannot be bent due to gravity.
*/ */
if(mat == Material.SAND) return Material.SANDSTONE; if (mat == Material.SAND)
else if(mat == Material.GRAVEL) return Material.STONE; return Material.SANDSTONE;
else return mat; else if (mat == Material.GRAVEL)
return Material.STONE;
else
return mat;
} }
public Material selectMaterialForRepresenter(Material mat) { public Material selectMaterialForRepresenter(Material mat) {
Material tempMat = selectMaterial(mat); Material tempMat = selectMaterial(mat);
Random rand = new Random(); Random rand = new Random();
if(!isEarthbendableMaterial(tempMat)) { if (!isEarthbendableMaterial(tempMat)) {
if(currentBlocks.size() < 1) if (currentBlocks.size() < 1)
return Material.DIRT; return Material.DIRT;
else else
return currentBlocks.get(rand.nextInt(currentBlocks.size())).getType(); return currentBlocks.get(rand.nextInt(currentBlocks.size())).getType();
@ -493,18 +477,18 @@ public class EarthSmash {
private EarthSmash aimingAtSmashCheck(Player player, State reqState) { private EarthSmash aimingAtSmashCheck(Player player, State reqState) {
/** /**
* Determines if a player is trying to grab an EarthSmash. * Determines if a player is trying to grab an EarthSmash. A player is
* A player is trying to grab an EarthSmash if they are staring at it and holding shift. * trying to grab an EarthSmash if they are staring at it and holding
* shift.
*/ */
if(!ALLOW_GRAB) if (!ALLOW_GRAB)
return null; return null;
@SuppressWarnings("deprecation") @SuppressWarnings("deprecation")
List<Block> blocks = player.getLineOfSight(EarthMethods.getTransparentEarthbending(), (int) Math.round(grabRange)); List<Block> blocks = player.getLineOfSight(EarthMethods.getTransparentEarthbending(), (int) Math.round(grabRange));
for(EarthSmash smash : instances) { for (EarthSmash smash : instances) {
if(reqState == null || smash.state == reqState) if (reqState == null || smash.state == reqState)
for(Block block : blocks) for (Block block : blocks)
if(block.getLocation().getWorld() == smash.loc.getWorld() && if (block.getLocation().getWorld() == smash.loc.getWorld() && block.getLocation().distanceSquared(smash.loc) <= Math.pow(GRAB_DETECTION_RADIUS, 2))
block.getLocation().distanceSquared(smash.loc) <= Math.pow(GRAB_DETECTION_RADIUS, 2))
return smash; return smash;
} }
return null; return null;
@ -512,14 +496,13 @@ public class EarthSmash {
public void shootingCollisionDetection() { public void shootingCollisionDetection() {
/** /**
* This method handles any collision between an EarthSmash and the surrounding entities, * This method handles any collision between an EarthSmash and the
* the method only applies to earthsmashes that have already been shot. * surrounding entities, the method only applies to earthsmashes that
* have already been shot.
*/ */
List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc, FLIGHT_DETECTION_RADIUS); List<Entity> entities = GeneralMethods.getEntitiesAroundPoint(loc, FLIGHT_DETECTION_RADIUS);
for(Entity entity : entities) for (Entity entity : entities)
if(entity instanceof LivingEntity if (entity instanceof LivingEntity && entity != player && !affectedEntities.contains(entity)) {
&& entity != player
&& !affectedEntities.contains(entity)) {
affectedEntities.add(entity); affectedEntities.add(entity);
double damage = currentBlocks.size() / 13 * this.damage; double damage = currentBlocks.size() / 13 * this.damage;
GeneralMethods.damageEntity(player, entity, damage); GeneralMethods.damageEntity(player, entity, damage);
@ -527,19 +510,21 @@ public class EarthSmash {
entity.setVelocity(travelVec.setY(knockup).normalize().multiply(knockback)); entity.setVelocity(travelVec.setY(knockup).normalize().multiply(knockback));
} }
} }
public void smashToSmashCollisionDetection() { public void smashToSmashCollisionDetection() {
/** /**
* EarthSmash to EarthSmash collision can only happen when one of the Smashes have * EarthSmash to EarthSmash collision can only happen when one of the
* been shot by a player. If we find out that one of them have collided then we want to return * Smashes have been shot by a player. If we find out that one of them
* since a smash can only remove 1 at a time. * have collided then we want to return since a smash can only remove 1
* at a time.
*/ */
for(int i = 0; i < instances.size(); i++) { for (int i = 0; i < instances.size(); i++) {
EarthSmash smash = instances.get(i); EarthSmash smash = instances.get(i);
if(smash.loc != null) { if (smash.loc != null) {
if(smash != this && smash.loc.getWorld() == loc.getWorld() &&smash.loc.distanceSquared(loc) < Math.pow(FLIGHT_DETECTION_RADIUS, 2)) { if (smash != this && smash.loc.getWorld() == loc.getWorld() && smash.loc.distanceSquared(loc) < Math.pow(FLIGHT_DETECTION_RADIUS, 2)) {
smash.remove(); smash.remove();
remove(); remove();
i-=2; i -= 2;
return; return;
} }
} }
@ -548,17 +533,17 @@ public class EarthSmash {
private static EarthSmash flyingInSmashCheck(Player player) { private static EarthSmash flyingInSmashCheck(Player player) {
/** /**
* Determines whether or not a player is trying to fly ontop of an EarthSmash. * Determines whether or not a player is trying to fly ontop of an
* A player is considered "flying" if they are standing ontop of the earthsmash and holding shift. * EarthSmash. A player is considered "flying" if they are standing
* ontop of the earthsmash and holding shift.
*/ */
if(!ALLOW_FLIGHT) if (!ALLOW_FLIGHT)
return null; return null;
for(EarthSmash smash : instances) { for (EarthSmash smash : instances) {
//Check to see if the player is standing on top of the smash. //Check to see if the player is standing on top of the smash.
if(smash.state == State.LIFTED) { if (smash.state == State.LIFTED) {
if(smash.loc.getWorld().equals(player.getWorld()) if (smash.loc.getWorld().equals(player.getWorld()) && smash.loc.clone().add(0, 2, 0).distanceSquared(player.getLocation()) <= Math.pow(FLIGHT_DETECTION_RADIUS, 2)) {
&& smash.loc.clone().add(0,2,0).distanceSquared(player.getLocation()) <= Math.pow(FLIGHT_DETECTION_RADIUS, 2)) {
return smash; return smash;
} }
} }
@ -575,12 +560,12 @@ public class EarthSmash {
} }
public static void progressAll() { public static void progressAll() {
for(int i = 0; i < instances.size(); i++) for (int i = 0; i < instances.size(); i++)
instances.get(i).progress(); instances.get(i).progress();
} }
public static void removeAll() { public static void removeAll() {
for(int i = 0; i < instances.size(); i++) { for (int i = 0; i < instances.size(); i++) {
instances.get(i).remove(); instances.get(i).remove();
i--; i--;
} }
@ -588,15 +573,17 @@ public class EarthSmash {
public class BlockRepresenter { public class BlockRepresenter {
/** /**
* A BlockRepresenter is used to keep track of each of * A BlockRepresenter is used to keep track of each of the individual
* the individual types of blocks that are attached to an EarthSmash. * types of blocks that are attached to an EarthSmash. Without the
* Without the representer then an EarthSmash can only be made up of 1 material * representer then an EarthSmash can only be made up of 1 material at a
* at a time. For example, an ESmash that is entirely dirt, coalore, or sandstone. * time. For example, an ESmash that is entirely dirt, coalore, or
* Using the representer will allow all the materials to be mixed together. * sandstone. Using the representer will allow all the materials to be
* mixed together.
*/ */
private int x, y, z; private int x, y, z;
private Material type; private Material type;
private byte data; private byte data;
public BlockRepresenter(int x, int y, int z, Material type, byte data) { public BlockRepresenter(int x, int y, int z, Material type, byte data) {
this.x = x; this.x = x;
this.y = y; this.y = y;
@ -604,6 +591,7 @@ public class EarthSmash {
this.type = type; this.type = type;
this.data = data; this.data = data;
} }
public int getX() { public int getX() {
return x; return x;
} }
@ -689,7 +677,7 @@ public class EarthSmash {
public void setCooldown(long cooldown) { public void setCooldown(long cooldown) {
this.cooldown = cooldown; this.cooldown = cooldown;
if(player != null) if (player != null)
bplayer.addCooldown("EarthSmash", cooldown); bplayer.addCooldown("EarthSmash", cooldown);
} }

View file

@ -223,7 +223,9 @@ public class FireBlast extends CoreAbility {
private void ignite(Location location) { private void ignite(Location location) {
for (Block block : GeneralMethods.getBlocksAroundPoint(location, affectingradius)) { for (Block block : GeneralMethods.getBlocksAroundPoint(location, affectingradius)) {
if (FireStream.isIgnitable(player, block) && !safe.contains(block)) { if (FireStream.isIgnitable(player, block) && !safe.contains(block)) {
if (WaterMethods.isPlantbendable(block)) {
new Plantbending(block); new Plantbending(block);
}
block.setType(Material.FIRE); block.setType(Material.FIRE);
if (dissipate) { if (dissipate) {
FireStream.ignitedblocks.put(block, player); FireStream.ignitedblocks.put(block, player);

View file

@ -308,6 +308,10 @@ public class WaterMethods {
return false; return false;
} }
public static boolean isPlantbendable(Block block) {
return WaterMethods.isPlantbendable(block, false);
}
public static void playFocusWaterEffect(Block block) { public static void playFocusWaterEffect(Block block) {
block.getWorld().playEffect(block.getLocation(), Effect.SMOKE, 4, 20); block.getWorld().playEffect(block.getLocation(), Effect.SMOKE, 4, 20);
} }