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Extraction: Fixed Dupe Bug
http://projectkorra.com/forum/threads/extraction-dupe-glitch.1905/
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1 changed files with 16 additions and 0 deletions
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@ -27,22 +27,38 @@ public class Extraction {
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}
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}
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if (!Methods.isRegionProtectedFromBuild(player, "Extraction", block.getLocation())) {
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if (!Methods.isRegionProtectedFromBuild(player, "Extraction", block.getLocation())) {
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if (Methods.canMetalbend(player) && Methods.canBend(player.getName(), "Extraction")) {
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if (Methods.canMetalbend(player) && Methods.canBend(player.getName(), "Extraction")) {
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Material type = null;
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switch(block.getType()) {
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switch(block.getType()) {
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case IRON_ORE:
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case IRON_ORE:
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block.setType(Material.STONE);
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block.setType(Material.STONE);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.IRON_INGOT, getAmount()));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.IRON_INGOT, getAmount()));
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type = Material.STONE;
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break;
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break;
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case GOLD_ORE:
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case GOLD_ORE:
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block.setType(Material.STONE);
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block.setType(Material.STONE);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.GOLD_INGOT, getAmount()));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.GOLD_INGOT, getAmount()));
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type = Material.STONE;
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break;
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break;
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case QUARTZ_ORE:
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case QUARTZ_ORE:
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block.setType(Material.NETHERRACK);
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block.setType(Material.NETHERRACK);
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.QUARTZ, getAmount()));
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player.getWorld().dropItem(player.getLocation(), new ItemStack(Material.QUARTZ, getAmount()));
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type = Material.NETHERRACK;
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break;
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break;
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default:
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default:
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break; // shouldn't happen.
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break; // shouldn't happen.
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}
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}
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if(type != null) {
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/* Update the block from Methods.movedearth to Stone otherwise
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* players can use RaiseEarth > Extraction > Collapse
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* to dupe the material from the block.
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* */
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if(Methods.movedearth.containsKey(block)) {
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Methods.movedearth.remove(block);
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}
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}
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Methods.playMetalbendingSound(block.getLocation());
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Methods.playMetalbendingSound(block.getLocation());
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bPlayer.addCooldown("Extraction", cooldown);
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bPlayer.addCooldown("Extraction", cooldown);
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}
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}
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