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https://github.com/TotalFreedomMC/TF-ProjectKorra.git
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Fixed OctopusForm
• Fixed OctopusForm creating a dome of ice under water • Added bubbles to underwater OctopusForm • Added 3x3 ice platform under the players feet
This commit is contained in:
parent
442eb0e7ea
commit
78ade27116
1 changed files with 21 additions and 10 deletions
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@ -7,6 +7,7 @@ import com.projectkorra.projectkorra.avatar.AvatarState;
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import com.projectkorra.projectkorra.util.BlockSource;
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import com.projectkorra.projectkorra.util.BlockSource;
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import com.projectkorra.projectkorra.util.ClickType;
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import com.projectkorra.projectkorra.util.ClickType;
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import com.projectkorra.projectkorra.util.DamageHandler;
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import com.projectkorra.projectkorra.util.DamageHandler;
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import com.projectkorra.projectkorra.util.ParticleEffect;
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import com.projectkorra.projectkorra.util.TempBlock;
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import com.projectkorra.projectkorra.util.TempBlock;
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import org.bukkit.Location;
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import org.bukkit.Location;
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@ -23,7 +24,7 @@ import java.util.Random;
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public class OctopusForm extends WaterAbility {
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public class OctopusForm extends WaterAbility {
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private static final byte FULL = 0;
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private static final byte FULL = 8;
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private boolean sourceSelected;
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private boolean sourceSelected;
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private boolean settingUp;
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private boolean settingUp;
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@ -64,6 +65,7 @@ public class OctopusForm extends WaterAbility {
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}
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}
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if (!bPlayer.canBend(this)) {
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if (!bPlayer.canBend(this)) {
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remove();
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return;
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return;
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}
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}
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@ -295,10 +297,13 @@ public class OctopusForm extends WaterAbility {
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double rtheta = Math.toRadians(theta);
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double rtheta = Math.toRadians(theta);
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Block block = location.clone().add(new Vector(radius * Math.cos(rtheta), 0, radius * Math.sin(rtheta))).getBlock();
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Block block = location.clone().add(new Vector(radius * Math.cos(rtheta), 0, radius * Math.sin(rtheta))).getBlock();
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if (!doneBlocks.contains(block)) {
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if (!doneBlocks.contains(block)) {
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addWater(block);
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addBaseWater(block);
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doneBlocks.add(block);
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doneBlocks.add(block);
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}
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}
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}
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}
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for (int i = 0; i < 9; i++) {
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freezeBellow(player.getLocation().add(i / 3 - 1, 0, i % 3 - 1).getBlock());
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}
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Vector eyeDir = player.getEyeLocation().getDirection();
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Vector eyeDir = player.getEyeLocation().getDirection();
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eyeDir.setY(0);
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eyeDir.setY(0);
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@ -367,7 +372,6 @@ public class OctopusForm extends WaterAbility {
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}
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}
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private void addWater(Block block) {
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private void addWater(Block block) {
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clearNearbyWater(block);
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if (GeneralMethods.isRegionProtectedFromBuild(this, block.getLocation())) {
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if (GeneralMethods.isRegionProtectedFromBuild(this, block.getLocation())) {
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return;
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return;
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}
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}
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@ -378,20 +382,27 @@ public class OctopusForm extends WaterAbility {
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if (!blocks.contains(tblock)) {
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if (!blocks.contains(tblock)) {
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tblock.setType(Material.WATER, FULL);
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tblock.setType(Material.WATER, FULL);
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}
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}
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if (isWater(block) && !TempBlock.isTempBlock(block)) {
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ParticleEffect.WATER_BUBBLE.display((float) Math.random(), (float) Math.random(), (float) Math.random(), 0f, 5, block.getLocation().clone().add(0.5, 0.5, 0.5), 257D);
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}
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newBlocks.add(tblock);
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newBlocks.add(tblock);
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}
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}
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} else if (isWaterbendable(player, block) || block.getType() == Material.FIRE || block.getType() == Material.AIR) {
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} else if (isWaterbendable(player, block) || block.getType() == Material.FIRE || block.getType() == Material.AIR) {
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if (isWater(block) && !TempBlock.isTempBlock(block)) {
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ParticleEffect.WATER_BUBBLE.display((float) Math.random(), (float) Math.random(), (float) Math.random(), 0f, 5, block.getLocation().clone().add(0.5, 0.5, 0.5), 257D);
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}
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newBlocks.add(new TempBlock(block, Material.STATIONARY_WATER, (byte) 8));
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newBlocks.add(new TempBlock(block, Material.STATIONARY_WATER, (byte) 8));
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}
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}
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}
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}
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private void clearNearbyWater(Block block) {
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private void addBaseWater(Block block) {
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BlockFace[] faces = { BlockFace.NORTH, BlockFace.SOUTH, BlockFace.EAST, BlockFace.WEST, BlockFace.DOWN };
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freezeBellow(block);
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for (BlockFace face : faces) {
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addWater(block);
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Block relBlock = block.getRelative(face);
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if (isWater(relBlock) && !TempBlock.isTempBlock(relBlock)) {
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PhaseChangeFreeze.freeze(player, relBlock);
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}
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}
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private void freezeBellow(Block block) {
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if (isWater(block.getRelative(BlockFace.DOWN)) && !GeneralMethods.isSolid(block) && !isWater(block)) {//&& !TempBlock.isTempBlock(block)) {
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PhaseChangeFreeze.freeze(player, block.getRelative(BlockFace.DOWN));
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}
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}
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}
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}
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