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Adds config option to Bending Preview (#526)
* Fixes NPE with surge wave & bottles * Fixed bracket :S For some reason it PR'd my bracket and code separate? Weird. * Changed dayfactor placement so that it's correct with avatar state factor * Added config option for Bending Preview
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2 changed files with 3 additions and 0 deletions
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@ -563,6 +563,7 @@ public class GeneralMethods {
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String displayedMessage = null;
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String displayedMessage = null;
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BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
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BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
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if (ConfigManager.defaultConfig.get().getBoolean("Properties.BendingPreview") == true) {
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if (ability != null) {
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if (ability != null) {
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if (bPlayer.isOnCooldown(ability)) {
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if (bPlayer.isOnCooldown(ability)) {
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displayedMessage = ability.getElement().getColor() + "" + ChatColor.STRIKETHROUGH + ability.getName();
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displayedMessage = ability.getElement().getColor() + "" + ChatColor.STRIKETHROUGH + ability.getName();
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@ -575,6 +576,7 @@ public class GeneralMethods {
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ActionBar.sendActionBar(displayedMessage, player);
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ActionBar.sendActionBar(displayedMessage, player);
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}
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}
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}
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public static List<Block> getBlocksAlongLine(Location ploc, Location tloc, World w) {
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public static List<Block> getBlocksAlongLine(Location ploc, Location tloc, World w) {
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List<Block> blocks = new ArrayList<Block>();
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List<Block> blocks = new ArrayList<Block>();
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@ -397,6 +397,7 @@ public class ConfigManager {
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ArrayList<String> snowBlocks = new ArrayList<>();
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ArrayList<String> snowBlocks = new ArrayList<>();
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snowBlocks.add("SNOW");
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snowBlocks.add("SNOW");
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config.addDefault("Properties.BendingPreview", true);
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config.addDefault("Properties.ImportEnabled", true);
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config.addDefault("Properties.ImportEnabled", true);
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config.addDefault("Properties.BendingAffectFallingSand.Normal", true);
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config.addDefault("Properties.BendingAffectFallingSand.Normal", true);
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config.addDefault("Properties.BendingAffectFallingSand.NormalStrengthMultiplier", 1.0);
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config.addDefault("Properties.BendingAffectFallingSand.NormalStrengthMultiplier", 1.0);
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