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earthpillars bug + earthblast & iceblast improvements (#988)
## Additions * Improved earthblast and iceblast aiming. ## Fixes * Fixed earthpillars bug where using the ability while not around entities creates a loop until the player is around other entities.
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3 changed files with 20 additions and 9 deletions
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@ -364,15 +364,25 @@ public class EarthBlast extends EarthAbility {
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}
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final Entity target = GeneralMethods.getTargetedEntity(this.player, this.range, new ArrayList<Entity>());
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if (target == null) {
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this.destination = this.getTargetEarthBlock((int) this.range).getLocation();
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this.firstDestination = this.sourceBlock.getLocation().clone();
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this.firstDestination.setY(this.destination.getY());
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if (target != null) {
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this.destination = target.getLocation();
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} else {
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this.destination = ((LivingEntity) target).getEyeLocation();
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this.firstDestination = this.sourceBlock.getLocation().clone();
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this.firstDestination.setY(this.destination.getY());
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this.destination = GeneralMethods.getPointOnLine(this.firstDestination, this.destination, this.range);
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this.destination = getTargetLocation();
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}
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if (this.sourceBlock == null) {
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return;
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}
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this.location = this.sourceBlock.getLocation();
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if (this.destination.distanceSquared(this.location) < 1) {
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return;
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}
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this.firstDestination = this.location.clone();
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if (this.destination.getY() - this.location.getY() > 2) {
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this.firstDestination.setY(this.destination.getY() - 1);
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} else {
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this.firstDestination.add(0, 2, 0);
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}
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if (this.destination.distanceSquared(this.location) <= 1) {
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@ -86,6 +86,7 @@ public class EarthPillars extends EarthAbility implements ComboAbility {
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}
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if (this.entities.isEmpty()) {
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remove();
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return;
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}
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firstTime = false;
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@ -257,7 +257,7 @@ public class IceSpikeBlast extends IceAbility {
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if (target == null) {
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this.destination = GeneralMethods.getTargetedLocation(this.player, this.range, true, getTransparentMaterials());
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} else {
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this.destination = target.getEyeLocation();
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this.destination = target.getLocation();
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}
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if (this.sourceBlock == null) {
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