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Fixed Tremorsense, WaterArms AllowPlantSource config (#559)
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parent
a30b4918b4
commit
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2 changed files with 3 additions and 3 deletions
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@ -719,7 +719,7 @@ public class ConfigManager {
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config.addDefault("Abilities.Water.WaterArms.Arms.MaxAlternateUsage", 50);
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config.addDefault("Abilities.Water.WaterArms.Arms.MaxAlternateUsage", 50);
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config.addDefault("Abilities.Water.WaterArms.Arms.MaxIceShots", 8);
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config.addDefault("Abilities.Water.WaterArms.Arms.MaxIceShots", 8);
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config.addDefault("Abilities.Water.WaterArms.Arms.Cooldown", 20000);
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config.addDefault("Abilities.Water.WaterArms.Arms.Cooldown", 20000);
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config.addDefault("Abilities.Water.WaterArms.Arms.AllowPlantSource", false);
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config.addDefault("Abilities.Water.WaterArms.Arms.AllowPlantSource", true);
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config.addDefault("Abilities.Water.WaterArms.Arms.Lightning.Enabled", true);
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config.addDefault("Abilities.Water.WaterArms.Arms.Lightning.Enabled", true);
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config.addDefault("Abilities.Water.WaterArms.Arms.Lightning.Damage", Double.valueOf(10.0));
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config.addDefault("Abilities.Water.WaterArms.Arms.Lightning.Damage", Double.valueOf(10.0));
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@ -33,7 +33,7 @@ public class Tremorsense extends EarthAbility {
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this.lightThreshold = (byte) getConfig().getInt("Abilities.Earth.Tremorsense.LightThreshold");
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this.lightThreshold = (byte) getConfig().getInt("Abilities.Earth.Tremorsense.LightThreshold");
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this.cooldown = getConfig().getLong("Abilities.Earth.Tremorsense.Cooldown");
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this.cooldown = getConfig().getLong("Abilities.Earth.Tremorsense.Cooldown");
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if (!bPlayer.canBend(this)) {
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if (!bPlayer.canBendIgnoreBinds(this)) {
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return;
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return;
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}
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}
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@ -134,7 +134,7 @@ public class Tremorsense extends EarthAbility {
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BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
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BendingPlayer bPlayer = BendingPlayer.getBendingPlayer(player);
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if (bPlayer != null && !hasAbility(player, Tremorsense.class)
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if (bPlayer != null && !hasAbility(player, Tremorsense.class)
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&& bPlayer.canBend(getAbility("Tremorsense"))) {
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&& bPlayer.canBendIgnoreBinds(getAbility("Tremorsense"))) {
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new Tremorsense(player);
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new Tremorsense(player);
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}
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}
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}
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}
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