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https://github.com/TotalFreedomMC/TF-ProjectKorra.git
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LavaFlow: Moved everything to instance variables, and cleaned up
Lightning: Code cleanup
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parent
82614d0ea3
commit
326d37f28a
1 changed files with 45 additions and 19 deletions
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@ -195,7 +195,12 @@ public class Lightning {
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}
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}
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/** Checks if a block is transparent, also considers the ARC_ON_ICE config option **/
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/**
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* Checks if a block is transparent, also considers the ARC_ON_ICE config option.
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* @param player the player that is viewing the block
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* @param block the block
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* @return true if the block is transparent
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*/
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public boolean isTransparent(Player player, Block block) {
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if (Arrays.asList(Methods.transparentToEarthbending).contains(block.getTypeId())) {
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if(Methods.isRegionProtectedFromBuild(player, "Lightning", block.getLocation()))
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@ -241,7 +246,9 @@ public class Lightning {
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}
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}
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/** Removes the instance of this ability and cancels any current runnables **/
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/**
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* Removes the instance of this ability and cancels any current runnables
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*/
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public void removeWithTasks() {
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for(int i = 0; i < tasks.size(); i++) {
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tasks.get(i).cancel();
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@ -250,11 +257,15 @@ public class Lightning {
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remove();
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}
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/** Removes this ability instance **/
public void remove() {
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/**
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* Removes this ability instance
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*/
public void remove() {
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instances.remove(this);
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}
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/** Removes every instance of this ability **/
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/**
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* Removes every instance of this ability
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*/
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public static void removeAll() {
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for (int i = 0; i < instances.size(); i++) {
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instances.get(i).remove();
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@ -262,13 +273,19 @@ public class Lightning {
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}
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}
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/** Progresses every instance of this ability by 1 tick **/
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/**
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* Progresses every instance of this ability by 1 tick
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*/
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public static void progressAll() {
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for (int i = 0; i < instances.size(); i++)
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instances.get(i).progress();
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}
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/** Returns an instance of this ability if it was initialized by player **/
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/**
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* Returns an instance of this ability if it was initialized by player
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* @param player that created the instance
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* @return the ability
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*/
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public static Lightning getLightning(Player player) {
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for(Lightning light : instances) {
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if(light.player == player)
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@ -277,28 +294,35 @@ public class Lightning {
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return null;
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}
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/** Checks if a location contains an ice block **/
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/**
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* Checks if a location contains an ice block
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* @param loc the location to check
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* @return true if it is ice
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*/
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public static boolean isIce(Location loc) {
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Material mat = loc.getBlock().getType();
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return mat == Material.ICE || mat == Material.PACKED_ICE;
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}
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/** Checks if a location contains a water block **/
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/**
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* Checks if a location contains a water block
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* @param loc the location to check
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* @return true if it is water
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*/
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public static boolean isWater(Location loc) {
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Material mat = loc.getBlock().getType();
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return mat == Material.WATER || mat == Material.STATIONARY_WATER;
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}
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/** Checks if a location is ice or water **/
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/**
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* Checks if a location is ice or water
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* @param loc the location to check
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* @return true if it is water or ice
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*/
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public static boolean isWaterOrIce(Location loc) {
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return isIce(loc) || isWater(loc);
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}
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public static String getDescription() {
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return "Hold sneak while selecting this ability to charge up a lightning strike. Once "
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+ "charged, release sneak to discharge the lightning to the targetted location.";
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}
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/** An Arc represents a Lightning arc for the specific ability.
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* These Arcs contain a list of Particles that are used to display
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* the entire arc. Arcs can also generate a list of subarcs that
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@ -380,7 +404,9 @@ public class Lightning {
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return arcs;
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}
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/** Stops this Arc from further animating or doing damage. **/
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/**
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* Stops this Arc from further animating or doing damage.
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*/
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public void cancel() {
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for(int i = 0; i < particles.size(); i++) {
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particles.get(i).cancel();
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@ -391,12 +417,10 @@ public class Lightning {
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}
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}
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/** Gets every point that makes up this arc. **/
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public ArrayList<Location> getPoints() {
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return points;
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}
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/** Below are accessor and mutators**/
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public void setPoints(ArrayList<Location> points) {
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this.points = points;
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}
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@ -437,7 +461,8 @@ public class Lightning {
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/** Represents a Lightning Arc Point particle animation.
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* This basically just holds a location and counts the
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* amount of times that a particle has been animated. **/
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* amount of times that a particle has been animated.
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* **/
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public class AnimLocation {
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private Location loc;
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private int animCounter;
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@ -470,7 +495,8 @@ public class Lightning {
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* These LightningParticles do the actual checking for player collision
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* and handle damaging any entities. These Runnables also
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* check to see if they reach water, in which case they will generate
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* subarcs to branch out.**/
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* subarcs to branch out.
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* **/
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public class LightningParticle extends BukkitRunnable {
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private Arc arc;
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private Location loc;
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