Fix WallOfFire - Properly fire cooldown

Requires Config Changes. Change Cooldown to 7500 and Interval to 500.

Cooldown actually fires now.
This commit is contained in:
MistPhizzle 2014-07-29 10:24:59 -04:00
parent 848b61f65d
commit 2f4dd643cb
3 changed files with 5 additions and 4 deletions

View file

@ -450,8 +450,8 @@ public class ConfigManager {
config.addDefault("Abilities.Fire.WallOfFire.Width", 4); config.addDefault("Abilities.Fire.WallOfFire.Width", 4);
config.addDefault("Abilities.Fire.WallOfFire.Duration", 5000); config.addDefault("Abilities.Fire.WallOfFire.Duration", 5000);
config.addDefault("Abilities.Fire.WallOfFire.Damage", 2); config.addDefault("Abilities.Fire.WallOfFire.Damage", 2);
config.addDefault("Abilities.Fire.WallOfFire.Cooldown", 500); config.addDefault("Abilities.Fire.WallOfFire.Cooldown", 7500);
config.addDefault("Abilities.Fire.WallOfFire.Interval", 7500); config.addDefault("Abilities.Fire.WallOfFire.Interval", 500);
config.addDefault("Abilities.Chi.Passive.FallReductionFactor", 0.5); config.addDefault("Abilities.Chi.Passive.FallReductionFactor", 0.5);
config.addDefault("Abilities.Chi.Passive.Speed", 1); config.addDefault("Abilities.Chi.Passive.Speed", 1);

View file

@ -93,6 +93,7 @@ public class WallOfFire {
initializeBlocks(); initializeBlocks();
instances.put(player, this); instances.put(player, this);
cooldowns.put(player.getName(), System.currentTimeMillis());
} }
private void progress() { private void progress() {

View file

@ -329,8 +329,8 @@ Abilities:
Width: 4 Width: 4
Duration: 5000 Duration: 5000
Damage: 2 Damage: 2
Cooldown: 500 Cooldown: 7500
Interval: 7500 Interval: 500
Chi: Chi:
Passive: Passive:
FallReductionFactor: 0.5 FallReductionFactor: 0.5