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Fix WallOfFire - Properly fire cooldown
Requires Config Changes. Change Cooldown to 7500 and Interval to 500. Cooldown actually fires now.
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3 changed files with 5 additions and 4 deletions
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@ -450,8 +450,8 @@ public class ConfigManager {
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config.addDefault("Abilities.Fire.WallOfFire.Width", 4);
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config.addDefault("Abilities.Fire.WallOfFire.Duration", 5000);
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config.addDefault("Abilities.Fire.WallOfFire.Damage", 2);
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config.addDefault("Abilities.Fire.WallOfFire.Cooldown", 500);
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config.addDefault("Abilities.Fire.WallOfFire.Interval", 7500);
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config.addDefault("Abilities.Fire.WallOfFire.Cooldown", 7500);
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config.addDefault("Abilities.Fire.WallOfFire.Interval", 500);
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config.addDefault("Abilities.Chi.Passive.FallReductionFactor", 0.5);
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config.addDefault("Abilities.Chi.Passive.Speed", 1);
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@ -93,6 +93,7 @@ public class WallOfFire {
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initializeBlocks();
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instances.put(player, this);
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cooldowns.put(player.getName(), System.currentTimeMillis());
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}
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private void progress() {
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@ -329,8 +329,8 @@ Abilities:
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Width: 4
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Duration: 5000
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Damage: 2
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Cooldown: 500
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Interval: 7500
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Cooldown: 7500
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Interval: 500
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Chi:
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Passive:
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FallReductionFactor: 0.5
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