Add bubbles to Torrent & WaterManip

Add bubble particles to Torrent & WaterManipulation if they are
underwater.
This commit is contained in:
jedk1 2015-11-19 14:42:59 +00:00
parent 3a74a23d8b
commit 2af7587080
2 changed files with 8 additions and 0 deletions

View file

@ -7,6 +7,7 @@ import com.projectkorra.projectkorra.airbending.AirMethods;
import com.projectkorra.projectkorra.earthbending.EarthMethods; import com.projectkorra.projectkorra.earthbending.EarthMethods;
import com.projectkorra.projectkorra.util.BlockSource; import com.projectkorra.projectkorra.util.BlockSource;
import com.projectkorra.projectkorra.util.ClickType; import com.projectkorra.projectkorra.util.ClickType;
import com.projectkorra.projectkorra.util.ParticleEffect;
import com.projectkorra.projectkorra.util.TempBlock; import com.projectkorra.projectkorra.util.TempBlock;
import org.bukkit.Location; import org.bukkit.Location;
@ -356,6 +357,9 @@ public class Torrent {
return true; return true;
} }
if (b.getLocation().distance(targetloc) > 1) { if (b.getLocation().distance(targetloc) > 1) {
if (WaterMethods.isWater(b)) {
ParticleEffect.WATER_BUBBLE.display((float) Math.random(), (float) Math.random(), (float) Math.random(), 0f, 5, b.getLocation().clone().add(.5,.5,.5), 257D);
}
newblocks.add(new TempBlock(b, Material.STATIONARY_WATER, (byte) 8)); newblocks.add(new TempBlock(b, Material.STATIONARY_WATER, (byte) 8));
} else { } else {
if (layer < maxlayer) { if (layer < maxlayer) {

View file

@ -11,6 +11,7 @@ import com.projectkorra.projectkorra.firebending.Combustion;
import com.projectkorra.projectkorra.firebending.FireBlast; import com.projectkorra.projectkorra.firebending.FireBlast;
import com.projectkorra.projectkorra.util.BlockSource; import com.projectkorra.projectkorra.util.BlockSource;
import com.projectkorra.projectkorra.util.ClickType; import com.projectkorra.projectkorra.util.ClickType;
import com.projectkorra.projectkorra.util.ParticleEffect;
import com.projectkorra.projectkorra.util.TempBlock; import com.projectkorra.projectkorra.util.TempBlock;
import org.bukkit.Effect; import org.bukkit.Effect;
@ -500,6 +501,9 @@ public class WaterManipulation {
} }
if (FreezeMelt.frozenblocks.containsKey(block)) if (FreezeMelt.frozenblocks.containsKey(block))
FreezeMelt.frozenblocks.remove(block); FreezeMelt.frozenblocks.remove(block);
if (WaterMethods.isWater(block)) {
ParticleEffect.WATER_BUBBLE.display((float) Math.random(), (float) Math.random(), (float) Math.random(), 0f, 5, block.getLocation().clone().add(.5,.5,.5), 257D);
}
block.setType(Material.STATIONARY_WATER); block.setType(Material.STATIONARY_WATER);
block.setData(full); block.setData(full);
} }