Made Combustion's player and location visible

Combustion's `player` and `location` variables are now `public` so that
they can be accessed from the API.
This commit is contained in:
Brendan Wilson 2015-02-01 09:40:04 -05:00
parent fa2072227c
commit 20e02b130e

View file

@ -1,7 +1,10 @@
package com.projectkorra.ProjectKorra.firebending;
import java.util.concurrent.ConcurrentHashMap;
import com.projectkorra.ProjectKorra.Ability.AvatarState;
import com.projectkorra.ProjectKorra.BendingPlayer;
import com.projectkorra.ProjectKorra.Methods;
import com.projectkorra.ProjectKorra.ProjectKorra;
import com.projectkorra.ProjectKorra.Utilities.ParticleEffect;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
@ -11,11 +14,7 @@ import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.util.Vector;
import com.projectkorra.ProjectKorra.BendingPlayer;
import com.projectkorra.ProjectKorra.Methods;
import com.projectkorra.ProjectKorra.ProjectKorra;
import com.projectkorra.ProjectKorra.Ability.AvatarState;
import com.projectkorra.ProjectKorra.Utilities.ParticleEffect;
import java.util.concurrent.ConcurrentHashMap;
public class Combustion {
@ -31,7 +30,7 @@ public class Combustion {
public static double radius = config.getDouble("Abilities.Fire.Combustion.Radius");
public static double defaultdamage = config.getDouble("Abilities.Fire.Combustion.Damage");
private Location location;
public Location location;
private Location origin;
private Vector direction;
private double range = defaultrange;
@ -41,7 +40,7 @@ public class Combustion {
private float power;
private double damage;
private Player player;
public Player player;
private long starttime;
private boolean charged = false;
public static ConcurrentHashMap<Player, Combustion> instances = new ConcurrentHashMap<Player, Combustion>();