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Fixed the DB issue with MetalClips.
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parent
e25f16c535
commit
1b1015a349
2 changed files with 5 additions and 5 deletions
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@ -459,8 +459,8 @@ public class ConfigManager {
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config.addDefault("Abilities.Earth.MetalClips.Enabled", true);
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config.addDefault("Abilities.Earth.MetalClips.Description", "Shoot multiple metal clips at your enemy to slowly encase them in metal, allowing you to control their movements. This ability only works on Zombies, Skeletons, and Players. You need iron in your inventory to use this ability.");
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config.addDefault("Abilities.Earth.MetalClips.Damage", 1);
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config.addDefault("Abilities.Earth.MetalClips.DamageInterval", 1400);
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config.addDefault("Abilities.Earth.MetalClips.Damage", 3);
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config.addDefault("Abilities.Earth.MetalClips.DamageInterval", 1000);
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config.addDefault("Abilities.Earth.MetalClips.Cooldown", 1000);
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config.addDefault("Abilities.Earth.MetalClips.Duration", 10000);
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@ -222,7 +222,7 @@ public class MetalClips
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Vector v = Methods.getDirection(target.getLocation(), player.getLocation());
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if(distance > 2.5)
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if(distance > .5)
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target.setVelocity(v.normalize().multiply(0.1));
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Methods.breakBreathbendingHold(target);
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@ -237,7 +237,7 @@ public class MetalClips
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Vector v = Methods.getDirection(target.getLocation(), player.getLocation());
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if(distance > 2.5)
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if(distance > .5)
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target.setVelocity(v.normalize().multiply(0.2));
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Methods.breakBreathbendingHold(target);
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@ -357,7 +357,7 @@ public class MetalClips
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{
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for(Player p : instances.keySet())
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{
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if(instances.get(p).getTarget().getEntityId() == player.getEntityId())
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if(instances.get(p).getTarget() != null && instances.get(p).getTarget().getEntityId() == player.getEntityId())
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{
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return true;
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}
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