AirBubble and WaterBubble Efficiency

AirBubble now checks to see if the block is water before doing the
isRegionProtected() call.
This commit is contained in:
nathank33 2014-09-06 19:07:24 -07:00
parent c615437b2d
commit 1434735e8a

View file

@ -79,6 +79,8 @@ public class AirBubble {
for (Block block : Methods.getBlocksAroundPoint(location, radius)) {
if (waterorigins.containsKey(block))
continue;
if (!Methods.isWater(block))
continue;
if (Methods.isRegionProtectedFromBuild(player, "AirBubble",
block.getLocation()))
continue;