Lunar/Solar Eclipse cancels ALL Water/Firebending

This commit is contained in:
MistPhizzle 2014-12-31 12:42:58 -05:00
parent 1c38661cc0
commit 0da418addc

View file

@ -301,6 +301,8 @@ public class Methods {
if (isRegionProtectedFromBuild(p, ability, p.getLocation())) return false; if (isRegionProtectedFromBuild(p, ability, p.getLocation())) return false;
if (Paralyze.isParalyzed(p) || Bloodbending.isBloodbended(p)) return false; if (Paralyze.isParalyzed(p) || Bloodbending.isBloodbended(p)) return false;
if (MetalClips.isControlled(p)) return false; if (MetalClips.isControlled(p)) return false;
if (BendingManager.events.get(p.getWorld()).equalsIgnoreCase("SolarEclipse") && isFireAbility(ability)) return false;
if (BendingManager.events.get(p.getWorld()).equalsIgnoreCase("LunarEclipse") && isWaterAbility(ability)) return false;
return true; return true;
} }