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Migrated the RotateXZ Method
I moved the RotateXZ method from WaterWave to Methods.java in preparation of FireCombo.
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03ee42a6a6
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0c3f357193
2 changed files with 14 additions and 11 deletions
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@ -1994,6 +1994,18 @@ public class Methods {
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}
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return null;
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}
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public static Vector rotateXZ(Vector vec, double theta)
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{
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/**
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* Rotates a vector around the Y plane.
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*/
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Vector vec2 = vec.clone();
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double x = vec2.getX();
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double z = vec2.getZ();
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vec2.setX(x * Math.cos(Math.toRadians(theta)) - z * Math.sin(Math.toRadians(theta)));
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vec2.setZ(x * Math.sin(Math.toRadians(theta)) + z * Math.cos(Math.toRadians(theta)));
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return vec2;
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}
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public static int getMaxPresets(Player player) {
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if (player.isOp()) return 500;
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@ -218,10 +218,10 @@ public class WaterWave
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{
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double rotateSpeed = 45;
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revertBlocks();
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direction = rotateXZ(direction, rotateSpeed);
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direction = Methods.rotateXZ(direction, rotateSpeed);
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for(double i = 0; i < theta; i+=increment)
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{
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Vector dir = rotateXZ(direction, i - theta / 2).normalize().multiply(radius);
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Vector dir = Methods.rotateXZ(direction, i - theta / 2).normalize().multiply(radius);
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dir.setY(0);
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Block block = player.getEyeLocation().add(dir).getBlock();
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currentLoc = block.getLocation();
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@ -317,13 +317,4 @@ public class WaterWave
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}
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return false;
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}
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public static Vector rotateXZ(Vector vec, double theta)
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{
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Vector vec2 = vec.clone();
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double x = vec2.getX();
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double z = vec2.getZ();
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vec2.setX(x * Math.cos(Math.toRadians(theta)) - z * Math.sin(Math.toRadians(theta)));
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vec2.setZ(x * Math.sin(Math.toRadians(theta)) + z * Math.cos(Math.toRadians(theta)));
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return vec2;
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}
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}
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