TF-ProjectKorra/src/com/projectkorra/projectkorra/command/BoardCommand.java

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1.9.1 (#1145) ## Additions * Adds a built-in bending board sidebar to visualize bound abilities and cooldowns. * The board respects worlds where bending is disabled. * Players can use the command `/pk board` to toggle the visibility of their board. * Includes an API that community developers can use in BendingBoardManager. * Adds the `"Properties.BendingBoard"` config option to enable or disable the board server. * Adds language file configuration options to control BendingBoard visuals. * `"Board.Title"` * Controls the title at the top of the board. * Supports the standard Minecraft color codes. * `"Board.SelectionPrefix"` * Controls the prefix shown corresponding to your current hot bar slot. * Supports the standard Minecraft color codes. * `"Board.EmptySlot"` * Controls what is shown for empty slots. * Supports the standard Minecraft color codes. * `{slot_number}` can be used as a placeholder for the slot number. * `"Board.MiscSeparator"` * Controls the separation between hot bar binds and temporary cooldowns such as Combos. * Supports the standard Minecraft color codes. * Adds support for KingdomsX version 1.10.19.1 * Adds ability permission check to passive abilities. They should now respect their `bending.ability.<ability name>` permissions. * Adds `AbilityVelocityAffectEntityEvent` * A cancellable event that will fire whenever an ability would alter the velocity of an entity. * Adds the `Abilities.Earth.EarthSmash.Shoot.CollisionRadius` configuration option * Sets the collision radius of shot EarthSmash. ## Fixes * Fixes FireBlast going through liquids. * Fixes duplication involving waterlogged containers. * Fixes being able to not enter the name of a Preset when using the `/pk preset create <name>` command. * Fixes getDayFactor() not being applied correctly and occasionally producing the wrong value. * Fixes a rounding issue with some Fire ability damage configuration options. * Fixes an error when attempting to start EarthGrab. * Fixes PhaseChange error when melting snow. * Fixes a memory/process leak in how cooldowns were removed. * A player's cooldowns could only be removed when they were online. If a player's cooldown expired while they weren't online, their cooldown would attempt to revert every tick until the player rejoined. This has been resolved so cooldowns can revert while a player is offline. * A side effect of this fix is that it is now possible for `PlayerCooldownChangeEvents` to fire while their corresponding Player is offline. * Fixes an issue with `MultiAbilityManager#hasMultiAbilityBound` where it would return true if any MultiAbility is bound, not if the specified MultiAbility was bound. ## Misc Changes * Updates Towny version to 0.96.2.0 * DensityShift sand blocks can now be used as a bendable source. * Changes AvatarState so that its cooldown is applied when the ability ends instead of when it starts. * Changes togglable abilities such as AvatarState, Illumination, and TremorSense to visually show when they are enabled in the BendingBoard and on BendingPreview in the same way as the ChiBlocking Stances. * Updated the text of some ability descriptions and instructions. * Adds new cache to PhaseChange to greatly improve the performance of water/ice updates.
2021-06-07 23:58:29 +00:00
package com.projectkorra.projectkorra.command;
import java.util.List;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
import com.projectkorra.projectkorra.board.BendingBoardManager;
import com.projectkorra.projectkorra.configuration.ConfigManager;
/**
* Executor for /bending board. Extends {@link PKCommand}.
*/
public class BoardCommand extends PKCommand {
public BoardCommand() {
super("board", "/bending board", ConfigManager.languageConfig.get().getString("Commands.Board.Description"), new String[]{ "bendingboard", "board", "bb" });
}
@Override
public void execute(final CommandSender sender, final List<String> args) {
if (!this.hasPermission(sender) || !this.isPlayer(sender) || !this.correctLength(sender, args.size(), 0, 0)) {
return;
}
BendingBoardManager.toggleScoreboard((Player) sender);
}
}