TF-ProjectKorra/src/com/projectkorra/projectkorra/chiblocking/AcrobatStance.java

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package com.projectkorra.projectkorra.chiblocking;
2016-01-13 21:14:34 +00:00
import org.bukkit.Location;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import com.projectkorra.projectkorra.Element;
import com.projectkorra.projectkorra.ability.ChiAbility;
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
import com.projectkorra.projectkorra.attribute.Attribute;
2016-01-13 21:14:34 +00:00
public class AcrobatStance extends ChiAbility {
2017-01-16 06:48:20 +00:00
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
@Attribute(Attribute.COOLDOWN)
1.8.5 (#813) ## Fixes * Fixed odd interactions between `Bloodbending` and `AvatarState`. * You can no longer be bloodbent while in `AvatarState` and going into the `AvatarState` while being bloodbent will break you free. * Fixed various errors in `Bloodbending`. * Fixed `SubElements` being saved incorrectly in the database. * Fixed a few cases where `Surge` would cause flooding. * Fixed various NoCheatPlus exemptions in our `DamageHandler`. (Thanks, RoboMWM) * Fixed ProjectKorra fire tick damage overriding other plugins fire tick damage. * Fixed `FireSpin` working underwater. * Fixed `EarthArmor` not properly obeying its cooldown. * Fixed `Combo Abilities` being displayed in `/pk display <Element>`. * Fixed `Extraction` cooldown being applied when the ability couldn't start. * Fixed `EarthTunnel` cooldown being applied when the ability couldn't start. * Fixed `IceSpike` field functionality not activating on `PhaseChange` blocks. * Fixed `FireWheel` hit location if used while looking down. * Fixed `Lightning` paralyze functionality. * Fixed `DensityShift` causing fall damage if used on other `DensityShift` blocks. * Fixed `Flight` cooldown being applied when the ability couldn't start. * Fixed `Flight` deactivating if used while on the ground. * Fixed `RapidPunch` cooldown being applied when the ability couldn't start. * Fixed `WaterArms` not returning water sources to bottles. * Fixed `WaterArms` not grabbing sources correctly. * Fixed `CollisionManager` attempting to detect collisions between abilities in different worlds. (Thanks, plushmonkey) * Fixed `CollisionManager` not resetting when a new manager is created. * Fixed `JetBlaze` and `JetBlast` not overriding `FireJet` duration. * Fixed `PhaseChange` not being able to melt snow blocks. * Fixed `FastSwim` being able to be used on a `Catapult` slot. * Fixed `FireManipulation` cooldown. * Fixed `Collapse` and `RaiseEarth`not working in `AvatarState`. * Fixed Waterbending causing concrete powder to harden. * Fixed `MetalClips` magnetize not pulling iron ingots if players had them in their hand. * Fixed `MetalClips` not disabling passives such as `FastSwim` on its targets. * Fixed `MetalClips` armor absorbing damage. * Fixed `MetalClips` magnetize not pulling if the launching portion of the move is on cooldown. * Fixed `MetalClips` not dropping iron ingots once a held target is killed. * Fixed `MetalClips` duplicating iron ingots by repeatedly hitting and pulling entities. * Fixed `MetalClips` duplicating iron ingots by hitting blocks. * Fixed addon Passive abilities not registering. * Fixed `/pk help <Element>` displaying incorrect/old links. * Fixed `/pk help <Element/Combo>` being case sensitive. * Fixed `/pk help` not allowing players to auto tab all non-hidden abilities. * Fixed `IllegalArgumentException` being thrown if server owners put an incorrect `ChatColor` for the `Chat.Branding.Color` value in `language.yml`. * Fixed `EarthArmor` allowing players to use `FastSwim` while the armor is activated. * Fixed incorrect cancellation of `BlockBreakEvent` when players bending is toggled off. * Fixed multiple instances of the same `CoreAbility` being present in auto tabbing due to certain move functionalities being split up between files. * Fixed Passive abilities and Combo abilities showing up in `/pk bind <Ability>` auto tabbing. * Fixed `WaterWave` and `WaterSpout` cohesive movement. * Fixed `DamageHandler` applying `DamageModifier.ARMOR` where it is not applicable. * Fixed `/pk check` command URL. * Fixed Passive abilities breaking when choosing an element while bending is toggled. * Fixed `WaterBubble` removing blocks placed by players while the ability is active. * Fixed potential infinite loop in `EarthGrab`. * Fixed `AirScooter` not disabling when a player would sneak. ## Additions * Added cooldown capability to `AirShield`, `AirSpout`, `Tornado`, `FastSwim`, `WaterBubble`, `EarthTunnel`, `AcrobaticStance`, and `WarriorStance`. * Added the clickable ProjectKorra branding message to the `/pk help` and `/pk who` commands. * Added `radius` config option to `EarthGrab`. * Added AvatarState configuration options for `IceSpike`, `IceBlast`, `Torrent`, `OctopusForm`, `WallOfFire`, `WaterSpout`, and all stock Combos. * Added aesthetic donation perk servers can give to their players in the `/pk who <Player>` command via the `bending.donor` permission. * Added config option for the lightning bending sound and lava bending sound. * Added `Pitch` and `Volume` config options for all configurable sounds. * Added identifiers on Addon Abilities in `/pk help <Ability>` and `/pk display`. ## General Changes * Reduced default config values of `AvatarState` ability modifiers. * Changed the way abilities display in `/pk help <Ability>` * Abilities now display whether they are Addons or not. * Abilities now display whether they are Combos or Passives. * Addon Abilities display their author and version. * Improved `AirScooter` behavior. It isn't perfect yet, but it is better. * Changed `EarthArmor` so it now breaks when a player teleports. * Changed cobblestone and obsidian created by `AirBlast` to `TempBlocks`. * Changed `/pk add Avatar` to add all four main elements. ## API Changes * Added `RevertTask` which runs whenever `TempBlock#revertBlock()` is called. * Moved `BendingPlayer` creation to a separate thread. * Changed initial `BendingPlayer` database storage to insert default values. * Improved `CollisionManager` performance by removing unnecessary detections. * Put logic in place to remove ability instances causing exceptions without breaking all other running abilities. (Thanks, PhanaticD) * Changed `PassiveManager` storage so Passive abilities are be stored by name/class instead of by `Element`. * Removed `PassiveManager#getPassivesByElement()`. * Added `CoreAbility#unloadAbility(Class clazz)` to unload an ability from a server. * Added `CoreAbility#getAddonPlugins()` to get the names and paths of all currently loaded addon plugins. Returned format: `<plugin name>::<abilities path>` * Changed `/pk reload` to add support for addon plugin reloading. ## Removals * Removed the Minecraft version from the `/pk version` command. * Removed `SandSpout`. * Removed `SandRun` remnant from `EarthPassive`. * Removed `AirBlast` collisions with other basic moves.
2017-08-04 04:54:22 +00:00
private long cooldown;
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
@Attribute(Attribute.DURATION)
private long duration;
@Attribute(Attribute.SPEED)
2016-01-13 21:14:34 +00:00
private int speed;
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
@Attribute("Jump")
2016-01-13 21:14:34 +00:00
private int jump;
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
@Attribute("ChiBlockBoost")
2016-01-13 21:14:34 +00:00
private double chiBlockBoost;
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
@Attribute("ParalyzeDodgeBoost")
2016-01-13 21:14:34 +00:00
private double paralyzeDodgeBoost;
2017-01-16 06:48:20 +00:00
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
public AcrobatStance(final Player player) {
2016-01-13 21:14:34 +00:00
super(player);
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
if (!this.bPlayer.canBend(this)) {
return;
}
1.8.5 (#813) ## Fixes * Fixed odd interactions between `Bloodbending` and `AvatarState`. * You can no longer be bloodbent while in `AvatarState` and going into the `AvatarState` while being bloodbent will break you free. * Fixed various errors in `Bloodbending`. * Fixed `SubElements` being saved incorrectly in the database. * Fixed a few cases where `Surge` would cause flooding. * Fixed various NoCheatPlus exemptions in our `DamageHandler`. (Thanks, RoboMWM) * Fixed ProjectKorra fire tick damage overriding other plugins fire tick damage. * Fixed `FireSpin` working underwater. * Fixed `EarthArmor` not properly obeying its cooldown. * Fixed `Combo Abilities` being displayed in `/pk display <Element>`. * Fixed `Extraction` cooldown being applied when the ability couldn't start. * Fixed `EarthTunnel` cooldown being applied when the ability couldn't start. * Fixed `IceSpike` field functionality not activating on `PhaseChange` blocks. * Fixed `FireWheel` hit location if used while looking down. * Fixed `Lightning` paralyze functionality. * Fixed `DensityShift` causing fall damage if used on other `DensityShift` blocks. * Fixed `Flight` cooldown being applied when the ability couldn't start. * Fixed `Flight` deactivating if used while on the ground. * Fixed `RapidPunch` cooldown being applied when the ability couldn't start. * Fixed `WaterArms` not returning water sources to bottles. * Fixed `WaterArms` not grabbing sources correctly. * Fixed `CollisionManager` attempting to detect collisions between abilities in different worlds. (Thanks, plushmonkey) * Fixed `CollisionManager` not resetting when a new manager is created. * Fixed `JetBlaze` and `JetBlast` not overriding `FireJet` duration. * Fixed `PhaseChange` not being able to melt snow blocks. * Fixed `FastSwim` being able to be used on a `Catapult` slot. * Fixed `FireManipulation` cooldown. * Fixed `Collapse` and `RaiseEarth`not working in `AvatarState`. * Fixed Waterbending causing concrete powder to harden. * Fixed `MetalClips` magnetize not pulling iron ingots if players had them in their hand. * Fixed `MetalClips` not disabling passives such as `FastSwim` on its targets. * Fixed `MetalClips` armor absorbing damage. * Fixed `MetalClips` magnetize not pulling if the launching portion of the move is on cooldown. * Fixed `MetalClips` not dropping iron ingots once a held target is killed. * Fixed `MetalClips` duplicating iron ingots by repeatedly hitting and pulling entities. * Fixed `MetalClips` duplicating iron ingots by hitting blocks. * Fixed addon Passive abilities not registering. * Fixed `/pk help <Element>` displaying incorrect/old links. * Fixed `/pk help <Element/Combo>` being case sensitive. * Fixed `/pk help` not allowing players to auto tab all non-hidden abilities. * Fixed `IllegalArgumentException` being thrown if server owners put an incorrect `ChatColor` for the `Chat.Branding.Color` value in `language.yml`. * Fixed `EarthArmor` allowing players to use `FastSwim` while the armor is activated. * Fixed incorrect cancellation of `BlockBreakEvent` when players bending is toggled off. * Fixed multiple instances of the same `CoreAbility` being present in auto tabbing due to certain move functionalities being split up between files. * Fixed Passive abilities and Combo abilities showing up in `/pk bind <Ability>` auto tabbing. * Fixed `WaterWave` and `WaterSpout` cohesive movement. * Fixed `DamageHandler` applying `DamageModifier.ARMOR` where it is not applicable. * Fixed `/pk check` command URL. * Fixed Passive abilities breaking when choosing an element while bending is toggled. * Fixed `WaterBubble` removing blocks placed by players while the ability is active. * Fixed potential infinite loop in `EarthGrab`. * Fixed `AirScooter` not disabling when a player would sneak. ## Additions * Added cooldown capability to `AirShield`, `AirSpout`, `Tornado`, `FastSwim`, `WaterBubble`, `EarthTunnel`, `AcrobaticStance`, and `WarriorStance`. * Added the clickable ProjectKorra branding message to the `/pk help` and `/pk who` commands. * Added `radius` config option to `EarthGrab`. * Added AvatarState configuration options for `IceSpike`, `IceBlast`, `Torrent`, `OctopusForm`, `WallOfFire`, `WaterSpout`, and all stock Combos. * Added aesthetic donation perk servers can give to their players in the `/pk who <Player>` command via the `bending.donor` permission. * Added config option for the lightning bending sound and lava bending sound. * Added `Pitch` and `Volume` config options for all configurable sounds. * Added identifiers on Addon Abilities in `/pk help <Ability>` and `/pk display`. ## General Changes * Reduced default config values of `AvatarState` ability modifiers. * Changed the way abilities display in `/pk help <Ability>` * Abilities now display whether they are Addons or not. * Abilities now display whether they are Combos or Passives. * Addon Abilities display their author and version. * Improved `AirScooter` behavior. It isn't perfect yet, but it is better. * Changed `EarthArmor` so it now breaks when a player teleports. * Changed cobblestone and obsidian created by `AirBlast` to `TempBlocks`. * Changed `/pk add Avatar` to add all four main elements. ## API Changes * Added `RevertTask` which runs whenever `TempBlock#revertBlock()` is called. * Moved `BendingPlayer` creation to a separate thread. * Changed initial `BendingPlayer` database storage to insert default values. * Improved `CollisionManager` performance by removing unnecessary detections. * Put logic in place to remove ability instances causing exceptions without breaking all other running abilities. (Thanks, PhanaticD) * Changed `PassiveManager` storage so Passive abilities are be stored by name/class instead of by `Element`. * Removed `PassiveManager#getPassivesByElement()`. * Added `CoreAbility#unloadAbility(Class clazz)` to unload an ability from a server. * Added `CoreAbility#getAddonPlugins()` to get the names and paths of all currently loaded addon plugins. Returned format: `<plugin name>::<abilities path>` * Changed `/pk reload` to add support for addon plugin reloading. ## Removals * Removed the Minecraft version from the `/pk version` command. * Removed `SandSpout`. * Removed `SandRun` remnant from `EarthPassive`. * Removed `AirBlast` collisions with other basic moves.
2017-08-04 04:54:22 +00:00
this.cooldown = getConfig().getLong("Abilities.Chi.AcrobatStance.Cooldown");
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
this.duration = getConfig().getLong("Abilities.Chi.AcrobatStance.Duration");
this.speed = getConfig().getInt("Abilities.Chi.AcrobatStance.Speed") - 1;
this.jump = getConfig().getInt("Abilities.Chi.AcrobatStance.Jump") - 1;
2016-01-13 21:14:34 +00:00
this.chiBlockBoost = getConfig().getDouble("Abilities.Chi.AcrobatStance.ChiBlockBoost");
this.paralyzeDodgeBoost = getConfig().getDouble("Abilities.Chi.AcrobatStance.ParalyzeChanceDecrease");
2017-01-16 06:48:20 +00:00
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
final ChiAbility stance = this.bPlayer.getStance();
2016-02-07 16:24:54 +00:00
if (stance != null) {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
stance.remove();
2016-02-07 16:24:54 +00:00
if (stance instanceof AcrobatStance) {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
this.bPlayer.setStance(null);
2016-02-07 16:24:54 +00:00
return;
}
}
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
this.start();
this.bPlayer.setStance(this);
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
player.playSound(player.getLocation(), Sound.ENTITY_ENDER_DRAGON_HURT, 0.5F, 2F);
}
2016-01-13 21:14:34 +00:00
@Override
public void progress() {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
if (!this.bPlayer.canBendIgnoreBinds(this) || !this.bPlayer.hasElement(Element.CHI)) {
this.remove();
return;
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
} else if (this.duration != 0 && System.currentTimeMillis() > this.getStartTime() + this.duration) {
this.remove();
return;
}
2017-01-16 06:48:20 +00:00
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
if (!this.player.hasPotionEffect(PotionEffectType.SPEED) || this.player.getPotionEffect(PotionEffectType.SPEED).getAmplifier() < this.speed || (this.player.getPotionEffect(PotionEffectType.SPEED).getAmplifier() == this.speed && this.player.getPotionEffect(PotionEffectType.SPEED).getDuration() == 1)) {
this.player.addPotionEffect(new PotionEffect(PotionEffectType.SPEED, 10, this.speed, true, false), true);
}
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
if (!this.player.hasPotionEffect(PotionEffectType.JUMP) || this.player.getPotionEffect(PotionEffectType.JUMP).getAmplifier() < this.jump || (this.player.getPotionEffect(PotionEffectType.JUMP).getAmplifier() == this.jump && this.player.getPotionEffect(PotionEffectType.JUMP).getDuration() == 1)) {
this.player.addPotionEffect(new PotionEffect(PotionEffectType.JUMP, 10, this.jump, true, false), true);
}
}
2017-01-16 06:48:20 +00:00
@Override
public void remove() {
super.remove();
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
this.bPlayer.addCooldown(this);
this.bPlayer.setStance(null);
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
this.player.playSound(this.player.getLocation(), Sound.ENTITY_ENDER_DRAGON_SHOOT, 0.5F, 2F);
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
this.player.removePotionEffect(PotionEffectType.SPEED);
this.player.removePotionEffect(PotionEffectType.JUMP);
}
2017-01-16 06:48:20 +00:00
2016-01-13 21:14:34 +00:00
@Override
public String getName() {
return "AcrobatStance";
}
2016-01-13 21:14:34 +00:00
@Override
public Location getLocation() {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
return this.player != null ? this.player.getLocation() : null;
}
2016-01-13 21:14:34 +00:00
@Override
public long getCooldown() {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
return this.cooldown;
}
2016-01-13 21:14:34 +00:00
@Override
public boolean isSneakAbility() {
return false;
}
2016-01-13 21:14:34 +00:00
@Override
public boolean isHarmlessAbility() {
return true;
}
2017-01-16 06:48:20 +00:00
public int getSpeed() {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
return this.speed;
}
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
public void setSpeed(final int speed) {
this.speed = speed;
}
public int getJump() {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
return this.jump;
}
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
public void setJump(final int jump) {
this.jump = jump;
}
2016-01-13 21:14:34 +00:00
1.8.9 (#1038) For Spigot 1.14.4+ ## General Gameplay ### Additions - Added default Suffocate cooldown: 6.5 seconds - Added kinetic damage tracker to AirSweep - Added self and others push strength options for AirSuction - Added config option for multiple blocks to be changed per EarthTunnel run, allowing for much faster earth tunnels - Added config to ignore ores completely for EarthTunnel (good for mining) - Added AllowSnow config option for IceBlast - Added AvatarStateCooldown config options for IceBlast and IceBullet - Added config option for ice trapping abilities to not place blocks in players head or feet ### Fixes - Fixed preset command not allowing page numbers higher than 1 - Fixed Catapult and MetalClips not respecting /b invincible - Fixed Charged FireBlast radius and cooldown - Fixed Suffocate being usable through walls - Fixed FireBlast ignoring particle radius options - Fixed FireBurst fragmenting (not looking like a single burst) - Fixed AirSweep knockback to be more consistent (lessened friction) - Fixed AirBlast knockback using wrong push options - Fixed EarthSmash using nonexistent AvatarState options - Fixed error when switching worlds with PhaseChange active - Fixed server crash when hitting falling blocks with high-velocity abilities - Fixed server crash when using EarthGrab over the void - Fixed EarthTunnel not using configurable revert time - Fixed EarthPillars persisting when no entities were around ### Changes - Improved pathing for EarthBlast; works more consistently and can be used from ceilings - Improved aiming for EarthBlast and IceBlast - Changed AirSwipe and AirSweep to originate from the player’s main hand - Changed AirBlast knockback calculations; made the push options affect knockback more directly - Changed EarthTunnel to use tempblocks properly - Moved core combo instructions to config ### Removals - Removed being able to use Lightning while using FireJet - Removed jukeboxes being tempblocks - Removed bending.command.import permission from plugin.yml ## API ### Additions - Added GeneralMethods#getMainHandLocation(Player) - Added GeneralMethods#getClosestEntity(Location, double) - Added GeneralMethods#getClosestLivingEntity(Location, double) - Added "large" abilities collision with each other - Added specific timings for hot spots in the code that should help server owners diagnose lag from PK + player move event + physics event + bending manager - Created local folder repo and update pom for local jar files, this is necessary to use the maven shade plugin. - Added check for concrete powder in move earth - Added PlaceholderAPI support (hopefully more to come) + %projectkorra_slot<1-9>% ability on slot <1-9> + %projectkorra_element% element of the player + %projectkorra_elementcolor% color of the player’s element + %projectkorra_elements% elements the player has - Added "bending" WorldGuard flag. + Used for allowing or denying bending in worldguard regions. Will fall back to the old method of the build flag if the custom flag fails to register or isn't set ### Fixes - Fixed calls to CoreAbility#isEnabled() causing NullPointerExceptions when a CoreAbility is not enabled ### Changes - Changed CoreAbility#getAbility(..) Javadocs to state when it returns null - Formatted codebase - Changed GeneralMethods#getEntitiesAroundPoint() use spigot method for entities around point, should be more optimized - Optimizations to water and air spout to not continually set flying - Optimized revertchecker to not use block.getChunk; this will load the chunk on the server and instead use hashmap of coords - Optimized revertchecker to use paperlib to allow servers running paperspigot to load the chunk for a revert block async - Optimized tempblock revert to load chunk async before updating stateOptimize move event to ignore head movements without directional movement - Optimized physics event to check for air prior to checking for tempblocks - Optimized tempblock set/revert to not apply physics for blocks that don't emit light - Optimize isWater to check for actual water blocks first - Optimize PhaseChange list check, hot spot due to being called in physics event ### Removals - Removed BindChangeEvent; never called or used - Removed HorizontalVelocityTracker that has lasted over 30 seconds, also don't create a tracker for non-living entities
2019-12-10 07:03:28 +00:00
public long getDuration() {
return this.duration;
}
public void setDuration(final long duration) {
this.duration = duration;
}
2016-01-13 21:14:34 +00:00
public double getChiBlockBoost() {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
return this.chiBlockBoost;
2016-01-13 21:14:34 +00:00
}
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
public void setChiBlockBoost(final double chiBlockBoost) {
2016-01-13 21:14:34 +00:00
this.chiBlockBoost = chiBlockBoost;
}
public double getParalyzeDodgeBoost() {
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
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return this.paralyzeDodgeBoost;
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}
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
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public void setParalyzeDodgeBoost(final double paralyzeDodgeBoost) {
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this.paralyzeDodgeBoost = paralyzeDodgeBoost;
}
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}