TF-ProjectKorra/README.md

92 lines
6 KiB
Markdown
Raw Normal View History

1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
# ProjectKorra [![travis](https://travis-ci.org/ProjectKorra/ProjectKorra.svg?branch=master)](https://travis-ci.org/ProjectKorra/ProjectKorra)
![Core Icon](http://i.imgur.com/8XB8XHF.png)
## About ProjectKorra
ProjectKorra is a place for members across the Minecraft and Bending Communities to come together and interact. ProjectKorra is one of the biggest Minecraft and Avatar/Korra related communities around and is still growing rapidly. Our goal is to bridge the two communities, providing users with a way to implement aspects of the hit television shows "Avatar: The Last Airbender" and "The Legend of Korra" into Minecraft.
1.8.6 (#825) ## Fixes * Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing. * Fixed Combos not loading properly on certain servers. * Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues. * Fixed `RapidPunch` damage. * Fixed incorrect summation of chiblocking chance. * Fixed possible issue in PKListener#onPlayerInteraction() * Fixed `Earth.LavaSound`. * Fixed Chi attempting to chiblock targets with any move. * Fixed hitting an entity with `TempArmor` not ignoring armor. * Fixed `Immobilize` config path. ## Additions * Added "Contributing" section to the `README` to help guide active community members. * Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. * Added many new blocks to our ability block interaction. * Added check to combo collisions to discard dead entities. * Added functionality to allow chiblocking abilities to affect all entities. * Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`. * Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`) * Added sound and `ActionBar` message for being Chiblocked. * Added interval config option to `RapidPunch`. (time between each punch) ## API Changes * Updated to `Spigot 1.12.1`. * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`. * Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`. * Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`. * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`. * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`. * Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated. * Removed `Java 7` Travi-CI JDK check. * Updated `pom.xml` to build in `Java 8`. * Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
2017-08-06 07:18:12 +00:00
## Contributing
We are always eager to see active developers in the community making pull requests to ProjectKorra and invite you to do so. We just ask that all incoming pull requests be made to the `wip` branch and that you try your best to adhere to our pull request template. If you find yourself contributing a lot and want to get more involved with the plugins community you may want to consider joining our development team [here](http://projectkorra.com/join-the-team/).
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
## Downloads
1.8.6 (#825) ## Fixes * Fixed Combos and possibly Passives appearing in `/pk b <Ability>` auto-tabbing. * Fixed Combos not loading properly on certain servers. * Fixed issue with `PreciousStones` by updating to the latest version to resolve API change issues. * Fixed `RapidPunch` damage. * Fixed incorrect summation of chiblocking chance. * Fixed possible issue in PKListener#onPlayerInteraction() * Fixed `Earth.LavaSound`. * Fixed Chi attempting to chiblock targets with any move. * Fixed hitting an entity with `TempArmor` not ignoring armor. * Fixed `Immobilize` config path. ## Additions * Added "Contributing" section to the `README` to help guide active community members. * Added more detail to the `PULL_REQUEST_TEMPLATE` to allow for more uniform pull requests. * Added many new blocks to our ability block interaction. * Added check to combo collisions to discard dead entities. * Added functionality to allow chiblocking abilities to affect all entities. * Added exception handling to the configurable `Sound` options to prevent `IllegalArgumentExcpetions`. * Added sounds and `ActionBar` messages to being Bloodbent, Electrocuted, Immobilized, MetalClipped, and Paralyzed. (Abilities: `Bloodbending`, `Lightning`, `Immobilize`, `MetalClips`, and `Paralyze`) * Added sound and `ActionBar` message for being Chiblocked. * Added interval config option to `RapidPunch`. (time between each punch) ## API Changes * Updated to `Spigot 1.12.1`. * Confirmed to be backward compatible with `Spigot 1.12` and `Spigot 1.11.2`. * Renamed `ElementalAbility#getTransparentMaterial()` to `ElementalAbility#getTransparentMaterials()`. * Converted most `byte`/`int` dependent `Material` logic to use `Material` instead. * `ElementalAbility#getTransparentMaterialSet()` now returns a `HashSet<Material>` instead of a `HashSet<Byte>`. * `ElementalAbility#getTransparentMaterials()` and `GeneralMethods.NON_OPAQUE` now return `Material[]` instead of `Integer[]`. * `GeneralMethods#getTargetedLocation()` now takes a `varargs Material[]` instead of a `varargs Integer[]`. * Removed `ElementalAbility.TRANSPARENT_MATERIAL`. It was outdated and became irrelevent after `GeneralMethods.NON_OPAQUE` was updated. * Removed `Java 7` Travi-CI JDK check. * Updated `pom.xml` to build in `Java 8`. * Added new `MovementHandler` utility class to control entity movement. (currently only capable of stopping movement.
2017-08-06 07:18:12 +00:00
You can find the latest recommended build on the official [Projectkorra Downloads Page](http://projectkorra.com/downloads/).
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
Additionally, you can find the latest BETA builds in the resources section of the ProjectKorra forum, or you can use the Downloads page to download the latest. Stability of BETA builds are never promised, but usually anything pushed to the BETA Build section of the forum is at least runnable.
You can view the changelogs for the plugin you're running in the thread created for the build, or by viewing the master changelog for the version on the wiki. The changelog for that version will be up to date for all features up to the latest dev build on the forum. [Changelogs](http://projectkorra.com/wiki/index.php?title=Changelogs)
## Key Features
- Pick an element to play as, choose how you want to play.
- Subelements are also made available. For example: Bloodbending and Icebending for Waterbenders, Metal and Lavabending for Earth, and so on.
- Battle others with your Bending
- Chain abilities together to perform unique Combo abilities.
- Extensive permissions support. Allows every server owner to customize the server to their liking and create advanced setups.
- Highly Configurable so you can control every aspect of your Avatar Universe.
- Modular Abilities
- The plugin comes with over 40 abilities pre-installed and passive abilities. Each of them can be enabled or disabled in the config file. Additionally, the ProjectKorra API allows developers to hook into the API to create new abilities and place them in the Abilities folder, making for easy installation of new abilities.
- Custom Chat Formatting / Colors based on your element.
## API
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
There are several ways Developers can hook into the ProjectKorra API. Developers looking to learn how to use our API, a tutorial on creating your own abilities can be found [here](https://github.com/ProjectKorra/ProjectKorra/wiki/Creating-an-Addon-Ability). Additionally, You can view the [Javadocs](http://projectkorra.com/docs) for more detailed information.
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
## Configuration
The ProjectKorra (Core) configuration will have its own wiki page explaining all that you need to know. (Link Coming Soon)
## Commands / Permissions
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
An extensive list of the available commands and permissions can be found on the wiki by clicking [here](https://github.com/ProjectKorra/ProjectKorra/wiki/Commands)
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
## Bending
Players may choose any of the disciplines below and play. Each discipline has its own page dedicated to it, below is just a brief summary of what each element is capable of doing.
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
### [Airbending](https://github.com/ProjectKorra/ProjectKorra/wiki/Airbending)
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
- Specializes in mobility and defense.
- The land is an ideal spot for an airbender, despite being able to bend in water as well.
- Techniques range from AirScooter, AirShield, creating Tornadoes, Blasting opponents with Air, Suffocation, and more.
- Natural pacifists, lack much raw damage output by default, but make up for it in their mobility, utility, and speed.
- Increases speed, decreasing rate of hunger, and takes no fall damage.
- Comes with the Flight and SpiritualProjection subelements.
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
### [Waterbending](https://github.com/ProjectKorra/ProjectKorra/wiki/Waterbending)
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
- Specializes in maneuverability in and on the water.
- Oceans are perfect for Waterbenders.
- By default, techniques range from freezing over lakes, manipulating water to do damage, creating waves and torrents, and much more.
- Mixture of defensive and offensive abilities.
- Opens up possibilities in bodies of water that are otherwise closed to the other disciplines.
- Comes with Bloodbending, Healing, Icebending and Plantbending subelements.
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
### [Earthbending](https://github.com/ProjectKorra/ProjectKorra/wiki/Earthbending)
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
- Specializes in manipulating the earth around them.
- Any area containing land is perfect for an earthbender.
- Techniques range from using Earth to guard yourself (Armor and Walls), using Earth to launch yourself, digging, blasting earth at other places, and much more.
- Fundamentally the same as Waterbenders, with a mix of offensive and defensive playstyles.
- Comes with the Sand, Metal and Lavabending subelements.
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
### [Firebending](https://github.com/ProjectKorra/ProjectKorra/wiki/Firebending)
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
- Very offensive playstyle.
- Any environment other than water is suitable for Firebenders.
- By default, abilities range from extinguishing fires, creating rings of fire on the gruond, creating walls of fire, lightning, shooting fire blasts, and much more.
- Very little mobility and defense.
- Comes with the Lightning and Combustion subelements.
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
### [Chiblocking](https://github.com/ProjectKorra/ProjectKorra/wiki/Chiblocking)
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
- Specializes in bare handed combat.
- Can block a user's chi, temporarily disabling their bending.
- Takes less fall damage, jump higher, and run faster.
- Strikes deal more damage than normal.
1.8.7 (#972) ## Additions * Added Statistics API * Added cooldown database * Added database cooldown to `AvatarState` * Added code to try a reconnect if the database connection is lost * Added a check to ensure an entity is an instance of `LivingEntity` before casting in `PKListener` * Added `FireManipulation` and Combo permissions to `plugin.yml` * Added an isBender method to `BendingPlayer` * Added a getter for the player object stored in `BendingPlayer` * Added `OFFHAND_TRIGGER` to `ClickType` * Added `ElementalAbility#getEarthbendableBlocks()`, returns String list from config * Added `GeneralMethods#getBlockFaceFromValue(int xyz, double value)` * Added `GeneralMethods#checkDiagonalWall(Location location, Vector direction)`, to determine if there is a diagonal wall * Added required variable to `ComboAbilityInfo`, Set of `CoreAbility` a `Player` must have active to use corresponding `ComboAbility` * Added `PassiveAbility#isProgressable()`, checks for if the ability uses its progress() method * Added overriding capabilities to `CollisionManager` * Added `TempArmorStand` utility class * Added new `EarthGrab` * Added new Earth combo, `EarthPillars`. * Added new `Flight` `MultiAbility` * Added a "Sticky" feature to `TremorSense` * Added “/b stats” command to display player statistics * Added `TimeUtil` to convert millisecond times into human readable increments * Added Dynamic Sourcing config option for Earth and Water * Added enable/disable option to `FireManipulation` * Added configurable duration values to `AirShield`, `AirSpout`, and `Tornado`, `WaterSpout`, `HealingWaters`, and `OctopusForm` * Added `IceBlast` and `IceSpike` blast to collisions * Added mechanics to `AirSuction` to close doors * Added configurable cooldown to “/b choose” located at “Properties.ChooseCooldown” * Added IRON_TRAPDOOR to `FerroControl` functionality * Added new config option that can prevent the Updater from connecting to the website when disabled in the config * Added more options to `AirSwipe` in `AvatarState` config portion ## Fixes * Fixed “Abilities.Chi.Smokescreen.Instructions” spelling error in `ConfigManager.java` * Fixed “Abilities.Water.Passive.HydroSink.Description” spelling error in `ConfigManager.java` * Fixed “Commands.PermaRemove.Description” spelling error in `ConfigManager.java` * Fixed “Extras.Fire.DayMessage” spelling error in `ConfigManager.java` * Fixed `QuickStrike` causing an endless chain of itself that never stops chiblocking and does no damage * Fixed `Paralyze` going indefinitely when it has a cooldown of 0 * Fixed damaging chi abilities not working in `WarriorStance` * Fixed `WarriorStance` NPE * Fixed `AcrobatStance` NPE when a user attempts to log out while the move is active * Fixed paralyzing abilities canceling the sneak event if the player was sneaking * Fixed `Passives` not being removed when a player has their bending changed * Fixed `Passives` being activated in Spectator mode * Fixed `DensityShift` softening your landing while you are an Airbender * Fixed the passives that weren't working. This includes `FerroControl`, `FastSwim`, `AirAgility` and `ChiAgility` * Fixed `MultiAbility` instances not being removed when a player has their bending changed * Fixed player binds not being filtered properly if they are using a `MultiAbility` * Fixed `FireWheel` going over air * Fixed `AvatarState` sound causing the ability to not work * Fixed bottlebending for `Surge`, `WaterManipulation`, and `OctopusForm` * Fixed `Bloodbending` ConcurrentModificationException when attempting to bend non-living entities * Fixed `PhaseChange` not working on blocks placed over already melted blocks * Fixed `IceBlast` going on cooldown after sneaking after selecting a block * Fixed `Surge` making `TempBlocks` revert * Fixed `WaterArms` grapple ability not working * Fixed `WaterArms` making `TempBlocks` revert * Fixed `WaterArmsSpear` checking if a block is placeable after placing the block * Fixed aiming bugs with `WaterArmsSpear` * Fixed `LavaFlow` causing drop duplications when cooled by another move * Fixed `EarthArmor` making people invincible * Fixed `EarthTunnel` so that it will work through tall grass and other transparent blocks * Fixed `EarthTunnel` not checking if a block it was trying to remove was in a protected region * Fixed `EarthSmash` values being incorrect * Fixed being able to remove the `EarthArmor` armor items from their slots * Fixed `EarthTunnel` not being able to be used on fallen blocks * Fixed `FireManipulation` being able to go through blocks * Fixed `FireSpin` and `FireKick` not expanding to full size when hitting an entity * Fixed `HeatControl` solidify not working on Minecraft version 1.9 * Fixed `Illumination` dropping a torch if water is placed on the user's feet via bucket * Fixed `FireCombos` not working with `AvatarState` * Fixed `FireWheel` not going down inclines * Fixed `FireWheel` insane wall climbing * Fixed `FireShield` duration * Fixed `FireWheel` not always damaging due to an invalid entity selection range * Fixed logic in `GeneralMethods#displayColoredParticle()` which caused random blips of other colors * FIxed `ClassCastException` in `PKListener.java` caused by `MetalClips` * Fixed typo in `GeneralMethods` which confused NETHER_WART_BLOCK with NETHER_STALK * Fixed permission based limit on how many Presets players can create. `bending.command.preset.create.#` * Fixed NPE in `WhoCommand` when performing offline lookups * Fixed various bad `Map#contains()` checks throughout the plugin * Fixed `BendingPlayer#addCooldown()` adding cooldowns even if their time is set to an invalid number. * Fixed the `PlayerCooldownChangeEvent` being fired on an invalid case * Fixed entity targeting methods in `GeneralMethods` registering dead players waiting to respawn as valid targets * Fixed NPE caused by checking for Lunar Eclipse, Solar Eclipse, Full Moon or Sozins Comet when not in the Overworld * Fixed `AirBlast`, `AirSweep`, `FireBlast` going through diagonal walls * Fixed known fly glitches * Fixed ability redirection breaking bottlebending for that player until server restart ## Misc. Changes * Changed instructions in “/bending help <ability>” to `ChatColor.WHITE` * Changed “/bending help earth” message to match others * Improved check for exhaustion in move event * Changed `CoreAbility#getDescription()` to pull combos from the lang config as well * Renamed `Hydrosink.java` to `HydroSink.java` * Reduced combo cleanup delay to one minute * Improved `IceSpike` blast animation * Improved code in `ProjectKorra.java` * Improved `FireShield` animation * Changed passive classes to be more functional than previously * Changed `BendingPlayer#canBendPassive()` and `BendingPlayer#canUsePassive()` to have `CoreAbility` param instead of `Element` * Changed `PassiveAbility#isInstantiable()` to be a check if the ability must be activated by the player, not if it uses the constructor * Improved `CoreAbility#progressAll()` * Improved `AirAgility` and `ChiAgility` * Changed death messages that say “experienced kinetic damage” to “experienced a fatal collision” * Changed `AirShield` to permit `AirSwipe` and `AirSweep` to pass through it * Changed `FireShield` to permit `FireBlastCharged` to pass through it * Changed `AirBlast`, `AirSuction`, `Blaze`, and `Combustion` so they do not collide with any other abilities * Changed `AirSwipe` and `AirSweep` so they can respectively pass through other instances of themselves. * Removed all active abilities for a given player when they quit the server * Changed old `EarthGrab` to `EarthDome` combo * Changed `AirSwipe` to cool lava temporarily instead of permanently * Changed “/pk” to return the “/pk help” pages * Changed `InvincibleCommand` to use `i` as an alias. “/pk i” * Changed `Preset` bind command to use branding * Changed `Preset` list command to use pages * Changed bending preview to persist while on an ability slot * Changed moves that cool lava (`AirBlast`, `AirBurst`, `AirSwipe`, `HeatControl`) so that they revert `LavaFlow` blocks * Changed `LavaFlow` click to only produce particles on blocks it has affected * Updated the `Updater` URL * Updated “/pk help <element>” to support Avatar as an argument * Updated “/pk help <element>” to prompt users to enter “/pk display <element>” instead of “/pk h <elementcombos>” * Changed `FireWheel` default range in `AvatarState` config portion * Changed `AirStream` default hold duration in `AvatarState` config portion * Changed `WaterArms` to not go through tempblocks * Changed `HealingWaters` previous duration value to “PotionDuration” in order to accurately represent what the setting changed * Increased the default number of creatable presets to 5 * Disabled FireManipulation by default ## Removals * Removed `ImportCommand` * Removed `AirSwipes` capability to break blocks * Removed metal ores (Iron, Gold, and Quartz) from the Earthbendable's list * Removed `AirPassive.java` and `WaterPassive.java`, combos are in their own respective files. * Removed redundant checks in `PKListener` * Removed redundant Earthbendable checks in `Extraction` * Removed redundant checks in `BendingPlayer` * Removed unnecessary code from `GeneralMethods#getTargetedEntity()` * Removed unnecessary SuppressWarnings for deprecation in various classes * Removed unnecessary `SpiritPlayer` checks in `BendingPlayer#canBind(CoreAbility ability)`
2018-08-07 05:46:09 +00:00
- Not very good when it comes to defense.