TF-ProjectKorra/.gitignore

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2015-04-06 00:14:01 +00:00
#################
## Eclipse
#################
*.pydevproject
.project
.metadata
bin/
tmp/
*.tmp
*.bak
*.swp
*~.nib
local.properties
.classpath
.settings/
.loadpath
# External tool builders
.externalToolBuilders/
# Locally stored "Eclipse launch configurations"
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# We want this so we can have synchronized testing environment
#*.launch
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# CDT-specific
.cproject
# PDT-specific
.buildpath
#################
## Visual Studio
#################
## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.
# User-specific files
*.suo
*.user
*.sln.docstates
# Build results
[Dd]ebug/
[Rr]elease/
x64/
build/
[Bb]in/
[Oo]bj/
# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*
*_i.c
*_p.c
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.log
*.scc
# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile
# Visual Studio profiler
*.psess
*.vsp
*.vspx
# Guidance Automation Toolkit
*.gpState
# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
# TeamCity is a build add-in
_TeamCity*
# DotCover is a Code Coverage Tool
*.dotCover
# NCrunch
*.ncrunch*
.*crunch*.local.xml
# Installshield output folder
[Ee]xpress/
# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html
# Click-Once directory
publish/
# Publish Web Output
*.Publish.xml
*.pubxml
*.publishproj
# NuGet Packages Directory
## TODO: If you have NuGet Package Restore enabled, uncomment the next line
#packages/
# Windows Azure Build Output
csx
*.build.csdef
# Windows Store app package directory
AppPackages/
# Others
sql/
*.Cache
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.[Pp]ublish.xml
*.pfx
*.publishsettings
# RIA/Silverlight projects
Generated_Code/
# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm
# SQL Server files
App_Data/*.mdf
App_Data/*.ldf
#############
## Windows detritus
#############
# Windows image file caches
Thumbs.db
ehthumbs.db
# Folder config file
Desktop.ini
# Recycle Bin used on file shares
$RECYCLE.BIN/
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# Mac crap
.DS_Store
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#############
## Python
#############
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*.py[cod]
# Packages
*.egg
*.egg-info
dist/
build/
eggs/
parts/
var/
sdist/
develop-eggs/
.installed.cfg
# Installer logs
pip-log.txt
# Unit test / coverage reports
.coverage
.tox
#Translations
*.mo
#Mr Developer
.mr.developer.cfg
##########
## test
##########
#everything but the plugin, spigot, and a pre-accepted eula
test/server/crash-reports/
test/server/logs/
test/server/world*/
test/server/*.json
test/server/*.yml
test/server/*.properties
test/server/plugins/*/
target/
/dependency-reduced-pom.xml
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
#################
## IntelliJ Idea
#################
.idea/
classes/
out/
1.8.4 (#769) * Fix OctopusForm (#734) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Attribute System + FireBlast example (#735) * Attribute System + FireBlast example * Removed PK jar :smiley: :dancer: * Fixes Chi Descriptions/Instructions, Removes Fire Passive (#737) * Fixes missing Chi ability descriptions and instructions https://trello.com/c/3vto7SEn/734-re-add-paralyze-and-rapidpunch-descrip tions-and-instructions * Removes FirePassive Was discussed in CD chat https://trello.com/c/skKfHiwR/733-convert-firebending-passive-to-the-new -passive-system * Change Octoform freezing (#741) * Reload changes * Catapult Fixes * Catapult Adjustment * Changes * OctopusForm fix * Change Octoform Freezing * Revert "Change Octoform Freezing" This reverts commit d5745fe3171b0e24682631889322d81f153d73bd. * Revert "Revert "Change Octoform Freezing"" This reverts commit 9a91730e0fec7c428f619ffca14e4ea467298b37. * Changed attributes to use plain reflection rather than annotations (#743) * should fix some issues with octopusform (#742) when this .remove() is called nothing has happened with this instance, so the old tempblocks/phasechange never actually get removed, and we get nullpointers trying to remove the ones for this instance since they were never even created * Fixed external elements, subelements and abilities not loading (#745) Due to plugins that depend on ProjectKorra loading in AFTER pk, when a BendingPlayer object is created, all the external elements, subelements or abilities they may have are lost because they are caught in the null checks. To work around this, we will continuously loop every second for 30 seconds until the request times out. If any elements/abilities the user has haven't loaded in, in that time (the side plugin has taken longer than 30 seconds to load), then it will time out and report it in the console. * New Attribute System (#746) • New Attribute System (WIP) • Fields should now be marked with @Attribute(Attribute.DAMAGE) or whatever the relevant attribute is. • If the Attribute you want is not there, you can provide a string instead • At runtime, these Attributes can be changed with Attributes.modify(ability/element, attribute, modifier) • Air and Chi have all been marked with @Attribute annotations • Updated Particlelib - Fixed bug with dragonbreath and endRod particles being wrong. AND added new 1.11 particles. * Adding blocks to the world async is not allowed (#744) * Wip (#748) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Plant block removal and /b add all feature (#749) * Fixed *abilitis* typo in Shockwave description * fixed: WaterSpout not working on PACKED_ICE - cause was looking for nonexistent config boolean, instead of at Properties.Water.IceBlocks list * Fixed: Surge and WaterArms not removing plant block * New Feature: /bend add all [player] * fixed passives not enabling on /bend toggle all (#751) * fixed passives not enabling on /bend toggle all * Correct/Update comment to act as a TODO note. * Fix spectator target (#753) * Don't target spectators * Remove debug code - Remove stick debug code that was causing a NullPointerException. * Change block set order when moving earth (#754) - Set the source block to air after setting the target block to the new type. This will eliminate temporary holes, which minimizes major lighting updates. * Fix exceptions (#752) * Fix world check when sending particles - Check by World reference rather than string name comparison. The following Location distanceSquared call will throw an exception if the World names are the same but references aren't. * Fix several exceptions - Destroy LavaFlow instance when the Player leaves the World. - Destroy Torrent instance when the Player leaves the World. - Fix cooldown exception when Player is null. * PhaseChange Speed option added (#756) • Delay option changed to speed • Fixed EarthArmor breaking when a player is paralyzed. * FireManip, WaterBubble & 1.12 (#757) • Added basic FireManipulation. Still needs lots of improving, but that's for another commit. • Redone WaterBubble. Now has a click version and an expand/shrink animation. • Removed AirBubble • Updated Spigot to 1.12 • Fixed Octopus NPE • Fixed EarthArmor remaining after TPs to other worlds * EarthTunnel - DropLootIfNotRevert (#759) * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * .gitignore - Added ignores for IntelliJ * EarthTunnel: DropLootIfNotRevert - config & functionality * Bug Fixes (Catapult, Illumination, Config) (#760) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * Fix LavaFlow (#755) Fixed "AllowNaturalFlow" * Updated to 1.12 with for days (#761) • Redone the (core) ability load system - The old one broke with the Guava update in 1.12 • Fixed some WaterBubble floods • Fixed PhaseChange melting snow super duper fast • Fixed some other misc bugs • Added 1.12 Spigot to classpath * 1.12 Bug Fixes (#762) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 fixes (#763) * Bug Fixes (Catapult, Illumination, Config) * Finish Fixing Illumination * Fix Catapult angle * Fix Catapult bug * Angle cancel option Catapult * Fix Illumination on leaves, Fix water flooding * Config stuff for Toby * 1.12 fixes * More 1.12 Fixes * Collision fixes, Air sound change, * Tried Fixing Collisions Currently the loops in CollisionInitializer#initializeDefaultCollisions() don't work * 1.8.4 Fixes (#764) * Small 1.8.4 fixes • Fixed selecting snow blocks as a water source not working when they are more than 3 blocks away • Fixed DensityShift turning lava into sand when you land softly • Fixed IceBlast not working on TempBlocks * Added FireManip particle options to config Also removed a sneaky debug message * 1.8.4 Fixes (#765) * Redone Fire Combos (#766) * Finalize Fire Combo split (#767) * 1.8.4 Fixes * Correct Fire Combos * Remove unused imports
2017-06-13 07:54:30 +00:00
projectkorra.iml