Some optimization, fixed copyright.

This commit is contained in:
Sauilitired 2014-11-08 20:27:09 +01:00
parent bcc34e7cd8
commit f71fabbfbf
143 changed files with 5090 additions and 4580 deletions

View file

@ -1,17 +1,29 @@
/*
* Copyright (c) IntellectualCrafters - 2014. You are not allowed to distribute
* and/or monetize any of our intellectual property. IntellectualCrafters is not
* affiliated with Mojang AB. Minecraft is a trademark of Mojang AB.
*
* >> File = SubCommand.java >> Generated by: Citymonstret at 2014-08-09 01:42
*/
////////////////////////////////////////////////////////////////////////////////////////////////////
// PlotSquared - A plot manager and world generator for the Bukkit API /
// Copyright (c) 2014 IntellectualSites/IntellectualCrafters /
// /
// This program is free software; you can redistribute it and/or modify /
// it under the terms of the GNU General Public License as published by /
// the Free Software Foundation; either version 3 of the License, or /
// (at your option) any later version. /
// /
// This program is distributed in the hope that it will be useful, /
// but WITHOUT ANY WARRANTY; without even the implied warranty of /
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the /
// GNU General Public License for more details. /
// /
// You should have received a copy of the GNU General Public License /
// along with this program; if not, write to the Free Software Foundation, /
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA /
// /
// You can contact us via: support@intellectualsites.com /
////////////////////////////////////////////////////////////////////////////////////////////////////
package com.intellectualcrafters.plot.commands;
import org.bukkit.entity.Player;
import com.intellectualcrafters.plot.C;
import com.intellectualcrafters.plot.PlayerFunctions;
import org.bukkit.entity.Player;
/**
* SubCommand class
@ -19,11 +31,11 @@ import com.intellectualcrafters.plot.PlayerFunctions;
* @author Citymonstret
*/
public abstract class SubCommand {
public boolean isPlayer;
public boolean isPlayer;
/**
* Command
*/
public String cmd;
public String cmd;
/**
* Permission node
*/
@ -31,32 +43,26 @@ public abstract class SubCommand {
/**
* Simple description
*/
public String description;
public String description;
/**
* Alias
*/
public String alias;
public String alias;
/**
* Command usage
*/
public String usage;
public String usage;
public CommandCategory category;
public CommandCategory category;
/**
* @param cmd
* Command /plot {cmd} <-- That!
* @param permission
* Permission Node
* @param description
* Simple description
* @param usage
* Usage description: /plot command {args...}
* @param alias
* Command alias
* @param category
* CommandCategory. Pick whichever closests to what you want.
* @param cmd Command /plot {cmd} <-- That!
* @param permission Permission Node
* @param description Simple description
* @param usage Usage description: /plot command {args...}
* @param alias Command alias
* @param category CommandCategory. Pick whichever closests to what you want.
*/
public SubCommand(final String cmd, final String permission, final String description, final String usage, final String alias, final CommandCategory category, final boolean isPlayer) {
this.cmd = cmd;
@ -69,14 +75,10 @@ public abstract class SubCommand {
}
/**
* @param command
* Command /plot {cmd} <-- That!
* @param description
* Simple description
* @param usage
* Usage description: /plot command {args...}
* @param category
* CommandCategory. Pick whichever closests to what you want.
* @param command Command /plot {cmd} <-- That!
* @param description Simple description
* @param usage Usage description: /plot command {args...}
* @param category CommandCategory. Pick whichever closests to what you want.
*/
public SubCommand(final Command command, final String description, final String usage, final CommandCategory category, final boolean isPlayer) {
this.cmd = command.getCommand();
@ -91,10 +93,8 @@ public abstract class SubCommand {
/**
* Execute.
*
* @param plr
* executor
* @param args
* arguments
* @param plr executor
* @param args arguments
* @return true on success, false on failure
*/
public abstract boolean execute(final Player plr, final String... args);
@ -110,8 +110,9 @@ public abstract class SubCommand {
* @param c
* @param args
*/
public void sendMessage(final Player plr, final C c, final String... args) {
public boolean sendMessage(final Player plr, final C c, final String... args) {
PlayerFunctions.sendMessage(plr, c, args);
return true;
}
public enum CommandCategory {